Hi all, Perhaps slightly off-topic, but perhaps somebody around has tried something like this. I bought a game for my son, and verified that it got "platinum status" for wine. However, the general requirements are way too heavy for his current machine, even without wine. So, I was contemplating if (!) it might be possible to have a virtualized xp/w7 running the game. The piece of software (truck driving simulator) is asking: -Dual core CPU 3.0 GHz -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class equivalent or better) I already have several virtual machines running, mix of Linux (mostly servers) and XP (desktop chores), But never tried virtualized gaming. So I presume that installing the game poses no problem, but playing might be something else. - with regards to CPU-load... - with regards to graphics: Could I get away with a TSC-client over the network? Anyone who ever tried it? Worthwhile trying or forget it straight away? Hans ______________________________________________________________________ Dit bericht kan informatie bevatten die niet voor u is bestemd. Indien u niet de geadresseerde bent of dit bericht abusievelijk aan u is toegezonden, wordt u verzocht dat aan de afzender te melden en het bericht te verwijderen. De Staat aanvaardt geen aansprakelijkheid voor schade, van welke aard ook, die verband houdt met risico''s verbonden aan het electronisch verzenden van berichten. This message may contain information that is not intended for you. If you are not the addressee or if this message was sent to you by mistake, you are requested to inform the sender and delete the message. The State accepts no liability for damage of any kind resulting from the risks inherent in the electronic transmission of messages.
Hi Hans, Using passthrough virtual gaming is very doable, but that is with directly connected monitors and some minor quirks. Personally, I have had no luck getting networked gameplay to perform at acceptable framerates. Full screen games will crash most VNC consoles, or just give you a black screen, and input is limited and heavily delayed, tested direct and on wired Cat6 with half a dozen different VNC clients. I am not sure whether TSC would behave any better. If directly connected monitors and input devices are acceptable, and you are not already doing graphics passthrough you may want to read up a bit on the xen wiki, and I''m sure many list members would be happy to share their experiences. ~Casey On Fri, May 24, 2013 at 5:59 AM, <J.Witvliet@mindef.nl> wrote:> Hi all, > > Perhaps slightly off-topic, but perhaps somebody around has tried > something like this. > > I bought a game for my son, and verified that it got "platinum status" for > wine. > However, the general requirements are way too heavy for his current > machine, even without wine. > > So, I was contemplating if (!) it might be possible to have a virtualized > xp/w7 running the game. > The piece of software (truck driving simulator) is asking: > -Dual core CPU 3.0 GHz > -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class > equivalent or better) > > I already have several virtual machines running, mix of Linux (mostly > servers) and XP (desktop chores), > But never tried virtualized gaming. > > So I presume that installing the game poses no problem, but playing might > be something else. > - with regards to CPU-load... > - with regards to graphics: Could I get away with a TSC-client over the > network? > > Anyone who ever tried it? Worthwhile trying or forget it straight away? > > Hans > > ______________________________________________________________________ > Dit bericht kan informatie bevatten die niet voor u is bestemd. Indien u > niet de geadresseerde bent of dit bericht abusievelijk aan u is > toegezonden, wordt u verzocht dat aan de afzender te melden en het bericht > te verwijderen. De Staat aanvaardt geen aansprakelijkheid voor schade, van > welke aard ook, die verband houdt met risico''s verbonden aan het > electronisch verzenden van berichten. > > This message may contain information that is not intended for you. If you > are not the addressee or if this message was sent to you by mistake, you > are requested to inform the sender and delete the message. The State > accepts no liability for damage of any kind resulting from the risks > inherent in the electronic transmission of messages. > > _______________________________________________ > Xen-users mailing list > Xen-users@lists.xen.org > http://lists.xen.org/xen-users >_______________________________________________ Xen-users mailing list Xen-users@lists.xen.org http://lists.xen.org/xen-users
