Hi , I have an Intel board on my laptop 4500MHD , if I enable Vertex shader
support and try to fire up anything the system freeze ( I have to hard reboot)
withouth vertex shader everything seems to work ... this an output of this
freeze :
Code:
fixme:d3d_caps:IWineD3DImpl_FillGLCaps Received unrecognized GL_VENDOR Tungsten
Graphics, Inc. Setting VENDOR_WINE.
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef20,0x00000000), stub!
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Unresolved symbols
fixme:d3d_shader:set_glsl_shader_program
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @
glsl_shader.c / 4143
fixme:d3d_shader:set_glsl_shader_program
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @
glsl_shader.c / 4157
fixme:d3d_shader:hardcode_local_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
3694
fixme:d3d_shader:hardcode_local_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
3694
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by
hardware
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log Unresolved symbols
fixme:d3d_shader:set_glsl_shader_program
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @
glsl_shader.c / 4143
fixme:d3d_shader:set_glsl_shader_program
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @
glsl_shader.c / 4157
fixme:d3d_shader:hardcode_local_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
3694
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_select
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4285
fixme:d3d_shader:shader_glsl_load_constants
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
Any Idea ?? I m using the lates 2.8.0 drivers from intel DRI2 and UXA