Hi all, Two days ago I send below post to wine newsgroup with no response. Since I send mail I try to upgrade to wine-cvs version, but, It is a worst solution. Now I got this error: razer@puerto-lobo:~/.wine/drive_c/Sacred$ wine sacred.exe fixme:system:SystemParametersInfoW Unimplemented action: 8192 (SPI_GETFOREGROUNDLOCKTIMEOUT) fixme:system:SystemParametersInfoW Unimplemented action: 8193 (SPI_SETFOREGROUNDLOCKTIMEOUT) fixme:system:SystemParametersInfoW Unimplemented action: 84 (SPI_GETPOWEROFFACTIVE) fixme:system:SystemParametersInfoW Unimplemented action: 86 (SPI_SETPOWEROFFACTIVE) fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 1 (X_CreateWindow) Serial number of failed request: 62 Current serial number in output stream: 63 I look for this error in internet and know that it is posible that this error is due to a owner of X11, but, if i build wine from cvs with a wineinstall, and after wine -deb package from wine repository- runs well, what's happening here? Any ideas concerning one error or another? Sorry for my very bad english, and thanks in advance. Lobo. Ps.: Version game is 1.6.56, and I try with cracks with no results. --------------- Mensaje reenviado (comienzo) Asunto: unhandled exception on Sacred game De: Rub?n G?mez Antol? <mixtolobo@jazzfree.com> Fecha: Sun, 06 Feb 2005 16:55:11 +0100 Grupos de noticias: comp.emulators.ms-windows.wine Hi all, I'm trying to execute Sacred game -spanish version- with wine in a debian system -Sarge/sid version-. My kernel and wine version is: razer@puerto-lobo:~/.wine/drive_c/Sacred$ uname -a Linux puerto-lobo 2.6.10+3.ii.2005-0 #1 Thu Feb 3 23:03:46 CET 2005 i686 GNU/Linux razer@puerto-lobo:~/.wine/drive_c/Sacred$ dpkg -l |grep -i wine ii wine 0.0.20050111-1 Microsoft Windows Compatibility Layer (Binar I was start to try with 0.0.20041019-1 wine version from debian sid, but the game don't run. I go to winehq.org and read documentation which cause that I decide to upgrade wine. By winetools I install basic system from scratch, including IE6 spanish version, english versions fails to install. When I try to install the game, I started with installer. If I executed the installer from cdrom, it fails: --------- console cut ---------------- razer@puerto-lobo:~/.wine/drive_c/sacred_instalacion$WINEDEBUG=warn+loaddll wine /cdrom/Instalar.exe wine: Unhandled exception (thread 0009), starting debugger... WineDbg starting on pid 0x8 Unhandled exception: page fault on read access to 0x00000007 in 32-bit code (0x6806b0bf). In 32 bit mode. Register dump: CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033 EIP:6806b0bf ESP:77a4ed94 EBP:77a4edec EFLAGS:00210246( - 00 -RIZP1) EAX:00000000 EBX:77a4f3ac ECX:00000007 EDX:77c5403c ESI:7c8b5710 EDI:7239ba4c Stack dump: 0x77a4ed94: 68053e4f 77a4edb8 77a4eddc 7239ba4c 0x77a4eda4: 680764d1 77a4edb8 000000a4 722acee4 0x77a4edb4: 77a4f3ac 7239ba4c 722b4e3c 00000010 0x77a4edc4: 74d94a80 00000850 00000000 00000000 0x77a4edd4: 00000000 00000000 00000000 74d94a94 0x77a4ede4: 00000000 74d94a80 77a4ef1c 680762a1 Backtrace: =>1 0x6806b0bf in dirapi (+0x6b0bf) (0x77a4edec) 2 0x680762a1 in dirapi (+0x762a1) (0x77a4ef1c) 3 0x6805f48a in dirapi (+0x5f48a) (0x77a4ef44) 4 0x6805ea53 in dirapi (+0x5ea53) (0x77a4f3d0) 5 0x6805e4bd in dirapi (+0x5e4bd) (0x77a4f40c) 6 0x6802e532 ?? +0x71d in dirapi (0x77a4f444) 