similar to: Wine's DirectDraw implementation

Displaying 20 results from an estimated 80000 matches similar to: "Wine's DirectDraw implementation"

2007 Mar 19
2
Directdraw and Wine Compilation
Hi, I am trying to compile wine in an AMD64 Ubuntu machine, taking the precautions needed shown in the winehq's wiki to do it. The compilation finishes fine, but for some reason there is no support for some things that used to have in the i386 pre-compiled package. One of them is ALSA sound. I use ALSA because for some reason OSS sometimes ruins the sound making it look like a loud scratch
2008 Oct 24
2
NeverHood won't run [Unable to initialize DirectDraw]
I just installed the old game The Neverhood into WINE, and it won't run. On start up it pops up the following dialogue boxes: DDERR_UNSUPPORTED and Unable to initialize DirectDraw. I have it set to run in Windows 98 (like the how-to from the AppDB), and I've tried it with both Vertex Shader and pixel shader on and off. I installed the DirectX that came with it. I keep getting the same
2007 Mar 19
1
Windows DirectDraw?
I just tried to install an ancient detective-type RPG ( I am not up with the classifications.) (a) It offered to install DirectX. Since Wine has its own DirectX, I ignored that. (b) The game failed to run because (according to the message box) it couldn't find DirectDraw. This showed as a Fixme in the terminal, while the error message was to do with the display settings - there was no mode
2006 Nov 03
2
DirectDraw error and mouse stuck in the corner
Hello all, I was installing Thomas the Tank Engine (for my son, not me) and ran into 2 problems: - Unless I added "Desktop"="1024x768" to [Software\\Wine\\X11 Driver] in user.reg, the program would give a DirectDraw error. Is there a better way to fix this error? - The mouse works, but it keeps returning to the bottom right corner. I applied a patch (settings.c.diff), which
2008 Aug 07
1
I think I messed up DirectDraw.
I tried to run a demo of Hype: The time quest (Windows 95/98, uses directX6 or some glide3 for 3D stuff) to see if it would work. It installed, but comes up with a weird "Cannot find a game using directdraw" error. I uninstalled it and went about my way. While it would be cool to have this run, that is not my main problem. Now, I cannot run Jazz Jackrabbit 2 (also windows 95/98--runs
2005 Feb 03
1
DirectDraw problem
Hello all, I am trying to install an application done in Java, but in a kind of very Windows-Centric Java. The installer is InstallAnywhere. There's obviously a problem with calls to DirectDraw, both with the installer, and with the application itself if I try to run a version installed on Windows. When I try with the builtin ddraw.dll, the messages are :
2002 Dec 22
1
Changing FS type reported by Wine
Hi, Is there any way to make Wine report a filesystem type other than FAT32 to applications (specifically, NTFS)? The reason I ask is that VirtualDub (a video postprocessing package) refuses to allow creation of files greater than 4GB on what it thinks are FAT32 drives. I know it works perfectly with really big files (>50GB) on NTFS because I've used it on WinNT. Thanks Stephen
2002 Jun 13
1
virtualdub
The exact problem is that it hangs when i try to play a divx file with these 2 lines : fixme:thread:SYSDEPS_SpawnThread CreateThread: stub fixme:thread:SYSDEPS_SpawnThread CreateThread: stub then all i can do is kill the process. thanks for any advice On Fri, 2002-06-07 at 11:49, FireWire BSD wrote: > Hi, > I was using 2002.05.09 with FreeBSD 4.6RC and virtualdub 1.4.10 with > no
2006 Jul 13
0
re: DirectDraw Issues continue
Martin wrote: > I'll provide logs and things if asked. > ... > * Pharaoh - used to work back in 0.9.15 and still does in cvs 2006-07-02 > [ but is broken in 0.9.17 ] > * C&C Generals - Fails to run > * Discworld Noir - Fails to install > * Imperialism II - Graphical tiles issue (DDRAW) > * Industry Giant II - Fails to run > * Star trek SFC3 - Fails to
2011 Jan 18
0
Need a directdraw fix on Ubuntu 10.10 to play Diablo (1)
I would like to play Diablo, the original, on Ubuntu 10.10 but loks like there is a problem with Direct Draw. There are fix for earlier version of wine but, they are way outdated. Could someone help me with this please :)
2006 Jun 23
5
Red Alert 2: Yuri's Revenge much slower with 0.9.16
RA2:YR is a 2D game - I think it probably uses DirectDraw. It runs slower with 0.9.16 and now the in game cursor flickers. Besides minor audio problems it ran fine in 0.9.15. I tried setting HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to "gdi". It made no difference. Is that the corrent way to turn off the new DirectDraw changes?
