I got this reply from don & would rather answer on list so more people
have a chance to correct any of my misconceptions :-)
[this message off list - feel free to forward it, but leave out my address]
I wanted to see where from a slot the packets got dropped when the queue
was full. (e)sfq drops from the longest slot to make space for an
incoming packet, so it''s not tail drop as such, but the results show
me
it does drop from the tail of the slot - which if you are trying to
shape inbound, is a PITA as tcp "slow" start grows exponentially
and
What''s PITA ?
Pain in the arse.
overflows into my ISP/telecos buffer, causing a latency bump. I think it
would be alot nicer if It head dropped to make the sender go into
congestion control quicker.
The fact that the queue grows means that the packets are delayed, and
that''s supposed to influence the speed of tcp.
Yes but as I understsnd it during slow start the senders cwin doubles
per rtt and doesn''t stop until it''s sent enough to fill my
advertised
window (which linux grows to 32k quite quickly) or a packet is lost and
three dup acks are recieved, at which time it goes into congestion
controll and shrinks it''s cwin.
Head drop seems absurd, since most of the packets behind the dropped
packet will be wasted - the tcp on the other side will only keep a few
packets past the one that''s missing.
I think the opposite is the case, the fact the packet is tail dropped
means I don''t start sending dups for the time it takes to get to the
head of the queue. The sender meanwhile is transmitting alot of packets,
most of which I drop after they have already used up some of my bandwidth.
I noticed that the packets were being released in pairs, which probably
doesn''t help either.
I don''t see that it should hurt.
The sender during slow start is increasing exponentally per ack
recieved, it would be nicer to space them out.
How big are the packets? Are there other packets in other buckets or
in other queues? Also how are the packets being generated?
I''d expect for something like ftp where you generate a steady stream
of large packets, they would be released one at a time, since your
quantum is approx the size of one large packet.
On the other hand if you generate two small packets at a time then
maybe the queue is not the bottleneck.
It could also be something in the device driver.
You can probably solve this problem by adding printk''s to tell you
when various things happen.
This was a test - the packets are big and there is no other traffic. I
am in the early days of experimenting. In real use I would be using
something based on alexander clouters jdg-script with his RED settings -
but even if I throttle to 65% down, with my "low" bandwidth, running
a bittorrent - or just browsing heavy jpg sites will baulk my latency
too much to play half life. Though most users may be quite happy with
the results. Whatever queue I use for downstream is having to live
behind a fifo whose bandwidth isn''t that much more than what I would
like to shape to, so may not behave as the text book says. If I had 2M
down, I would not have a problem - what is a 300ms bump would only be
50ms and I could live with that.
Andy.
_______________________________________________
LARTC mailing list / LARTC@mailman.ds9a.nl
http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://lartc.org/