Howdy;
I''m using wxRuby to build menus for a Sketchup plug-in I''m
working on.
(Specifically, I''m actually using wxSU, http://wxsu.sourceforge.net/,
which is basically wxRuby packaged up as a Sketchup plug-in).
I''m trying to create a custom dialog to gather information from the
user
via text boxes (implemented with Wx::TextCtrl) and pull-down menus
(implemented with Wx::Choice). My problem is that I can''t figure out
how
to get the information entered via these means out of the Wx::Dialog
object they live in when the "OK" button is clicked. Here is the
relevant code:
## this is the WX code for an improved location dialog
class LocationDialog < Wx::Dialog
def initialize
## set dialog characteristics
title = "Location dialog"
size = Wx::Size.new(250, 305)
position = Wx::DEFAULT_POSITION
style = Wx::SYSTEM_MENU
name = "location dialog"
## create dialog
super(WxSU.app.sketchup_frame, -1, title, position, size, style,
name)
## fields and buttons
## city
citySTPos = Wx::Point.new(10,10)
citySTSize = Wx::Size.new(110,20)
cityST = Wx::StaticText.new(self, -1, ''city'',
citySTPos,
citySTSize, Wx::ALIGN_RIGHT)
cityTCPos = Wx::Point.new(130,10)
cityTCSize = Wx::Size.new(100,20)
@cityTC = Wx::TextCtrl.new(self, -1, '''', cityTCPos,
cityTCSize,
Wx::TE_LEFT)
## timezone offset
tzSTPos = Wx::Point.new(10,130)
tzSTSize = Wx::Size.new(110,20)
tzST = Wx::StaticText.new(self, -1, ''timezone offset'',
tzSTPos,
tzSTSize, Wx::ALIGN_RIGHT)
tzCPos = Wx::Point.new(130,130)
tzCSize = Wx::Size.new(70,20)
tzChoices = (-12..12).to_a.collect{ |e| e.to_s }
tzC = Wx::Choice.new(self, -1, tzCPos, tzCSize, tzChoices)
## a bunch more fields here that I''ve omitted for brevity
## okay button
okBPos = Wx::Point.new(130,255)
okBSize = Wx::Size.new(100,20)
okButton = Wx::Button.new(self, Wx::ID_OK, ''okay'',
okBPos,
okBSize, Wx::BU_BOTTOM)
self.set_affirmative_id(okButton.get_id()) ## identifies button
as dialog "OK" button
#evt_button(okButton.get_id()) {|e| on_okButton(e)} # attempt 1
#evt_button(okButton.get_id()) {|e| puts "test" } # attempt 2
## cancel button
canBPos = Wx::Point.new(20,255)
canBSize = Wx::Size.new(100,20)
canButton = Wx::Button.new(self, Wx::ID_CANCEL,
''cancel'',
canBPos, canBSize, Wx::BU_BOTTOM)
self.set_escape_id(canButton.get_id()) ## identifies button as
dialog "cancel" button
end ## initilize
end ## LocationDialog
I tried using the button event handling block to point the button to
another method ("attempt 1" commented out above), but when I do it
this
way, I can''t get the LocationDialog.show_modal method to return
anything
but a Fixnum 0 when "OK" is clicked (it should be returning either a
Fixnum 5100, or a Wx::ID_OK), which is problematic because I need this
return value for logic elsewhere in my code.
I also tried simply putting the code I need right in the block ("attempt
2", commented out above). When I do this the code in the block executes
as I would hope, but nothing else I need to happen happens -- ie, the
dialog doesn''t close, and the LocationDialog.show_modal
doesn''t return
the correct value.
So: I''m wondering how I can accomplish this. Any suggestions would be
very much appreciated.
Josh
--
Posted via http://www.ruby-forum.com/.
Mario Steele
2010-Jun-11 20:56 UTC
[wxruby-users] Wx::Dialog: run code when OK button selected
Hello Josh,
Welcome to the wxRuby community, and thank you for using wxRuby with wxSU.
While wxSU isn''t a package we officially support, it''s not
much different
then a Normal wxRuby application. And your specific problem, does fall into
the reign of wxRuby itself. A common mis-conception about Dialogs, is that
return values are anything of meaning, aside from the default values of
Wx::ID_OK, Wx::ID_CANCEL. Wx::Dialog#show_modal will always return these
values, to determine if the dialog was Cancelled, or okayed by the user.
