Hi, I'm trying to start an old (released in 2001) game Startopia under the latest (0.9.27) Wine. It plays some intro videos, flashes loading screen for a moment and the whole screen turns white and the process quits in a several seconds. The output from console is as follows: fixme:dplay:IDirectPlayLobby3AImpl_RegisterApplication :stub fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1910028) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x218318)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1910028)->(0x10024,00000813) fixme:d3d:state_blend Unrecognized dst blend value 0 err:d3d:IWineD3DDeviceImpl_SetRenderState Multisample antialiasing not supported by gl err:d3d_surface:IWineD3DSurfaceImpl_GetDC Creating a DIB section while a lock is active. Uncertain consequences fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x1910028): Stub! err:seh:setup_exception stack overflow 0 bytes in thread 0009 eip 7bc28649 esp 00231000 stack 0x231000-0x340000 err:ntdll:RtlpWaitForCriticalSection section 0x110020 "heap.c: main process heap section" wait timed out in thread 000e, blocked by 0009, retrying (60 sec) The same result with Virtual Desktop on/off and with Vertex Shader set to Hardware or Emulated. The videocard installed is GeForce4 MX with nvidia linux drivers. Any ideas how to fix the problem?
On 2006-12-19, simik@mne.ru <simik@mne.ru> wrote:> Hi, > I'm trying to start an old (released in 2001) game Startopia under the > latest (0.9.27) Wine. It plays some intro videos, flashes loading > screen for a moment and the whole screen turns white and the process > quits in a several seconds. The output from console is as follows: ><snip>> > The same result with Virtual Desktop on/off and with Vertex Shader set > to Hardware or Emulated. > The videocard installed is GeForce4 MX with nvidia linux drivers. > Any ideas how to fix the problem? >While I'm no WINE pro, I have found a couple of games hang after the intros. Generally, if I have installed under Win95 emulation, but if I run them under WinNT3.5/4.0 emulation they get past that last hurdle. -- Slackware 11.0, 2.6.18.3, K8M800 s754Sempron3100+, GF6200LE RLU #272755