Hi folks, I`ve been trying with varied success to get LaserSquadNemesis (www. .com) to work and I now seek some advice on how to get a bit more out it. LSN has two modes of operation. DIRECTDRAW_2D and DD8_3D . It's basically an isometric game in the style of the old Lasersquad and UFO/Xcom so its not heavy on the polygons. It also uses SDL. My setup is a gentoo box, Radeon9800Pro running 3.2.5 drivers. DIRECTDRAW_2D runs on Winex3.1 (but we don't wanna use that) but with the latest wine (1016) I get the following output (sound is off); err:wave:OSS_WaveOutInit /dev/mixer1: No such file or directory err:wave:OSS_WaveInInit /dev/mixer1: No such file or directory lsnclient.exe fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403a8d00)->(00010021,00000008) fixme:ddraw:Main_DirectDrawClipper_Initialize (0x403a89c8)->(0x403a8d0c,0x00000000),stub! fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now. fixme:ddraw:DIB_DirectDrawSurface_BltFast Source color key blitting not supported for bpp 24 LSN then errors with a "failed blit" box and exits. Using DD8_3D (my preferred option); fixme:d3d:IDirect3D8Impl_FillGLCaps GL_Extensions reported: fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_multitexture fixme:d3d:IDirect3D8Impl_FillGLCaps FOUND: ARB Multitexture support - GL_MAX_TE XTURE_UNITS_ARB=8 fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_EXT_texture_env_add fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_EXT_compiled_vertex_array fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_S3_s3tc fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_depth_texture fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_fragment_program fixme:d3d:IDirect3D8Impl_FillGLCaps FOUND: ARB Pixel Shader support - version=1 1 fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_multisample fixme:d3d:IDirect3D8Impl_FillGLCaps FOUND: ARB Multisample support fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_point_parameters fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_shadow fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_shadow_ambient fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_texture_border_clamp fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_texture_compression fixme:d3d:IDirect3D8Impl_FillGLCaps FOUND: ARB Texture Compression support fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_texture_cube_map fixme:d3d:IDirect3D8Impl_FillGLCaps FOUND: ARB Texture Cube Map support fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_texture_env_add fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_texture_env_combine fixme:d3d:IDirect3D8Impl_FillGLCaps FOUND: EXT Texture Env combine support fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_texture_env_crossbar fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_texture_env_dot3 fixme:d3d:IDirect3D8Impl_FillGLCaps FOUND: EXT Dot3 support fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_texture_mirrored_repeat fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_transpose_matrix fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_vertex_blend fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_vertex_buffer_object fixme:d3d:IDirect3D8Impl_FillGLCaps - GL_ARB_vertex_program fixme:d3d:IDirect3D8Impl_FillGLCaps FOUND: ARB Vertex Shader support - ...... lots more of this then... fixme:d3d:IDirect3D8Impl_FillGLCaps GLX_Extensions reported: fixme:d3d:IDirect3D8Impl_FillGLCaps - GLX_EXT_visual_info fixme:d3d:IDirect3D8Impl_FillGLCaps - GLX_EXT_visual_rating fixme:d3d:IDirect3D8Impl_FillGLCaps - GLX_EXT_import_context fixme:d3d:IDirect3D8Impl_FillGLCaps - GLX_ARB_get_proc_address fixme:d3d:IDirect3DDevice8Impl_GetDisplayMode (0x403a8d00) : returning w(1024) h(768) rr(85) fmt(21,D3DFMT_A8R8G8B8) fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x403a8d00) : stub, calling idirect3d for now fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x403a8d00) : stub, calling idirect3d for now err:ntdll:RtlpWaitForCriticalSection section 0x4124df40 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 000a, blocked by 0009, retrying (60 sec) My config settings are pretty much defaults, Win98 set with Desktop ON (off produces a hanging pause). Does anyone have any advice on where to go from here? ________________________________________________ Message sent using UebiMiau 2.7.2