Hello all. I have a strange and irritating problem with Star Wars: Knights of the Old Republic. I played ok up to a place where I saved. There, I quit the game. When I restarted, the sound became choppy, making the game unplayable: about 1/2 sec of sound plays, then loops for about 3-4 sec, then the next 1/2 sec, loops again, etc... The screen isn't updated during this; well, it is updated, but once every 15 sec. When I switched to another virtual console, to kill wine, the sound resumed normally! No more chooping and looping. So I came back to X, but at once the problem restarted. This occurs with wineoss and winealsa, UseMMap or not. Seems to be a scheduling/threading problem, but I can't find a way to solve that. Any hint? Thanks. -- Fabrice DELENTE
On Mon, 16 May 2005 18:25:10 +0200, Fabrice DELENTE wrote:> When I switched to another virtual console, to kill wine, the sound resumed > normally! No more chooping and looping. So I came back to X, but at once the > problem restarted.Sounds like your system can't always keep up with the 3D rendering CPU load, were there some GFX detail settings that only take effect on restart? thanks -mike
It helps on World of Warcraft to nicen the process to -n 19 (sounds wired but works)so type: nice -n 19 wine <app> Does this help? Am Montag, den 16.05.2005, 18:25 +0200 schrieb Fabrice DELENTE:> Hello all. > > I have a strange and irritating problem with Star Wars: Knights of the Old > Republic. > > I played ok up to a place where I saved. There, I quit the game. When I > restarted, the sound became choppy, making the game unplayable: about 1/2 > sec of sound plays, then loops for about 3-4 sec, then the next 1/2 sec, > loops again, etc... > > The screen isn't updated during this; well, it is updated, but once every 15 > sec. > > When I switched to another virtual console, to kill wine, the sound resumed > normally! No more chooping and looping. So I came back to X, but at once the > problem restarted. > > This occurs with wineoss and winealsa, UseMMap or not. > > Seems to be a scheduling/threading problem, but I can't find a way to solve > that. Any hint? > > Thanks. >
> Sounds like your system can't always keep up with the 3D rendering CPU > load, were there some GFX detail settings that only take effect on restart?Your guess was good : I tested with lowering the texture quality to minimum, and there was no chopping in the two places where my savegames choked. I have been able to play whole parts of the game without any problem at all (excellent speed and rendering). The chopping only occurs in certain (always the same places.) However, I'm rather disappointed since my computer is AMD64 based (3200+, 1024Mo RAM) with a PCI-e 6600GT graphics card (128Mo DDR3) so I thought it could cope with the game even on the finest GFX settings. Thanks for the help anyway. -- Fabrice DELENTE