Hi Casey, Yeah, I’ve been reading up about it (before posting) But what I saw sofar, was people doing vga-pass-through, and having one or more monitors connected to the PC, using one of them for playing on a virtualized W7. I’ll guess that is already challenging enough, but in my case (server is stacked away on the top-floor) not an option. Probably the amount of (vga-)data is way too much for doing that over a network. Hans From: xen-users-bounces@lists.xen.org [mailto:xen-users-bounces@lists.xen.org] On Behalf Of Casey DeLorme Sent: Friday, May 24, 2013 12:20 PM To: Witvliet, J, CDC/IV/DCOPS/I&S/HIN Cc: hwit@a-domani.nl; xen-users@lists.xen.org Subject: Re: [Xen-users] Games Hi Hans, Using passthrough virtual gaming is very doable, but that is with directly connected monitors and some minor quirks. Personally, I have had no luck getting networked gameplay to perform at acceptable framerates. Full screen games will crash most VNC consoles, or just give you a black screen, and input is limited and heavily delayed, tested direct and on wired Cat6 with half a dozen different VNC clients. I am not sure whether TSC would behave any better. If directly connected monitors and input devices are acceptable, and you are not already doing graphics passthrough you may want to read up a bit on the xen wiki, and I'm sure many list members would be happy to share their experiences. ~Casey On Fri, May 24, 2013 at 5:59 AM, <J.Witvliet@mindef.nl<mailto:J.Witvliet@mindef.nl>> wrote: Hi all, Perhaps slightly off-topic, but perhaps somebody around has tried something like this. I bought a game for my son, and verified that it got "platinum status" for wine. However, the general requirements are way too heavy for his current machine, even without wine. So, I was contemplating if (!) it might be possible to have a virtualized xp/w7 running the game. The piece of software (truck driving simulator) is asking: -Dual core CPU 3.0 GHz -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class equivalent or better) I already have several virtual machines running, mix of Linux (mostly servers) and XP (desktop chores), But never tried virtualized gaming. So I presume that installing the game poses no problem, but playing might be something else. - with regards to CPU-load... - with regards to graphics: Could I get away with a TSC-client over the network? Anyone who ever tried it? Worthwhile trying or forget it straight away? Hans ______________________________________________________________________ Dit bericht kan informatie bevatten die niet voor u is bestemd. Indien u niet de geadresseerde bent of dit bericht abusievelijk aan u is toegezonden, wordt u verzocht dat aan de afzender te melden en het bericht te verwijderen. De Staat aanvaardt geen aansprakelijkheid voor schade, van welke aard ook, die verband houdt met risico's verbonden aan het electronisch verzenden van berichten. This message may contain information that is not intended for you. If you are not the addressee or if this message was sent to you by mistake, you are requested to inform the sender and delete the message. The State accepts no liability for damage of any kind resulting from the risks inherent in the electronic transmission of messages. _______________________________________________ Xen-users mailing list Xen-users@lists.xen.org<mailto:Xen-users@lists.xen.org> http://lists.xen.org/xen-users _______________________________________________ Xen-users mailing list Xen-users@lists.xen.org http://lists.xen.org/xen-users
On Fri, 24 May 2013 11:59:45 +0200, <J.Witvliet@mindef.nl> wrote:> Hi all, > > Perhaps slightly off-topic, but perhaps somebody around has tried > something like this. > > I bought a game for my son, and verified that it got "platinum > status" for wine. > However, the general requirements are way too heavy for his current > machine, even without wine.WINE overheads are pretty minimal in my experience - if you can ever get anything to work at all regardless of the platinum rating.> So, I was contemplating if (!) it might be possible to have a > virtualized xp/w7 running the game.So far so easy. The current caveats are that with VGA passthrough you are likely to have problems with > 2GB of RAM in the VM. Other issues are work-aroundable.