Hi everyone ! I installed NWN2 from DVD, with all updates (last 1.11.1153 FR) and face one big problem as I tried to play : Almost everything, except for the game interface, is turned black when the game starts. Please look here to see what I mean : ------ [Image: http://designed2.free.fr/screenshots/t_missing.jpg ] bigger picture here (http://designed2.free.fr/screenshots/missing.png) ------ It happens too on the Game Character Creation, I can create a character but can't see it. Is there something I should try ? Did i miss something ? Do you think it could be related to the xorg.conf configuration ? Now below you can find specs for my system, please report anything that you think it should help me a bit : Wine 0.9.57 running on Gutsy 7.10 /MSI K7D Master (Dual Athlon MP2800+) with Radeon X800SE (drivers from ATI) /1024 DDR RAM No significative terminal output ! Not even a clue, everything seems fine ... Wine config : Windows XP / No virtual desktop / everything setup accordingly to the nwn2 wine thread (http://appdb.winehq.org/objectManager.php?sClass=version&iId=10476&sAllBugs) except for the nocd patch, which doesn't exist for the version (FR) I'm using. Code: [Software\\Wine\\Direct3D] "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "UseGLSL"="enabled" "VertexShaderMode"="hardware" "VideoMemorySize"="256" Thanks in advance for your help !
didli
2008-Mar-20 22:57 UTC
[Wine] Re: Neverwinter Nights 2: almost everything black on start
Any idea ? Anyone ? Maybe someone running NWN2 with an ATI card should share his xorg.conf for a start ? Thanks ...
didli
2008-Mar-20 22:57 UTC
[Wine] Re: Neverwinter Nights 2: almost everything black on start
Any idea ? Anyone ? Maybe someone running NWN2 with an ATI card could share his xorg.conf with me for a start ? Thanks ...
didli
2008-Mar-22 00:59 UTC
[Wine] Re: Neverwinter Nights 2: almost everything black on start
Hi there, there's something new about my problem : i was able to have a terminal output, which hopefully could maybe give some clues about the problem itself, so here it comes : Code: fixme:process:IsWow64Process (0xffffffff 0x175ac1c) stub! fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x175a408,0x00000004,0x175a404) Unknown information class fixme:process:IsWow64Process (0xffffffff 0x175a744) stub! fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION fixme:ntdll:NtQueryObject Unsupported information class 3 fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x17592f4): Stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1759198,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3004 fixme:psapi:EnumPageFilesA (0xe0e660, 0x1739c04) stub fixme:process:IsWow64Process (0xffffffff 0x106cfb3) stub! fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap fixme:cursor:SetSystemCursor (0x10de,00007f00),stub! fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors. fixme:cursor:SetSystemCursor (0x10de,00007f00),stub! fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap fixme:process:IsWow64Process (0xffffffff 0x176f940) stub! fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION fixme:ntdll:NtQueryObject Unsupported information class 3 fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x176f940): Stub! fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1 fixme:reg:GetNativeSystemInfo (0x1768824) using GetSystemInfo() fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {f2957840-260c-11d1-a4d8-00c04fc28aca} fixme:win:EnumDisplayDevicesW ((null),0,0x1768a78,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x1768730,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x1768a78,0x00000000), stub! fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {1aeaa606-35f0-11d1-b161-00c04fc28aca} fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub err:ole:CoGetClassObject class {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} not registered err:ole:CoGetClassObject no class object {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} could be created for context 0x1 fixme:d3d:IWineD3DVolumeImpl_LockBox (0x730e770) : pBox=(nil) stub fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1d7de8) Unhandled query type 4 fixme:imm:ImmReleaseContext (0x1002e, 0x13afe8): stub fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything just telling you. fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3279 [b]#this specially happens if i tried to see 3d objets, such the character or the 3d ingame as explained before ...[/b] fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 405 I know, it's a quite long output but please, did you see something here that should explain the problem I'm facing ? Thanks in advance and well, sorry for my poor english ...[/code]
didli
2008-Mar-25 17:23 UTC
[Wine] Re: Neverwinter Nights 2: almost everything black on start
First of all, thanks for your kind answer. I already checked WineHQ's AppDb several times, found some howto and well, from appdb, it seems NWN2 should be running as long as we keep following the howto (which I use). Now if most of these how-to are as useless as I think if you own an ATI card, maybe it would be best not to mark NWN2 as Silver in appdb... I run the game quite fine in win$, on a laptop with X700 (just need to lower some options), it's really too bad I can't play in Linux, as I'm able to run it great if it wasn't for the missings 3d objects ... So I needed to know why these objects won't show up ... Anyway, thanks again for your answer ! Maybe I just have to wait a little longer for a better support later ? Wait & See ... [/quote]
****This is an edited version of a previous post**** First of all, thanks for your kind answer. I already checked WineHQ's AppDb several times, found some howto and well, from appdb, it seems NWN2 should be running as long as we keep following the howto (which I use). Now if most of these how-to are as useless as I think if you own an ATI card, maybe it would be best not to mark NWN2 as Silver in appdb... I run the game quite fine in win$, on a laptop with a Radeon X700 (just need to lower some options), it's really too bad I can't play in Linux, as I'm able to run it great if it wasn't for the missings 3d objects ... So I needed to know why these objects won't show up ... Anyway, thanks again for your answer ! Maybe I just have to wait a little longer for a better support later ? Wait & See ... [/quote]
****This is an edited version of a previous post**** First of all, thanks for your kind answer. I already checked WineHQ's AppDb several times, found some howto and well, from appdb, it seems NWN2 should be running as long as we keep following the howto (which I use). Now if most of these how-to are as useless as I think if you own an ATI card, maybe it would be best not to mark NWN2 as Silver in appdb... I run the game quite fine in win$, on a laptop with a Radeon X700 (just need to lower some options), it's really too bad I can't play in Linux, as I'm able to run it great if it wasn't for the missings 3d objects ... So I needed to know why these objects won't show up ... Anyway, thanks again for your answer ! Maybe I just have to wait a little longer for a better support later ? Wait & See ...