caveat: I haven't either read actionscript language spec nor really
got through swfdec context, frame and such. This is fully based on
blocky.swf code inspection.
thanks to flare, i can extract the below beautiful code. You don't
need to understand the whole thing but there is one thing to notice:
border[XY]start are initialized in on(press) and get used in
on(release). Currently swfdec makes those variable in on(press)'s
local scope or something. When on(release) is run, it cannot find
border[XY]current and hence fail to run properly.
I did a stupid hack in swfdec_as_context_eval_set_property. It checked
for border[XY]start. If it was the case then set variable in
cx->global (which i suspected global scope), not
cx->frame->var_object. It worked. So I think
swfdec_as_context_eval_set_property needs to be rechecked.
blocky.swf is flash 6, according to swfmill.
button 155 {
on (press) {
if (_root.playgame) {
borderXstart = Math.floor((_xmouse - 13) / CellSize) * CellSize + 13;
borderYstart = Math.floor((_ymouse - 13) / CellSize) * CellSize + 13;
switch (random(3)) {
case 0:
klik.start(0, 1);
break;
case 1:
klik1.start(0, 1);
break;
case 2:
klik2.start(0, 1);
break;
default:
klik.start(0, 1);
}
someListener = new Object();
someListener.onMouseMove = function () {
_root.createEmptyMovieClip('rectangle', 10000);
borderXcurrent = Math.floor((_xmouse - 13) / CellSize +
(_xmouse > borderXstart)) * CellSize + 13;
borderYcurrent = Math.floor((_ymouse - 13) / CellSize +
(_ymouse > borderYstart)) * CellSize + 13;
if (borderXcurrent > CellSize * widthMax + 13) {
borderXcurrent = CellSize * widthMax + 13;
}
if (borderXcurrent < 13) {
borderXcurrent = 13;
}
if (borderYcurrent > CellSize * heightMax + 13) {
borderYcurrent = CellSize * heightMax + 13;
}
if (borderYcurrent < 13) {
borderYcurrent = 13;
}
with (_root.rectangle) {
lineStyle(10, 5592405, 100);
moveTo(borderXstart + (borderXcurrent <= borderXstart) *
CellSize, borderYstart + (borderYcurrent <= borderYstart) * CellSize);
lineTo(borderXcurrent, borderYstart + (borderYcurrent
<borderYstart) * CellSize);
lineTo(borderXcurrent, borderYcurrent);
lineTo(borderXstart + (borderXcurrent <= borderXstart) *
CellSize, borderYcurrent);
lineTo(borderXstart + (borderXcurrent <= borderXstart) *
CellSize, borderYstart + (borderYcurrent <= borderYstart) * CellSize);
lineStyle(4, 16777215, 100);
moveTo(borderXstart + (borderXcurrent <= borderXstart) *
CellSize, borderYstart + (borderYcurrent <= borderYstart) * CellSize);
lineTo(borderXcurrent, borderYstart + (borderYcurrent
<borderYstart) * CellSize);
lineTo(borderXcurrent, borderYcurrent);
lineTo(borderXstart + (borderXcurrent <= borderXstart) *
CellSize, borderYcurrent);
lineTo(borderXstart + (borderXcurrent <= borderXstart) *
CellSize, borderYstart + (borderYcurrent <= borderYstart) * CellSize);
}
possibleRectangle(Math.floor((borderXstart - 13) /
CellSize), Math.floor((borderYstart - 13) / CellSize),
Math.floor((borderXcurrent - 13) / CellSize - Number(borderXcurrent >
borderXstart)), Math.floor((borderYcurrent - 13) / CellSize -
Number(borderYcurrent > borderYstart)));
};
Mouse.addListener(someListener);
}
}
on (release) {
if (_root.playgame) {
_root.rectangle.removeMovieClip();
Mouse.removeListener(someListener);
checkForLegal(Math.floor((borderXstart - 13) / CellSize),
Math.floor((borderYstart - 13) / CellSize), Math.floor((borderXcurrent
- 13) / CellSize - Number(borderXcurrent > borderXstart)),
Math.floor((borderYcurrent - 13) / CellSize - Number(borderYcurrent >
borderYstart)));
}
}
on (releaseOutside) {
if (_root.playgame) {
_root.rectangle.removeMovieClip();
Mouse.removeListener(someListener);
checkForLegal(Math.floor((borderXstart - 13) / CellSize),
Math.floor((borderYstart - 13) / CellSize), Math.floor((borderXcurrent
- 13) / CellSize - Number(borderXcurrent > borderXstart)),
Math.floor((borderYcurrent - 13) / CellSize - Number(borderYcurrent >
borderYstart)));
}
}
}
--
Duy