> The piece of software (truck driving simulator) is asking: > -Dual core CPU 3.0 GHz > -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class > equivalent or better)4GB of RAM may or may not be a problem. From what has been said, it depends on the MMIO size on your machine. On my machine that is 2GB. You may be lucky and get away with 3-4GB.> I already have several virtual machines running, mix of Linux (mostly > servers) and XP (desktop chores), > But never tried virtualized gaming.If you have an ATI card or an Nvidia Quadro, it "just works". I have extensively tested Borderlands 2 on this setup. :) With a non-Quadro Nvidia card things get much more problematic and you'll have to manually patch the Xen sources and build your own binaries. Fighting all the other issues is plenty of hard work and I would advise against it if you can at all help it - unless your time is worthless, investing £30 or so into an ATI 4850 is likely to be a bargain compared to the time and effort you are likely to spend on getting a non-Quadro Nvidia card to work.> So I presume that installing the game poses no problem, but playing > might be something else. > - with regards to CPU-load...How many CPU cores has your VM host got and what are they? I have no issues playing Borderlands 2 on a dual Xeon X5650 with 8 of the 24 threads (4 of the 12 cores) given to the VM.> - with regards to graphics: Could I get away with a TSC-client over > the network?Dream on. What you might be able to do is hook up something like a wireless HDTV transciever (a-la Intel WiDi) and wireless mouse/keyboard and use it that way. But sending 60fps of reasonable resolution video over something like VNC? I don't see it happening.> Anyone who ever tried it? Worthwhile trying or forget it straight > away?Everything up to the last bit should be fine if you can live with the current RAM limitation. Gordan _______________________________________________ Xen-users mailing list Xen-users@lists.xen.org http://lists.xen.org/xen-users
Gordan, On Fri, May 24, 2013 at 2:48 PM, Gordan Bobic <gordan@bobich.net> wrote:> On Fri, 24 May 2013 11:59:45 +0200, <J.Witvliet@mindef.nl> wrote: >> >> Hi all, >> >> Perhaps slightly off-topic, but perhaps somebody around has tried >> something like this. >> >> I bought a game for my son, and verified that it got "platinum >> status" for wine. >> However, the general requirements are way too heavy for his current >> machine, even without wine. > > > WINE overheads are pretty minimal in my experience - if you can ever > get anything to work at all regardless of the platinum rating. > > >> So, I was contemplating if (!) it might be possible to have a >> virtualized xp/w7 running the game. > > > So far so easy. The current caveats are that with VGA passthrough > you are likely to have problems with > 2GB of RAM in the VM. Other > issues are work-aroundable. >What do these problems look like? I am giving my win7x64 16GB RAM and it''s (mostly) working fine. (Details below)> >> The piece of software (truck driving simulator) is asking: >> -Dual core CPU 3.0 GHz >> -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class >> equivalent or better) > > > 4GB of RAM may or may not be a problem. From what has been said, it > depends on the MMIO size on your machine. On my machine that is 2GB. > You may be lucky and get away with 3-4GB. >How do you determine the MMIO size?> >> I already have several virtual machines running, mix of Linux (mostly >> servers) and XP (desktop chores), >> But never tried virtualized gaming. > > > If you have an ATI card or an Nvidia Quadro, it "just works". > I have extensively tested Borderlands 2 on this setup. :) > > With a non-Quadro Nvidia card things get much more problematic and > you''ll have to manually patch the Xen sources and build your own > binaries. Fighting all the other issues is plenty of hard work and > I would advise against it if you can at all help it - unless your > time is worthless, investing £30 or so into an ATI 4850 is likely > to be a bargain compared to the time and effort you are likely to > spend on getting a non-Quadro Nvidia card to work. > > >> So I presume that installing the game poses no problem, but playing >> might be something else. >> - with regards to CPU-load... > > > How many CPU cores has your VM host got and what are they? I have > no issues