Hi, I am trying to understand how to access the internal Actionscript of a SWF. I?d like to catch Events and exchange with my C/C++ code. There is a small description about the SwfdecPlayerScripting Object in http://swfdec.freedesktop.org/documentation/swfdec/SwfdecPlayerScripting.html. And I tried to implement a small test application (I only show the important parts below). My Problem is, how can I instantiate the SwfdecPlayerScripting struct correctly. I read that this works somehow like this: http://library.gnome.org/devel/gobject/unstable/gtype-instantiable-classed.html, but I can?t get it to work. So how is it done correctly? And is there a proper example of how to set/get data to/from actionscript i.e. the running SWF? Thanks in advance, Tobias --------------------------------------------------------- #include <swfdec-0.8/swfdec/swfdec.h> #include <swfdec-0.8/swfdec/swfdec_player.h> ? SwfdecPlayerScripting *myInternalScript; char* my_js_get_id(SwfdecPlayerScripting *scripting, SwfdecPlayer *player) { return null; } char * my_js_call(SwfdecPlayerScripting *scripting,SwfdecPlayer *player, const char *code) { return null; } char* my_xml_call(SwfdecPlayerScripting *scripting, SwfdecPlayer *player, const char *xml) { return null; } void initScripting() { myInternalScript = new SwfdecPlayerSripting(); myInternalScript->js_get_id = &my_js_get_id; myInternalScript->js_call = &my_js_call; myInternalScript->xml_call = &my_xml_call; } int main() { ? initScripting(); // player init ? // player scripting swfdec_player_set_scripting(player, myInternalScript); ? }