Why don't you just try it?
From what others have been reporting, it shouldn't take you long to
get it running.
You can use speexenc and speexdec for testing.
On Nov 12, 2008, at 2:26, "Vincent Burel" <vincent.burel at
vb-audio.com>
wrote:
> ok, thanks for these precision, and do you have some measure about
> CPU load
> ?
> i really would like to get a general idea about the power of the
> iPhone's
> ARM and know what kind of charge i can expect for a Speex encoding/
> decoding
> in real time (basically 20, 50, or 80% ?).
> Regards
> Vincent
>
>
> ----- Original Message -----
> From: "David Hogan" <david.hogan at freshtel.net>
> To: "Ashhar Farhan" <farhan at phonestack.com>;
"Vincent Burel"
> <vincent.burel at vb-audio.com>
> Cc: <speex-dev at xiph.org>
> Sent: Wednesday, November 12, 2008 7:11 AM
> Subject: RE: [Speex-dev] SPEEX on iPhone ?
>
>
> I can confirm that it will run in real time on iPhone if you compile
> with FIXED_POINT defined; it will also run in real time if you have
> FLOATING_POINT defined and disable 'Compile for Thumb' in the
target's
> build settings in xcode. Wideband works too.
>
> Cheers,
> Dave
>
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