playing Borderlands 2 on a dual Xeon X5650 with 8 of the 24 > threads (4 of the 12 cores) given to the VM. > > >> - with regards to graphics: Could I get away with a TSC-client over >> the network? > > > Dream on. > > What you might be able to do is hook up something like a wireless > HDTV transciever (a-la Intel WiDi) and wireless mouse/keyboard > and use it that way. But sending 60fps of reasonable resolution video > over something like VNC? I don''t see it happening. > > >> Anyone who ever tried it? Worthwhile trying or forget it straight away? > > > Everything up to the last bit should be fine if you can live with the > current RAM limitation. > > Gordan >I have also tested Borderlands 2 extensively (read: played :o). I have no issues whatsoever with framerate, everything is maxed out in settings, and I have never seen anything resembling slow framerates. (I have not done any benchmarking) However, texture loading is slow for some reason, and there is one square area on the screen which is slightly ''pixelated''. (I only just noticed this some hours ago) Are you seeing any of this? Do you have any idea of the cause of it? - OJ
Hello Casey, Hans, I''ve never tried virtualized gaming from the standpoint of wanting to be at a Linux desktop while doing it, but I have played Diablo 3 and watched a couple Blu-Ray movies on my MacBook Pro by using Splashtop''s free remote access product. Performance over wireless N is excellent. There''s no reason you couldn''t pass through a video card to your virtual machine, install the splashtop streamer, download the Linux client, and game your heart out :) You will need to ensure your game runs in a borderless full screen window, which can be accomplished in most games'' video settings, or using a third party utility such as ShiftWindow. I''ve never been too concerned with having things work in this direction; I''d rather get myself a Windows desktop and then dig my way back into Linux via SSH or VNC. However, considering the setup I just suggested, I would actually bet that such a configuration would be up to par with my own exacting standards---and I play everything on maximum settings with Vsync enabled ;) If you have any questions, I''d be happy to help! Cheers, Andrew Bobulsky On May 24, 2013, at 3:23 AM, Casey DeLorme <cdelorme@gmail.com> wrote: Hi Hans, Using passthrough virtual gaming is very doable, but that is with directly connected monitors and some minor quirks. Personally, I have had no luck getting networked gameplay to perform at acceptable framerates. Full screen games will crash most VNC consoles, or just give you a black screen, and input is limited and heavily delayed, tested direct and on wired Cat6 with half a dozen different VNC clients. I am not sure whether TSC would behave any better. If directly connected monitors and input devices are acceptable, and you are not already doing graphics passthrough you may want to read up a bit on the xen wiki, and I''m sure many list members would be happy to share their experiences. ~Casey On Fri, May 24, 2013 at 5:59 AM, <J.Witvliet@mindef.nl> wrote:> Hi all, > > Perhaps slightly off-topic, but perhaps somebody around has tried > something like this. > > I bought a game for my son, and verified that it got "platinum status" for > wine. > However, the general requirements are way too heavy for his current > machine, even without wine. > > So, I was contemplating if (!) it might be possible to have a virtualized > xp/w7 running the game. > The piece of software (truck driving simulator) is asking: > -Dual core CPU 3.0 GHz > -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class > equivalent or better) > > I already have several virtual machines running, mix of Linux (mostly > servers) and XP (desktop chores), > But never tried virtualized gaming. > > So I presume that installing the game poses no problem, but playing might > be something else. > - with regards to CPU-load... > - with regards to graphics: Could I get away with a TSC-client over the > network? > > Anyone who ever tried it? Worthwhile trying or forget it straight away? > > Hans > > ______________________________________________________________________ > Dit bericht kan informatie bevatten die niet voor u is bestemd. Indien u > niet de geadresseerde bent of dit bericht abusievelijk aan u is > toegezonden, wordt u verzocht dat aan de afzender te melden en het bericht > te