Pawel Wodnicki
2013-Jan-10 15:08 UTC
[LLVMdev] Using C++'11 language features in LLVM itself
On 1/10/2013 7:32 AM, Justin Holewinski wrote:> On Thu, Jan 10, 2013 at 1:11 AM, Pawel Wodnicki <root at 32bitmicro.com> wrote: > >> Hello, >> >> I have been following this discussion for a while and I think the >> question we should be asking is: >> >> Why do we want to even bother with all these other broken C++ >> compilers in a first place? >> > > Because not everyone that uses LLVM also uses Clang for every C++ compile. > If someone wants to use LLVM as their optimizer/code generator for a new > language, why restrict them to using Clang for their entire project. This > is especially crucial in HPC applications, where you may want to use LLVM > to compile a domain-specific language and the compiler is part of a larger > project that you want to compile using a vendor compiler for performance > reasons. >In LLVM+platform_C++_compiler scenario the safest way would be to use no C++11 features in LLVM at all and just keep the status quo.> >> >> Clang is good enough to bootstrap itself on practically >> any platform I can think of or it can be cross-bootstrapped >> if needed. >> > > Being able to bootstrap Clang on a platform is different from Clang being > 100% compatible with a platform. Clang can be built on Windows, but it's > far from usable as a system compiler on that platform. Last time I > checked, Clang could not parse all of the SDK headers. And forcing MinGW > isn't a solution either, not to mention the quagmire of incompatible > versions/distributions. Please correct me if I am wrong, but I do not > believe you can build Clang with MSVC and then build Clang itself using the > Microsoft headers/libraries. The C++ ABI support for MSVC in Clang is > still not 100% functional, I believe. >I do not think you can legally make clang a system compiler on Windows without licensing headers/libraries from Microsoft. So inability to parse all of the SDK headers is a non issue to me, can't use them anyway. Seems the only sensible open source way to use clang on Windows platform is to use either MinGW or Cygwin environment which works fine! Clang can bootstrap itself on either of them using clang(n-1). "quagmire of incompatible versions/distributions" - describes very well the situation I would rather avoid by using clang.> >> >> I think usage of any language features should be decided >> based on support from a either clang(n-j) release or a >> reference version (3.2 being my personal favorite) >> rather then on a common unbroken subset from a motley >> collection of other compilers. >> > > While I would love to see this happen, I just don't think it's > practical/feasible currently. > >At some point it is no longer a technical question as all the effort spent on ensuring compatibility with the other compilers could be redirected towards making clang better!>> >> Just my 0.02$ after 2 months of building clang+llvm. >> >> Paweł >> >> >>> On Jan 9, 2013, at 2:38 AM, David Chisnall <David.Chisnall at >> cl.cam.ac.uk> wrote: >>> >>>> On 9 Jan 2013, at 04:49, Marc J. Driftmeyer wrote: >>>> >>>>> It's not a coincidence that GCC 4.2.1 is the baseline on FreeBSD >> considering the licensing of GPL restrictions on new releases. >>>> >>>> [With my FreeBSD hat on] >>>> >>>> Our plan for 10.0 is to ship clang only, with gcc 4.2.1 relegated to a >> compat package for tier 1 architectures. This should be x86, x86-64, and >> ARMv6/7 (and maybe v8 if we're very lucky, but probably not). MIPS and >> PowerPC are slowly migrating to clang, but will probably take a little bit >> longer (although given the progress that these are making, possibly not). >> As these are tier 2 architectures, I don't have a problem requiring an >> external compiler or a cross compiler for the initial bootstrap build. >>> >>> Ok, that's good news! >> >> Kudos to FreeBSD! >> >>> >>>> >>>> However, our release cycle is (in theory) 6 months, but is out of phase >> with LLVM's and so at any given point we are likely to be one or two >> releases behind. >>>> >>>> As such, it's important to us to be able to build trunk clang with >> clang from at least two releases ago, and ideally four. Losing this >> ability makes it very difficult for us to do the bootstrap toolchain build >> >> Since Thursday, February 4, 2010 we can always do >> clang(n-j) ... clang(n-1)clang(n) -> clang(n+1) >> >>> >>> >>> Can you make this more concrete for me? If we made this change in LLVM >> 3.3, what version of Clang would you need us to be compatible with? Would >> it be ok to require Clang 3.1 or later, or do you need clang 3.0 support? >>> >>> -Chris >> _______________________________________________ >> LLVM Developers mailing list >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >> > > >
Justin Holewinski
2013-Jan-10 15:24 UTC
[LLVMdev] Using C++'11 language features in LLVM itself
On Thu, Jan 10, 2013 at 10:08 AM, Pawel Wodnicki <root at 32bitmicro.com>wrote:> On 1/10/2013 7:32 AM, Justin Holewinski wrote: > > On Thu, Jan 10, 2013 at 1:11 AM, Pawel Wodnicki <root at 32bitmicro.com> > wrote: > > > >> Hello, > >> > >> I have been following this discussion for a while and I think the > >> question we should be asking is: > >> > >> Why do we want to even bother with all these other broken C++ > >> compilers in a first place? > >> > > > > Because not everyone that uses LLVM also uses Clang for every C++ > compile. > > If someone wants to use LLVM as their optimizer/code generator for a new > > language, why restrict them to using Clang for their entire project. > This > > is especially crucial in HPC applications, where you may want to use LLVM > > to compile a domain-specific language and the compiler is part of a > larger > > project that you want to compile using a vendor compiler for performance > > reasons. > > > > In LLVM+platform_C++_compiler scenario the safest way would be to use > no C++11 features in LLVM at all and just keep the status quo. >That's exactly the point of this discussion. What C++11 features could be feasibly allow without alienating too many users with diverse requirements.