Hi: Mentioned in mplayer, when decoding WMV9, it calls wmv9domd.dll from win32 to do so. Can it be applied to wine's emulator? If so, how does it execute this behavior? If not, how does it do it? Hope someone who knows the answer can tell me, thank you -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.winehq.org/pipermail/wine-users/attachments/20031103/e7485d7e/attachment.html
Please to the appropriate mplayer mailing list about this.> Mentioned in mplayer, when decoding WMV9, > it calls wmv9domd.dll from win32 to do so. > Can it be applied to wine's emulator? > If so, how does it execute this behavior? > If not, how does it do it? > Hope someone who knows the answer can tell me, thank you====Sylvain Petreolle (spetreolle_at_users_dot_sourceforge_dot_net) ICQ #170597259 Say NO to software patents Dites NON aux brevets logiciels "What if tomorrow the War could be over ?" Morpheus, in "Reloaded". ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en fran?ais ! Yahoo! Mail : http://fr.mail.yahoo.com
> Hi: > Mentioned in mplayer, when decoding WMV9, > it calls wmv9domd.dll from win32 to do so. > Can it be applied to wine's emulator?IIRC, mplayer is licensed under the GPL so we cannot use their code in Wine (which is now LGPL). However, I believe the basis of their code (the PE loader) originally came from Wine anyway.> If so, how does it execute this behavior? > If not, how does it do it?It probably creates a wrapper around the DirectShow API, similar to the work I am doing at the moment. The advantage with codec DLLs is that they call very little (if any) APIs when they decode the data, so the mplayer people do not need to include wineserver and large numbers of APIs.> Hope someone who knows the answer can tell me, thank youHope I understood your questions correctly, Rob