verwijderen. De Staat aanvaardt geen aansprakelijkheid voor schade, van > welke aard ook, die verband houdt met risico''s verbonden aan het > electronisch verzenden van berichten. > > This message may contain information that is not intended for you. If you > are not the addressee or if this message was sent to you by mistake, you > are requested to inform the sender and delete the message. The State > accepts no liability for damage of any kind resulting from the risks > inherent in the electronic transmission of messages. > > _______________________________________________ > Xen-users mailing list > Xen-users@lists.xen.org > http://lists.xen.org/xen-users >_______________________________________________ Xen-users mailing list Xen-users@lists.xen.org http://lists.xen.org/xen-users _______________________________________________ Xen-users mailing list Xen-users@lists.xen.org http://lists.xen.org/xen-users
Hi Andrew, I actually did try SplashTop. Great theoretical solution with a fabulous GUI, but I had no success connecting from my MacBook Pro to my Windows HVM. I couldn''t find the linux "client", just a compressed file with what looked to be DIY source code, which I never got running. I didn''t have a second Windows machine to test from. Also, isn''t SplashTop limited to 30FPS? That might work alright for some, but most modern games can run in excess of 60FPS and 30FPS might be too slow for fast paced games. ~Casey On Fri, May 24, 2013 at 2:01 PM, Andrew Bobulsky <rulerof@gmail.com> wrote:> Hello Casey, Hans, > > I''ve never tried virtualized gaming from the standpoint of wanting to be > at a Linux desktop while doing it, but I have played Diablo 3 and watched a > couple Blu-Ray movies on my MacBook Pro by using Splashtop''s free remote > access product. Performance over wireless N is excellent. > > There''s no reason you couldn''t pass through a video card to your virtual > machine, install the splashtop streamer, download the Linux client, and > game your heart out :) > > You will need to ensure your game runs in a borderless full screen window, > which can be accomplished in most games'' video settings, or using a third > party utility such as ShiftWindow. > > I''ve never been too concerned with having things work in this direction; > I''d rather get myself a Windows desktop and then dig my way back into Linux > via SSH or VNC. However, considering the setup I just suggested, I would > actually bet that such a configuration would be up to par with my own > exacting standards---and I play everything on maximum settings with Vsync > enabled ;) > > If you have any questions, I''d be happy to help! > > Cheers, > Andrew Bobulsky > > > On May 24, 2013, at 3:23 AM, Casey DeLorme <cdelorme@gmail.com> wrote: > > Hi Hans, > > Using passthrough virtual gaming is very doable, but that is with directly > connected monitors and some minor quirks. Personally, I have had no luck > getting networked gameplay to perform at acceptable framerates. Full > screen games will crash most VNC consoles, or just give you a black screen, > and input is limited and heavily delayed, tested direct and on wired Cat6 > with half a dozen different VNC clients. I am not sure whether TSC would > behave any better. > > If directly connected monitors and input devices are acceptable, and you > are not already doing graphics passthrough you may want to read up a bit on > the xen wiki, and I''m sure many list members would be happy to share their > experiences. > > ~Casey > > > On Fri, May 24, 2013 at 5:59 AM, <J.Witvliet@mindef.nl> wrote: > >> Hi all, >> >> Perhaps slightly off-topic, but perhaps somebody around has tried >> something like this. >> >> I bought a game for my son, and verified that it got "platinum status" >> for wine. >> However, the general requirements are way too heavy for his current >> machine, even without wine. >> >> So, I was contemplating if (!) it might be possible to have a virtualized >> xp/w7 running the game. >> The piece of software (truck driving simulator) is asking: >> -Dual core CPU 3.0 GHz >> -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class >> equivalent or better) >> >> I already have several virtual machines running, mix of Linux (mostly >> servers) and XP (desktop chores), >> But never tried virtualized gaming. >> >> So I presume that installing the game poses no problem, but playing might >> be something else. >> - with regards to