You should check for these values to ensure that your dialog was accepted
by the user, before attempting to get any values from the dialog.
Now, with the establishment of how Wx::Dialog#show_modal returns values, to
get your specific values out of the dialog, you have one of two ways in
which to gather the data from your custom Dialog. Both methods are similar,
in the way to extract the data, but one specific method is designed to be
internal to your custom Dialog class, and the other is an external way.
The Internal way to get your data, is to create a method to retrieve the
values you need from your dialog, and return them as an array.
As such:
class LocationDialog < Wx::Dialog
# After your initialization function add this:
def get_values()
values = []
values << @cityTC.get_value
values << @tzC.get_index
return values
end
end
The other method, is similar to the above method, but instead of having the
function built into your Dialog class, you make your control instances as
attributes on your Dialog Class itself, to get the values out of them.
Like So:
class LocationDialog < Wx::Dialog
attr_reader :cityTC, :tzC
# Do your initialization stuff here
end
Now, in your main app, where you do the Dialog#show_modal, you can use
either method to get the data.
The first Method:
def on_get_info()
dlg = LocationDialog.new
if dlg.show_modal == Wx::ID_OK
data = dlg.get_values()
# Parse your data here
end
dlg.destroy
end
The Second Method:
def on_get_info()
dlg = LocationDialog.new
if dlg.show_modal == Wx::ID_OK
city = dlg.cityTC.get_value
tz = dlg.tzC.get_index
# Parse your data here
end
dlg.destroy()
end
My personal preference would be the first method, as all your data is
gathered at once. But you can use any method you wish. This is the best
way to gather the data from a custom dialog that you have built. If you
have any further questions, please feel free to ask on this list, as we are
always happy to help out new comers.
hth,
Mario
On Thu, Jun 10, 2010 at 6:59 PM, Josh Kjenner <lists at ruby-forum.com>
wrote:
> Howdy;
>
> I''m using wxRuby to build menus for a Sketchup plug-in
I''m working on.
> (Specifically, I''m actually using wxSU,
http://wxsu.sourceforge.net/,
> which is basically wxRuby packaged up as a Sketchup plug-in).
>
> I''m trying to create a custom dialog to gather information from
the user
> via text boxes (implemented with Wx::TextCtrl) and pull-down menus
> (implemented with Wx::Choice). My problem is that I can''t figure
out how
> to get the information entered via these means out of the Wx::Dialog
> object they live in when the "OK" button is clicked. Here is the
> relevant code:
>
> ## this is the WX code for an improved location dialog
> class LocationDialog < Wx::Dialog
>
> def initialize
>
> ## set dialog characteristics
> title = "Location dialog"
> size = Wx::Size.new(250, 305)
> position = Wx::DEFAULT_POSITION
> style = Wx::SYSTEM_MENU
> name = "location dialog"
>
> ## create dialog
> super(WxSU.app.sketchup_frame, -1, title, position, size, style,
> name)
>
> ## fields and buttons
> ## city
> citySTPos = Wx::Point.new(10,10)
> citySTSize = Wx::Size.new(110,20)
> cityST = Wx::StaticText.new(self, -1, ''city'',
citySTPos,
> citySTSize, Wx::ALIGN_RIGHT)
>
> cityTCPos = Wx::Point.new(130,10)
> cityTCSize = Wx::Size.new(100,20)
> @cityTC = Wx::TextCtrl.new(self, -1, '''',
cityTCPos, cityTCSize,
> Wx::TE_LEFT)
>
> ## timezone offset
> tzSTPos = Wx::Point.new(10,130)
> tzSTSize = Wx::Size.new(110,20)
> tzST = Wx::StaticText.new(self, -1, ''timezone
offset'', tzSTPos,
> tzSTSize, Wx::ALIGN_RIGHT)
>
> tzCPos = Wx::Point.new(130,130)
> tzCSize = Wx::Size.new(70,20)
> tzChoices = (-12..12).to_a.collect{ |e| e.to_s }
> tzC = Wx::Choice.new(self, -1, tzCPos, tzCSize, tzChoices)
>
> ## a bunch more fields here that I''ve omitted for brevity
>
> ## okay button
> okBPos = Wx::Point.new(130,255)
> okBSize = Wx::Size.new(100,20)
> okButton = Wx::Button.new(self, Wx::ID_OK, ''okay'',