7 0x68007e8b ?? +0x250 in dirapi (0x77a4f474) 8 0x100030d2 in proj (+0x30d2) (0x77a4f900) 9 0x10002e65 in proj (+0x2e65) (0x77a4fb1c) 10 0x10002ba2 in proj (+0x2ba2) (0x77a4fb5c) 11 0x100051c1 ?? +0x21f in proj (0x77a4fbdc) 12 0x100050bc ?? +0x11a in proj (0x77a4fe40) 13 0x200016d8 in instalar (+0x16d8) (0x77a4fe94) 14 0x200037a5 ?? +0xe0 in instalar (0x77a4ff20) 15 0x77b639e2 in kernel32 (+0x539e2) (0x77a4fff4) 16 0xb7fbc181 ?? +0x11 in libwine.so.1 (0x00000000) 0x6806b0bf: xorl 0x0(%ecx),%ecx Wine-dbg>quit ----------- end of console cut -------- I tried to extract cab install archive from cdrom and execute it: --------- console cut ----------- razer@puerto-lobo:~/.wine/drive_c/sacred_instalacion$ WINEDEBUG=warn+loaddll wine Instalar.exe fixme:font:GetKerningPairsW (0x900,0,(nil)): almost empty stub! fixme:font:GetKerningPairsW (0x900,0,(nil)): almost empty stub! fixme:font:GetKerningPairsW (0x900,0,(nil)): almost empty stub! wine: Unhandled exception (thread 0009), starting debugger... WineDbg starting on pid 0x8 Unhandled exception: page fault on read access to 0x77a56bc4 in 32-bit code (0x77f44c23). In 32 bit mode. Register dump: CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033 EIP:77f44c23 ESP:77a4e4a4 EBP:77a4e8d0 EFLAGS:00210287( - 00 RISP1C) EAX:000021c0 EBX:77f9c0c4 ECX:77800c20 EDX:00000000 ESI:73050260 EDI:77a4ea58 Stack dump: 0x77a4e4a4: 00000044 00000000 00000100 77a4e4c4 0x77a4e4b4: 00000400 00000000 00000100 00000001 0x77a4e4c4: 00000000 00000080 00008000 00008080 0x77a4e4d4: 00800000 00800080 00808000 00c0c0c0 0x77a4e4e4: 00c0dcc0 00f0caa6 00f0fbff 00a4a0a0 0x77a4e4f4: 00808080 000000ff 0000ff00 0000ffff Backtrace: =>1 0x77f44c23 in x11drv (+0x14c23) (0x77a4e8d0) 2 0x77f4cfdb X11DRV_DIB_CreateDIBSection+0x22b in x11drv (0x77a4e994) 3 0x76f84953 DIB_CreateDIBSection+0xa3 in gdi32 (0x77a4e9c8) 4 0x76f849c8 CreateDIBSection+0x48 in gdi32 (0x77a4e9f0) 5 0x690322ab ?? +0x28b in iml32 (0x72288c8c) 6 0x0000002d (0x00000010) 7 0x00000000 (0x00000000) 0x77f44c23: movzbl 0xfffffbf4(%ebp,%eax,4),%eax Wine-dbg>quit WineDbg terminated on pid 0x8 ----------- end of console cut ------------- Then I extract cab archives from cdrom and reordenate tree directory according to a sacred install in a windows machine from a friend (no windows in this machine). I can fixed some error with google help, but actually i can't go on. Output is too long, I cut repeat lines: ------------- console cut ---------- razer@puerto-lobo:~/.wine/drive_c/Sacred$ WINEDEBUG=warn+loaddll wine "C \\Sacred\\SacredLaunch.exe" fixme:system:SystemParametersInfoW Unimplemented action: 8192 (SPI_GETFOREGROUNDLOCKTIMEOUT) fixme:system:SystemParametersInfoW Unimplemented action: 8193 (SPI_SETFOREGROUNDLOCKTIMEOUT) fixme:system:SystemParametersInfoW Unimplemented action: 84 (SPI_GETPOWEROFFACTIVE) fixme:system:SystemParametersInfoW Unimplemented action: 86 (SPI_SETPOWEROFFACTIVE) fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:imm:ImmGetDefaultIMEWnd (0x10028 - (nil) 0x77c38ce0 ): semi-stub fixme:imm:ImmGetDefaultIMEWnd (0x10028 - (nil) 0x77c38ce0 ): semi-stub fixme:imm:ImmGetDefaultIMEWnd (0x10028 - 0x2002a 0x77c38ce0 ): semi-stub fixme:imm:ImmGetDefaultIMEWnd (0x10028 - 0x2002a 0x77c38ce0 ): semi-stub *** many repeat lines ****** fixme:imm:ImmGetDefaultIMEWnd (0x10028 - 0x2002a 0x77c38ce0 ): semi-stub fixme:imm:ImmGetDefaultIMEWnd (0x10028 - 0x2002a 0x77c38ce0 ): semi-stub fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported. fixme:ddraw:DirectDrawEnumerateExA no detached secondary devices supported. fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c50750)->(00010028,00000c08) err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_LINEPATTERN (0000000a) value : 00000000 ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_MONOENABLE (0000000b) value : 00000000 ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_ROP2 (0000000c) value : 0000000d ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_PLANEMASK (0000000d) value : ffffffff ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_LASTPIXEL (00000010) value : 00000001 ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_ZVISIBLE (0000001e) value : 00000000 ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_EDGEANTIALIAS (00000028) value : 00000000 ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_RANGEFOGENABLE (00000030) value : 00000000 ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_EXTENTS (0000008a) value : 00000000 ! err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_VERTEXBLEND (00000097) value : 00000000 ! fixme:ddraw:Main_DirectDrawClipper_Initialize (0x77c517f0)->(0x77c5075c,0x00000000),stub! err:ddraw:d3ddevice_lock_update Wrong surface type for locking ! err:ddraw:d3ddevice_unlock_update Wrong surface type for locking ! err:ddraw:d3ddevice_lock_update Wrong surface type for locking ! err:ddraw:d3ddevice_unlock_update Wrong surface type for locking ! err:ddraw:d3ddevice_lock_update Wrong surface type for locking ! fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now. err:ddraw:d3ddevice_unlock_update Wrong surface type for locking ! err:ddraw:d3ddevice_lock_update Wrong surface type for locking ! **** These pairs of line repeats. In this moment, game is charging and shows a progress bar ***** err:ddraw:d3ddevice_unlock_update Wrong surface type for locking ! err:ddraw:d3ddevice_lock_update Wrong surface type for locking ! fixme:font:GetKerningPairsW (0x78,0,(nil)): almost empty stub! fixme:font:GetKerningPairsW (0x78,0,0x7d9affa0): almost empty stub! fixme:font:GetKerningPairsW (0x78,0,(nil)): almost empty stub! **** repeat lines **** fixme:font:GetKerningPairsW (0x78,0,0x7d9affa0): almost empty stub! fixme:font:GetKerningPairsW (0x78,0,(nil)): almost empty stub! fixme:font:GetKerningPairsW (0x78,0,0x7d9affa0): almost empty stub! err:ddraw:d3ddevice_unlock_update Wrong surface type for locking ! err:ddraw:d3ddevice_lock_update Wrong surface type for locking ! err:ddraw:d3ddevice_unlock_update Wrong surface type for locking ! err:ddraw:d3ddevice_lock_update Wrong surface type for locking ! err:ddraw:d3ddevice_unlock_update Wrong surface type for locking ! fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum fixme:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported wine: Unhandled exception (thread 0014), starting debugger... WineDbg starting on pid 0xa fixme:dbghelp:SymLoadModule should have successfully loaded some debug information for image Unhandled exception: page fault on read access to 0x00000284 in 32-bit code (0x7fcdb642). In 32 bit mode. Register dump: CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033 EIP:7fcdb642 ESP:765bf058 