> > > > >> > >> Clang is good enough to bootstrap itself on practically > >> any platform I can think of or it can be cross-bootstrapped > >> if needed. > >> > > > > Being able to bootstrap Clang on a platform is different from Clang being > > 100% compatible with a platform. Clang can be built on Windows, but it's > > far from usable as a system compiler on that platform. Last time I > > checked, Clang could not parse all of the SDK headers. And forcing MinGW > > isn't a solution either, not to mention the quagmire of incompatible > > versions/distributions. Please correct me if I am wrong, but I do not > > believe you can build Clang with MSVC and then build Clang itself using > the > > Microsoft headers/libraries. The C++ ABI support for MSVC in Clang is > > still not 100% functional, I believe. > > > > I do not think you can legally make clang a system compiler on > Windows without licensing headers/libraries from Microsoft. > So inability to parse all of the SDK headers is a non issue to me, > can't use them anyway. >Care to cite a source?> > Seems the only sensible open source way to use clang on Windows > platform is to use either MinGW or Cygwin environment which works fine! > Clang can bootstrap itself on either of them using clang(n-1). >That's essentially my point! If you require Clang to build LLVM, and Clang requires you to use MinGW/Cygwin, then LLVM on Windows will also require MinGW/Cygwin. This is not acceptable for some use-cases. Integrating with MSVC-compiled code is one such example.> > "quagmire of incompatible versions/distributions" - describes very > well the situation I would rather avoid by using clang. >And that's exactly the situation you get on Windows if you use Clang right now. Which MinGW distribution do you use? The "official" one? One of the numerous ports through-out the internet, each with their own extra features and compatibility issues with each other? What if you want to integrate with some code compiled with MSVC? I think at the very least we need to support the "official" system compiler for every supported platform. For Linux, that's GCC (baseline version TBD). For Mac, that's Apple's Clang. For Windows, that's MSVC. As much as I would love to just use clang/gcc on Windows, it's just not feasible currently.> > > > >> > >> I think usage of any language features should be decided > >> based on support from a either clang(n-j) release or a > >> reference version (3.2 being my personal favorite) > >> rather then on a common unbroken subset from a motley > >> collection of other compilers. > >> > > > > While I would love to see this happen, I just don't think it's > > practical/feasible currently. > > > > > > At some point it is no longer a technical question as > all the effort spent on ensuring compatibility with > the other compilers could be redirected towards making > clang better! >Agreed! I just don't think we've hit that point yet.> > >> > >> Just my 0.02$ after 2 months of building clang+llvm. > >> > >> Paweł > >> > >> > >>> On Jan 9, 2013, at 2:38 AM, David Chisnall <David.Chisnall at > >> cl.cam.ac.uk> wrote: > >>> > >>>> On 9 Jan 2013, at 04:49, Marc J. Driftmeyer wrote: > >>>> > >>>>> It's not a coincidence that GCC 4.2.1 is the baseline on FreeBSD > >> considering the licensing of GPL restrictions on new releases. > >>>> > >>>> [With my FreeBSD hat on] > >>>> > >>>> Our plan for 10.0 is to ship clang only, with gcc 4.2.1 relegated to a > >> compat package for tier 1 architectures. This should be x86, x86-64, > and > >> ARMv6/7 (and maybe v8 if we're very lucky, but probably not). MIPS and > >> PowerPC are slowly migrating to clang, but will probably take a little > bit > >> longer (although given the progress that these are making, possibly > not). > >> As these are tier 2 architectures, I don't have a problem requiring an > >> external compiler or a cross compiler for the initial bootstrap build. > >>> > >>> Ok, that's good news! > >> > >> Kudos to FreeBSD! > >> > >>> > >>>> > >>>> However, our release cycle is (in theory) 6 months, but is out of > phase > >> with LLVM's and so at any given point we are likely to be one or two > >> releases behind. > >>>> > >>>> As such, it's important to us to be able to build trunk clang with > >> clang from at least two releases ago, and ideally four. Losing this > >> ability makes it very difficult for us to do the bootstrap toolchain > build > >> > >> Since Thursday, February 4, 2010 we can always do > >> clang(n-j) ... clang(n-1)clang(n) -> clang(n+1) > >> > >>> > >>> > >>> Can you make this more concrete for me? If we made this change in LLVM > >> 3.3, what version of Clang would you need us to be compatible with? > Would > >> it be ok to require Clang 3.1 or later, or do you need clang 3.0 > support? > >>> > >>> -Chris > >> _______________________________________________ > >> LLVM Developers mailing list > >> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > >> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev > >> > > > > > > > >-- Thanks, Justin Holewinski -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130110/26eb55c8/attachment.html>
Daniel Berlin
2013-Jan-10 18:31 UTC
[LLVMdev] Using C++'11 language features in LLVM itself
>> >> I do not think you can legally make clang a system compiler on >> Windows without licensing headers/libraries from Microsoft. >> So inability to parse all of the SDK headers is a non issue to me, >> can't use them anyway. > > > Care to cite a source?Please don't (either of you) randomly speculate on the legality of clang/LLVM. To be perfectly blunt (without trying to actually be offensive): You aren't qualified, and it's not helpful or productive.
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