okBPos,
> okBSize, Wx::BU_BOTTOM)
> self.set_affirmative_id(okButton.get_id()) ## identifies button
> as dialog "OK" button
> #evt_button(okButton.get_id()) {|e| on_okButton(e)} # attempt 1
> #evt_button(okButton.get_id()) {|e| puts "test" } #
attempt 2
>
>
> ## cancel button
> canBPos = Wx::Point.new(20,255)
> canBSize = Wx::Size.new(100,20)
> canButton = Wx::Button.new(self, Wx::ID_CANCEL,
''cancel'',
> canBPos, canBSize, Wx::BU_BOTTOM)
> self.set_escape_id(canButton.get_id()) ## identifies button as
> dialog "cancel" button
>
> end ## initilize
>
> end ## LocationDialog
>
> I tried using the button event handling block to point the button to
> another method ("attempt 1" commented out above), but when I do
it this
> way, I can''t get the LocationDialog.show_modal method to return
anything
> but a Fixnum 0 when "OK" is clicked (it should be returning
either a
> Fixnum 5100, or a Wx::ID_OK), which is problematic because I need this
> return value for logic elsewhere in my code.
>
> I also tried simply putting the code I need right in the block
("attempt
> 2", commented out above). When I do this the code in the block
executes
> as I would hope, but nothing else I need to happen happens -- ie, the
> dialog doesn''t close, and the LocationDialog.show_modal
doesn''t return
> the correct value.
>
> So: I''m wondering how I can accomplish this. Any suggestions would
be
> very much appreciated.
>
> Josh
> --
> Posted via http://www.ruby-forum.com/.
> _______________________________________________
> wxruby-users mailing list
> wxruby-users at rubyforge.org
> http://rubyforge.org/mailman/listinfo/wxruby-users
>
--
Mario Steele
Lieutenant 3 - Geo 99
XO - STO IFT Fleet
Chief Engineer - Second Life
http://www.iftcommand.com
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Josh Kjenner
2010-Jun-14 20:44 UTC
[wxruby-users] Wx::Dialog: run code when OK button selected
Hi Mario; Thanks a lot for your response. I was able to solve my problem by using "The First Method" you describe above. It''s funny, I definitely had the thought to create a method that would store the data collected from the dialog''s fields, but I couldn''t figure out a way to call it between the OK button being clicked and the dialog being destroyed. I''m a little embarrassed I didn''t think of using if/then -- thanks a lot for taking the time to point it out to me! Josh -- Posted via http://www.ruby-forum.com/.
Mario Steele
2010-Jun-14 22:05 UTC
[wxruby-users] Wx::Dialog: run code when OK button selected
Not a problem Josh, Don''t feel to bad about it, everyone starts out not knowing a thing, and they learn. Sometimes from Documentation, sometimes from others. Whenever you have a question, don''t hesitate to ask, that''s why we are here to help out the future developers that come along, wanting to use wxRuby in whatever shape or form, for something that they want to develop. Have fun, Mario On Mon, Jun 14, 2010 at 4:44 PM, Josh Kjenner <lists at ruby-forum.com> wrote:> Hi Mario; > > Thanks a lot for your response. I was able to solve my problem by using > "The First Method" you describe above. It''s funny, I definitely had the > thought to create a method that would store the data collected from the > dialog''s fields, but I couldn''t figure out a way to call it between the > OK button being clicked and the dialog being destroyed. I''m a little > embarrassed I didn''t think of using if/then -- thanks a lot for taking > the time to point it out to me! > > Josh > -- > Posted via http://www.ruby-forum.com/. > _______________________________________________ > wxruby-users mailing list > wxruby-users at rubyforge.org > http://rubyforge.org/mailman/listinfo/wxruby-users >-- Mario Steele Lieutenant 3 - Geo 99 XO - STO IFT Fleet Chief Engineer - Second Life http://www.iftcommand.com -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://rubyforge.org/pipermail/wxruby-users/attachments/20100614/a2e83482/attachment.html>