CPU-load... >> - with regards to graphics: Could I get away with a TSC-client over the >> network? >> >> Anyone who ever tried it? Worthwhile trying or forget it straight away? >> >> Hans >> >> ______________________________________________________________________ >> Dit bericht kan informatie bevatten die niet voor u is bestemd. Indien u >> niet de geadresseerde bent of dit bericht abusievelijk aan u is >> toegezonden, wordt u verzocht dat aan de afzender te melden en het bericht >> te verwijderen. De Staat aanvaardt geen aansprakelijkheid voor schade, van >> welke aard ook, die verband houdt met risico''s verbonden aan het >> electronisch verzenden van berichten. >> >> This message may contain information that is not intended for you. If you >> are not the addressee or if this message was sent to you by mistake, you >> are requested to inform the sender and delete the message. The State >> accepts no liability for damage of any kind resulting from the risks >> inherent in the electronic transmission of messages. >> >> _______________________________________________ >> Xen-users mailing list >> Xen-users@lists.xen.org >> http://lists.xen.org/xen-users >> > > _______________________________________________ > Xen-users mailing list > Xen-users@lists.xen.org > http://lists.xen.org/xen-users > >_______________________________________________ Xen-users mailing list Xen-users@lists.xen.org http://lists.xen.org/xen-users
On 05/24/2013 06:36 PM, Ole Johan Væringstad wrote:> Gordan, > > On Fri, May 24, 2013 at 2:48 PM, Gordan Bobic <gordan@bobich.net> wrote: >> On Fri, 24 May 2013 11:59:45 +0200, <J.Witvliet@mindef.nl> wrote: >>> >>> Hi all, >>> >>> Perhaps slightly off-topic, but perhaps somebody around has tried >>> something like this. >>> >>> I bought a game for my son, and verified that it got "platinum >>> status" for wine. >>> However, the general requirements are way too heavy for his current >>> machine, even without wine. >> >> >> WINE overheads are pretty minimal in my experience - if you can ever >> get anything to work at all regardless of the platinum rating. >> >> >>> So, I was contemplating if (!) it might be possible to have a >>> virtualized xp/w7 running the game. >> >> >> So far so easy. The current caveats are that with VGA passthrough >> you are likely to have problems with > 2GB of RAM in the VM. Other >> issues are work-aroundable. > > What do these problems look like? I am giving my win7x64 16GB RAM and > it''s (mostly) working fine. (Details below)For me the problems look like memory stomps. The PCI passthrough devices'' BARs get overwritten by the OS memory which leads to application, OS and hardware crashes. Sometimes taking the host down with it. Graphical corruption on the VGA passthrough device shortly preceding a crash is fairly typical.>>> The piece of software (truck driving simulator) is asking: >>> -Dual core CPU 3.0 GHz >>> -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class >>> equivalent or better) >> >> >> 4GB of RAM may or may not be a problem. From what has been said, it >> depends on the MMIO size on your machine. On my machine that is 2GB. >> You may be lucky and get away with 3-4GB. >> > How do you determine the MMIO size?Here''s what I was told yesterday: http://lists.xen.org/archives/html/xen-devel/2013-05/msg02338.html>>> I already have several virtual machines running, mix of Linux (mostly >>> servers) and XP (desktop chores), >>> But never tried virtualized gaming. >> >> >> If you have an ATI card or an Nvidia Quadro, it "just works". >> I have extensively tested Borderlands 2 on this setup. :) >> >> With a non-Quadro Nvidia card things get much more problematic and >> you''ll have to manually patch the Xen sources and build your own >> binaries. Fighting all the other issues is plenty of hard work and >> I would advise against it if you can at all help it - unless your >> time is worthless, investing £30 or so into an ATI 4850 is likely >> to be a bargain compared to the time and effort you are likely to >> spend on getting a non-Quadro Nvidia card to work. >> >> >>> So I presume that installing the game poses no problem, but playing >>> might be something else. >>> - with regards to CPU-load... >> >> >> How many CPU cores has your VM host got and what are they? I have >> no issues playing Borderlands 2 on a dual Xeon X5650 with 8 of the 24 >> threads (4 of the 12 cores) given to the