Hi, recently I patch my (until then absolutely fine running) Half-Life 1.0.6.0 to version 1.1.1.0 it isn't running properly. The initial HL menu is shown, but if you click an entry, wine get stuck in a deadlock. At this point a sound should be played. Then I kill it and start it again, attach the proc in gdb (since winedbg is hard to love for a developer...no history, no completion etc...) and after interrupting the proc you can get this: Program received signal SIGINT, Interrupt. 0x402d2cd4 in read () from /lib/libc.so.6 (gdb) bt #0 0x402d2cd4 in read () from /lib/libc.so.6 #1 0x400de2c8 in __DTOR_END__ () from /usr/lib/libntdll.dll.so #2 0x400b963c in NTDLL_wait_for_multiple_objects (count=1, handles=0x4079fb34, flags=4, timeout=0x0) at sync.c:578 #3 0x400b96c1 in NtWaitForMultipleObjects (count=1, handles=0x4079fb34, wait_all=0, alertable=0, timeout=0x0) at sync.c:602 #4 0x4009c904 in WaitForMultipleObjectsEx (count=1, handles=0x4079fc5c, wait_all=0, timeout=4294967295, alertable=0) at ../../scheduler/synchro.c:139 #5 0x4009c773 in WaitForSingleObject (handle=0x5c, timeout=4294967295) at ../../scheduler/synchro.c:67 #6 0x40de41ac in MULTIMEDIA_PlaySound (pszSound=0x3cfa678, hmod=0x0, fdwSound=1, bUnicode=0) at playsound.c:444 #7 0x40de42f4 in sndPlaySoundA ( pszSoundA=0x3cfa678 "valve\\media\\launch_upmenu1.wav", uFlags=1) at playsound.c:492 #8 0x00463cf4 in ?? () #9 0x452e7c80 in ?? () This problem just occures after the patch, before hl running very well! If I switch of any sound by a console switch, it doesn't occure. of course. To prevent such questions (;-): Yes, I also tried wineX, but there hl doesn't even start :-( , and: Yes, it is a bit stupid to upgrade, if everything is fine. I want to play counter strike, therefore I think it is a good idea to patch. unfortunately. But nobody really has valve's new steam-shit running under wine...black future for cs... A last question: if I build wine --with-npt(bla) I can't get hl even spawned. which glibc is definitely needed for threading in wine??? mine is 2.2.4