2004 Aug 31
5
Anybody running VirtualDub ?
Hi! I just tried to run VirtualDub 1.5.10 with current wine from CVS. The program runs, but when the video playback is started (or even the video file is just loaded), all the screen except the window with the first video frame goes black. The video is played properly. All is alive and well, underlying windows/icons are there and they react on the mouse, windows can be moved (if You find their
2008 Dec 08
2
Update WINE's 1.0.1 todo list?
I think that somebody should update the WINE's TODO list for 1.0.1 All the bugs in the list (http://bugs.winehq.org/buglist.cgi?product=Wine&target_milestone=1.0.1&order=bugs.bug_severity) are closed/fixed. [Rolling Eyes]
2005 Mar 18
1
[happy wine] ableton live 4.1 is working
Hi all, I just want to give you feedback with my test on ableton live application. A long ago time I was trying to run audio applications with wine. Since I completely switched on linux (3 years now) I also completely stop my music creation. Of course there are goods music softwares on linux, but I was a junky with software like Emagic Logic audio and Ableton Live. And now I'm a junky on
2008 Jul 31
6
Starcraft and Diablo II use a lot of CPU power
Hello, I am running Wine 1.0 under Fedora 9 x86_64. The problem is that the two mentioned games use a lot of CPU power about 50 % on a 2 Ghz Core 2 Duo. At first I thought this is caused by GDI DirectDraw renderer, but changing to opengl did not help. Also, it is just the same when you configure Diablo to use Direct3D renderer. Does anybody has any idea where can I look for the source of this
2011 Jun 23
0
VirtualDub Crashing
Since the last update (my Version is wine-1.2.3), Virtual Dub crashes when trying to open a video file. Error message: Code: An out-of-bounds memory access (access violation) occurred in module 'wined3d'... ...reading address 00000059. Terminal output: Code: wine: Unhandled page fault on read access to 0x00000059 at address 0x5db73636 (thread 0009), starting debugger... Unhandled
2003 Feb 23
1
VirtualDub and enconding with DivX, XviD
Hello, I am trying to get the latest wine (Wine 20030219, fake windows) working with the GordianKnot (0.27). Unfortunately, Virtual Dub is not be able to compress a avs-file with the DivX-codec. It crashes if trying to. Also, it would be nice to compress an mpeg-source with Xvid but also it crashes. BTW, VirtualDub does not list it in its codecs window ?f "msvfw32" is set to
2012 Jan 31
7
How Functional is Wine's IE supposed to be?
I haven't said much about this, but Wine's Internet Explorer has never really worked as web browser. I understand that the main purpose of Wine's Internet Explorer isn't to be a web browser, but to make Windows programs that require MS IE work. That said, one of the Wine 1.4 release criteria is "Builtin iexplore, Gecko". So I figured I should ask, "How functional
2008 Jun 07
1
No any D3D works
Sorry, if I miss my question, but I can't find any answer in the web. It SEEMS, that wine CAN run many D3D applications (and even D3D8 and 9), but I can't launch any :( Firstly my system: OS: Ubuntu 8.04 AMD64 kernel: 2.6.24-18-generic #1 SMP Wed May 28 19:28:38 UTC 2008 x86_64 GNU/Linux wine: wine-1.0-rc4 (installed by DEB from winhq repository) GPU: AMD/ATi RadeOn HD3870 512MB GPU
2004 Sep 10
1
ACM codec
Hi Ingo, >It is just a WAVEFORMATEX with a GUID in it. For the ACM system it is just a format with the id >WAVE_FORMAT_EXTENSIBLE and since ACM drivers are not registered by wFormatTag it should be working. >For testing purposes I've written a Vorbis ACM driver, that uses a WAVEFORMATEXTENSIBLE and I experienced >a problem when opening files with Media Player. It spend quite some