VM. >> >> >>> - with regards to graphics: Could I get away with a TSC-client over >>> the network? >> >> >> Dream on. >> >> What you might be able to do is hook up something like a wireless >> HDTV transciever (a-la Intel WiDi) and wireless mouse/keyboard >> and use it that way. But sending 60fps of reasonable resolution video >> over something like VNC? I don''t see it happening. >> >> >>> Anyone who ever tried it? Worthwhile trying or forget it straight away? >> >> >> Everything up to the last bit should be fine if you can live with the >> current RAM limitation. >> >> Gordan >> > I have also tested Borderlands 2 extensively (read: played :o). I have > no issues whatsoever with > framerate, everything is maxed out in settings, and I have never seen > anything resembling slow framerates. (I have not done any > benchmarking) However, texture loading is slow for some reason, and > there is one square area on the screen which is slightly ''pixelated''.I can attribute any slowness observed to dreadfully slow non-PV disk I/O (measured to top out at about 5-6MB/s when qemu-dm is burning through 100% of a CPU core.> (I only just noticed this some hours ago) Are you seeing any of this? > Do you have any idea of the cause of it?I haven''t observed any pixelation like what you describe. It could be memory corruption due to BAR memory stomp. What distro and qemu do you use? Any additional patches? Gordan
On 05/24/2013 08:03 PM, Casey DeLorme wrote:> Also, isn''t SplashTop limited to 30FPS? That might work alright for > some, but most modern games can run in excess of 60FPS and 30FPS might > be too slow for fast paced games.Is 24fps too slow for a fast paced action movie? Just asking because that''s all you''re actually getting when you go to the cinema. :) Gordan
On Friday, May 24, 2013, Gordan Bobic wrote:> On 05/24/2013 08:03 PM, Casey DeLorme wrote: > > Also, isn''t SplashTop limited to 30FPS? That might work alright for >> some, but most modern games can run in excess of 60FPS and 30FPS might >> be too slow for fast paced games. >> > > Is 24fps too slow for a fast paced action movie? Just asking because > that''s all you''re actually getting when you go to the cinema. :) > > Gordan >I know it''s off topic, but: YES! Thank heavens for Peter Jackson and The Hobbit :) _______________________________________________ Xen-users mailing list Xen-users@lists.xen.org http://lists.xen.org/xen-users
> I haven''t observed any pixelation like what you describe. It could be memory > corruption due to BAR memory stomp. What distro and qemu do you use? Any > additional patches?I am using Gentoo @ 3.8.13, xen 4.2.2, xen-tools 4.2.2-r1 from portage, default qemu-dm. I am not patching anything, but gentoo throws in a few patches, mostly security, look in the src_prepare function: http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/app-emulation/xen-tools/xen-tools-4.2.2-r1.ebuild http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/app-emulation/xen/xen-4.2.2.ebuild> Here''s what I was told yesterday: > http://lists.xen.org/archives/html/xen-devel/2013-05/msg02338.htmlThanks - OJ
Hello Casey, Some quick''n''dirty Googling brought up this: https://support-splashtop2.splashtop.com/entries/21523003-How-can-I-get-the-best-performance-from-using-Splashtop-2- It looks like there''s a registry value you can manipulate to force higher performance... but I wouldn''t have the slightest idea of how to test it, short of running a high-resolution digital timer on the screen, filming it with a >60fps camera, and then watching the result in slow motion :P Might be worth a shot! I can''t really test it until I get home next week though :P -Andrew On Fri, May 24, 2013 at 3:03 PM, Casey DeLorme <cdelorme@gmail.com> wrote:> Hi Andrew, > > I actually did try SplashTop. Great theoretical solution with a fabulous > GUI, but I had no success connecting from my MacBook Pro to my Windows HVM. > I couldn''t find the linux "client", just a compressed file with what > looked to be DIY source code, which I never got running. I didn''t have a > second Windows machine to test from. > > Also, isn''t SplashTop limited to 30FPS? That might work alright for some, > but most modern games can run in excess of 60FPS and 30FPS might be too > slow for fast paced games. > > ~Casey > > > On Fri, May 24, 2013 at 2:01 PM, Andrew Bobulsky <rulerof@gmail.com>wrote: > >> Hello Casey, Hans, >> >> I''ve never tried