Garrison Venn
2011-Jul-25 17:50 UTC
[LLVMdev] Lack of use of LLVMContextImpl::NamedStructTypes
Several people on this list have reported issues with the linker regarding a named StructType instance with the same name in two different modules being resolved into two StructTypes with different names due to StructType:: setName(…) collision behavior. Looking at BitcodeReader::ParseTypeTableBody(…), I don't see use of LLVMContextImpl::NamedStructTypes or of Module::getTypeByName(…). Nor do I see this use anywhere else in BitcodeReader's implementation (.cpp file). Doesn't the context's NamedStructTypes (checking for a previously created StructType with the same name), have to be used before setName(…) is called so that a new structure is not erroneously created? My apologies if this is noise. Garrison
Eli Friedman
2011-Jul-25 18:20 UTC
[LLVMdev] Lack of use of LLVMContextImpl::NamedStructTypes
On Mon, Jul 25, 2011 at 10:50 AM, Garrison Venn <gvenn.cfe.dev at gmail.com> wrote:> Several people on this list have reported issues with the linker regarding a > named StructType instance with the same name in two different modules > being resolved into two StructTypes with different names due to StructType:: > setName(…) collision behavior. Looking at BitcodeReader::ParseTypeTableBody(…), > I don't see use of LLVMContextImpl::NamedStructTypes or of Module::getTypeByName(…). > Nor do I see this use anywhere else in BitcodeReader's implementation (.cpp file).The BitcodeReader has nothing to do with the issue in question; the relevant code is in lib/Linker. -Eli
Garrison Venn
2011-Jul-25 18:35 UTC
[LLVMdev] Lack of use of LLVMContextImpl::NamedStructTypes
Thanks for the clarification Eli. In looking at a stack trace from: Linker::LinkInFiles(…) to: BitcodeReader::ParseTypeTableBody() it seemed that not using NamedStructTypes would cause an issue. Thanks again Garrison On Jul 25, 2011, at 14:20, Eli Friedman wrote:> On Mon, Jul 25, 2011 at 10:50 AM, Garrison Venn <gvenn.cfe.dev at gmail.com> wrote: >> Several people on this list have reported issues with the linker regarding a >> named StructType instance with the same name in two different modules >> being resolved into two StructTypes with different names due to StructType:: >> setName(…) collision behavior. Looking at BitcodeReader::ParseTypeTableBody(…), >> I don't see use of LLVMContextImpl::NamedStructTypes or of Module::getTypeByName(…). >> Nor do I see this use anywhere else in BitcodeReader's implementation (.cpp file). > > The BitcodeReader has nothing to do with the issue in question; the > relevant code is in lib/Linker. > > -Eli
Chris Lattner
2011-Jul-26 04:44 UTC
[LLVMdev] Lack of use of LLVMContextImpl::NamedStructTypes
On Jul 25, 2011, at 10:50 AM, Garrison Venn wrote:> Several people on this list have reported issues with the linker regarding a > named StructType instance with the same name in two different modules > being resolved into two StructTypes with different names due to StructType:: > setName(…) collision behavior. Looking at BitcodeReader::ParseTypeTableBody(…), > I don't see use of LLVMContextImpl::NamedStructTypes or of Module::getTypeByName(…). > Nor do I see this use anywhere else in BitcodeReader's implementation (.cpp file). > > Doesn't the context's NamedStructTypes (checking for a previously created StructType > with the same name), have to be used before setName(…) is called so that a new structure > is not erroneously created?Hi Garrison, Do the other two threads answer the question here? -Chris
Garrison Venn
2011-Jul-26 11:03 UTC
[LLVMdev] Lack of use of LLVMContextImpl::NamedStructTypes
Thanks for the response Chris, On Jul 26, 2011, at 0:44, Chris Lattner wrote:> > On Jul 25, 2011, at 10:50 AM, Garrison Venn wrote: > >> Several people on this list have reported issues with the linker regarding a >> named StructType instance with the same name in two different modules >> being resolved into two StructTypes with different names due to StructType:: >> setName(…) collision behavior. Looking at BitcodeReader::ParseTypeTableBody(…), >> I don't see use of LLVMContextImpl::NamedStructTypes or of Module::getTypeByName(…). >> Nor do I see this use anywhere else in BitcodeReader's implementation (.cpp file). >> >> Doesn't the context's NamedStructTypes (checking for a previously created StructType >> with the same name), have to be used before setName(…) is called so that a new structure >> is not erroneously created? > > Hi Garrison, > > Do the other two threads answer the question here? > > -ChrisYes I believe the other threads concerning the same issue answer why the system, because of the lack of type linkage, is lenient in "unioning" types. What I'm still uncomfortable with is, I don't understand under what conditions the system should union two opaque types with the same name and def. The above method BitcodeReader::ParseTypeTableBody, never seems to do this, and therefore my reading of Linker::LinkInFiles won't do it either for say two bitcode files accessing/realizing the same named StructType. On the other hand when hand coding two modules using in memory IR, I have a choice in either checking with NamedStructTypes to to force two equivalently named struct types to resolve to the same struct type with the same name, or ignoring the issue, and just have each module create two different struct types (via StructType name collision behavior), with different names but with the same definition. Does the name matter given that the definitions are the same? Regardless unless you feel there is some pedagogic value to the list, you can ignore my lack of understanding here because I'm now pretty sure I'm just creating noise that will be resolved for me by writing tests; not just by looking at code where I'm am probably missing something anyway. If there is a more concrete question I can ask, when looking at my tests, I'll ask again then. Thanks again Garrison
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