Hello everyone:) I have a problem running Wow on wine (ver.1.1.16). When I install wine and run Wow from my Windows's partition, it's running but FPS is very low (about 10 fps). I installed it on my linux aprtition, but nothing's changed. When I add -opengl option, logging screen (first screen after wow starts) it's lagging as hell and all options (I mean all places where text/buttons/etc) are black. In game parts of the screen (about 3/4) remains black and whole game is lagging... (more than before using opengl) My computer's: Ga-G31M-S2L Intel C2D 5200 Intel GMA3000 (integrated) 2GB ram Slackware 12.2 What am I doing wrong? Do I need any packages for my dist? Code: bash-3.1$ glxinfo | grep rend Failed to initialize GEM. Falling back to classic. direct rendering: Yes OpenGL renderer string: Mesa DRI Intel(R) G33 20090114 x86/MMX/SSE2 bash-3.1$ Thanks for any help...:)
I'd take a stab a your video card for one. My mother and friends play WoW and my mom had a nVidia 6800 Ultra with 256MB of RAM and it couldn't handle the new expansion. You're trying this with an Intel built-in card. Upgrading my mother to an 8600 with 512MB of RAM fixed the problem. Before that the game would lock-up completely whenever Northrend would come into view. I also tried running WoW in Wine and had the same problems you describe when trying OpenGL mode. I don't think that WoW and Wine like OpenGL too much together. When running in D3D mode you have to remember that Wine is taking those D3D calls and modifying them then sending them to OpenGL. That takes time and is probably why your framerate is so low in Wine as opposed to Windows. Still, once you hit some of the end-game areas, you'll be upgrading your video card and I am sure Wine will be fine then.
In Wine, yes. In Windows however, using GL produces no noticeable difference in famerate, and the graphics don't look as nice in many cases due to GL not being fully implemented in WoW as originally intended. In fact, I was having an old version of WoW lock my machine slam up (1.10, eons ago) and once I got tech support, they told me to use OpenGL via "-opengl" and see if it fixed my problem. When it didn't, they told me that GL was never completed in the engine and was mainly used for troubleshooting, such as my case. Don't get the wrong idea though, I am NOT pro-D3D or anti-GL. I am anti-D3D and pro-GL/AL, and in fact program under Windows and Linux using GL for my 3D graphics needs and AL for audio needs. I just know that GL isn't 100% in WoW, which is a real shame. I also believe that I remember something about a Linux version of WoW being discussed at one point, but it never saw the light of day.