EBP:765bf0c4 EFLAGS:00210212( - 00 - RIA1) EAX:00000000 EBX:7793e9f0 ECX:77c51c68 EDX:77c51c68 ESI:00000000 EDI:765bf0a8 Stack dump: 0x765bf058: 778fa1b1 00000000 3ff00000 7d8a001c 0x765bf068: 00000088 00000088 77bfe3e4 00000000 0x765bf078: 00000000 765bf09c 77b41657 00000000 0x765bf088: 7d8a0000 765c0000 00000000 77ec3ace 0x765bf098: 00000000 7793e894 00000100 77efd740 0x765bf0a8: 00000000 00000000 00000400 00000300 Backtrace: =>1 0x7fcdb642 ?? +0x9e6 in libgl.so.1 (0x765bf0c4) 2 0x778fa351 in ddraw (+0x1a351) (0x765bf0ec) 3 0x778edc5b Main_IDirect3DDeviceImpl_7_Clear+0x5b in ddraw (0x765bf134) 4 0x006adbde in sacred (+0x2adbde) (0x7bcdcb40) 5 0x79a225a8 (0x00787220) 6 0x006b2d80 in sacred (+0x2b2d80) (0x006ae220) 7 0xff6a0000 (0x0000a164) 8 0x00000000 (0x00000000) 0x7fcdb642 ?? +0x9e6 in libgl.so.1: jmp *0x284(%eax) Wine-dbg>quit WineDbg terminated on pid 0xa ----------- end of console cut ------------ My config wine for game is this: ------------ config file -------- ;; Configuraci?n de Sacred, la leyenda ;; del arma sagrada [AppDefaults\\Instalar.exe\\x11drv] "Managed" = "Y" ;"Desktop" = "1024x768" [AppDefaults\\sacred.exe\\x11drv] "Managed" = "N" "Desktop" = "1024x768" ;"Desktop" = "N" "DXGrab" = "N" ;AppDefaults\\sacred.exe\\Version] "Windows" = "winxp" ;"Windows" = "win2k" [AppDefaults\\sacred.exe\\DllOverrides] ;;"*" = "builtin,native" ;;"msvcrt" = "native" ;;"msvcrt40" = "native" ;;"midimap" = "native" ;;"ntdll" = "builtin, native" ;;"oleaut32" = "builtin" ;;"ddraw" = "builtin" ;;"psapi" = "native" ;"kernel32" = "native" ;"gdi32" = "native" ;; La versi?n nativa de comctl32 ;; provoca fallos. ;;"comctl32" = "native" ;;"ddsound" = "builtin" [AppDefaults\\sacred.exe\\dsound] ;; HEL only: Number of waveOut fragments ahead to mix in new buffers. "HELmargin" = "5" ;; HEL only: Number of waveOut fragments ahead to queue to driver. "HELqueue" = "5" ;; Max number of fragments to prebuffer "SndQueueMax" = "28" ;; Min number of fragments to prebuffer "SndQueueMin" = "12" ;; Forces emulation mode (using wave api) ;"HardwareAcceleration" = "Emulation" ;; Sets default playback device (0 - number of devices - 1) ;"DefaultPlayback" = "0" ; use first device (/dev/dsp) ;"DefaultPlayback" = "1" ; use second device (/dev/dsp1) ;"DefaultPlayback" = "2" ; use third device (/dev/dsp2) ;; Sets default capture device (0 - number of devices - 1) ;"DefaultCapture" = "0" ; use first device (/dev/dsp) ;"DefaultCapture" = "1" ; use second device (/dev/dsp1) ;"DefaultCapture" = "2" ; use third device (/dev/dsp2) ------------ end of config file ------------ I must say that at first I'm trying by check-error method, and when I can't I start to read doc, ok, I admit that is my fault and the correct is read doc first. I'm googling a little for these error and for configuration with wine for Sacred with no success. ?Ah!, Sacred game is listed in application database, but the comment no says how run it: http://appdb.winehq.org/appview.php?appId=1898 Any helpful idea? Thanks in advance, and sorry for my very bad english and for the large post. Salud y Revoluci?n. Lobo. -- Libertad es poder elegir en cualquier momento. Ahora yo elijo GNU/Linux, para no atar mis manos con las cadenas del soft propietario. --------- Desde El Ejido, en Almer?a, usuario registrado linux #294013 http://www.counter.li.org