virtualized gaming from the standpoint of wanting to be >> at a Linux desktop while doing it, but I have played Diablo 3 and watched a >> couple Blu-Ray movies on my MacBook Pro by using Splashtop''s free remote >> access product. Performance over wireless N is excellent. >> >> There''s no reason you couldn''t pass through a video card to your virtual >> machine, install the splashtop streamer, download the Linux client, and >> game your heart out :) >> >> You will need to ensure your game runs in a borderless full screen >> window, which can be accomplished in most games'' video settings, or using a >> third party utility such as ShiftWindow. >> >> I''ve never been too concerned with having things work in this direction; >> I''d rather get myself a Windows desktop and then dig my way back into Linux >> via SSH or VNC. However, considering the setup I just suggested, I would >> actually bet that such a configuration would be up to par with my own >> exacting standards---and I play everything on maximum settings with Vsync >> enabled ;) >> >> If you have any questions, I''d be happy to help! >> >> Cheers, >> Andrew Bobulsky >> >> >> On May 24, 2013, at 3:23 AM, Casey DeLorme <cdelorme@gmail.com> wrote: >> >> Hi Hans, >> >> Using passthrough virtual gaming is very doable, but that is with >> directly connected monitors and some minor quirks. Personally, I have had >> no luck getting networked gameplay to perform at acceptable framerates. >> Full screen games will crash most VNC consoles, or just give you a black >> screen, and input is limited and heavily delayed, tested direct and on >> wired Cat6 with half a dozen different VNC clients. I am not sure whether >> TSC would behave any better. >> >> If directly connected monitors and input devices are acceptable, and you >> are not already doing graphics passthrough you may want to read up a bit on >> the xen wiki, and I''m sure many list members would be happy to share their >> experiences. >> >> ~Casey >> >> >> On Fri, May 24, 2013 at 5:59 AM, <J.Witvliet@mindef.nl> wrote: >> >>> Hi all, >>> >>> Perhaps slightly off-topic, but perhaps somebody around has tried >>> something like this. >>> >>> I bought a game for my son, and verified that it got "platinum status" >>> for wine. >>> However, the general requirements are way too heavy for his current >>> machine, even without wine. >>> >>> So, I was contemplating if (!) it might be possible to have a >>> virtualized xp/w7 running the game. >>> The piece of software (truck driving simulator) is asking: >>> -Dual core CPU 3.0 GHz >>> -4 GB RAM, graphics card with 1024 MB memory (GeForce GTS 450-class >>> equivalent or better) >>> >>> I already have several virtual machines running, mix of Linux (mostly >>> servers) and XP (desktop chores), >>> But never tried virtualized gaming. >>> >>> So I presume that installing the game poses no problem, but playing >>> might be something else. >>> - with regards to CPU-load... >>> - with regards to graphics: Could I get away with a TSC-client over the >>> network? >>> >>> Anyone who ever tried it? Worthwhile trying or forget it straight away? >>> >>> Hans >>> >>> ______________________________________________________________________ >>> Dit bericht kan informatie bevatten die niet voor u is bestemd. Indien u >>> niet de geadresseerde bent of dit bericht abusievelijk aan u is >>> toegezonden, wordt u verzocht dat aan de afzender te melden en het bericht >>> te verwijderen. De Staat aanvaardt geen aansprakelijkheid voor schade, van >>> welke aard ook, die verband houdt met risico''s verbonden aan het >>> electronisch verzenden van berichten. >>> >>> This message may contain information that is not intended for you. If >>> you are not the addressee or if this message was sent to you by mistake, >>> you are requested to inform the sender and delete the message. The State >>> accepts no liability for damage of any kind resulting from the risks >>> inherent in the electronic transmission of messages. >>> >>> _______________________________________________ >>> Xen-users mailing list >>> Xen-users@lists.xen.org >>> http://lists.xen.org/xen-users >>> >> >> _______________________________________________ >> Xen-users mailing list >> Xen-users@lists.xen.org >> http://lists.xen.org/xen-users >> >> >_______________________________________________ Xen-users mailing list Xen-users@lists.xen.org http://lists.xen.org/xen-users