Displaying 20 results from an estimated 70000 matches similar to: "flac-dev Digest, Vol 122, Issue 2"
2013 Apr 15
0
flac-dev Digest, Vol 101, Issue 11
Okay, I was thinking it may have been something to do with the header, but
I wasn't sure how to verify that. thanks guys.
On Mon, Apr 15, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
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2013 Mar 24
1
flac-dev Digest, Vol 100, Issue 52
I'll try it, thanks. also do you know how to cross compile with MinGW? I'm
trying on my Mac, because Visual Studio 2012 doesn't like the SLN, but it's
not really working. :/
On Sun, Mar 24, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
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2015 Jul 19
3
flac-dev Digest, Vol 128, Issue 14
Do you have a source on the CoreAudio quality thing? I'd be very interested
in reading more about that.
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2013 Apr 30
1
flac-dev Digest, Vol 101, Issue 28
Well, I'm bored, and I hope I'm not getting in the way of anyone, but I was
like hell might as well try to make a new Xcode project, although I am
using 10.8 with the latest xcode, so I'd have to manually remove that, but
there is one serious concern, and that's that header files are being called
from 1 directory up from where they are, for example:
"share/compat.h"
2013 Apr 28
1
flac-dev Digest, Vol 101, Issue 24
Compiling on OS X 10.8 x86_64 as we speak.
On Sun, Apr 28, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
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2017 May 23
1
flac-dev Digest, Vol 149, Issue 5
Can you guys clarify that by Rice you don't mean unary coding, but
exponential golomb coding?
that issue has confused me before, and probably others.
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2013 May 23
1
flac-dev Digest, Vol 102, Issue 18
Are we gonna get a new beta, or will it just be 1.3 release, also how long
until the update?
On Thu, May 23, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
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2014 Jul 20
1
flac-dev Digest, Vol 116, Issue 15
I have an Intel Mac and I'd be glad to test it for you, but I'm not sure
how to use the makefile.lite build system? do I just replace the normal one
with this one? I tried ./makefile.lite but nothing happened.
On Sun, Jul 20, 2014 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
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2013 Mar 15
1
flac-dev Digest, Vol 100, Issue 36
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On 15.03.2013 12:09, Erik de Castro Lopo wrote:
> Marcus Johnson wrote:
>> but no matter what you choose to do FLAC MUST REMAIN LOSSLESS.
>
> That has always been and will remain goal #1 for FLAC.
FLAC stands for Free Lossless Audio Codec, so "lossy FLAC" is like
"honest politician", or "fast turtle".
2013 Jun 12
0
flac-dev Digest, Vol 103, Issue 7
Here's the patch submit message for 4GB+ windows barrier.
http://lists.xiph.org/pipermail//flac-dev/2013-March/003804.html
On Wed, Jun 12, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
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2013 Jun 27
1
flac-dev Digest, Vol 103, Issue 11
I posted Mac binaries a few weeks ago but nobody did anything with them, or
even acknowledged them.
Here is a DMG with a .pkg installer for Flac 1.3.0
https://dl.dropboxusercontent.com/u/52358991/FLACInstaller1.3.0.dmg
On Wed, Jun 26, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
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2013 Mar 15
3
flac-dev Digest, Vol 100, Issue 36
I don't think you guys should worry too much about messing up old decoders,
but no matter what you choose to do FLAC MUST REMAIN LOSSLESS.
On Thu, Mar 14, 2013 at 5:06 PM, <flac-dev-request at xiph.org> wrote:
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2013 May 07
0
flac-dev Digest, Vol 102, Issue 7
It's not that hard to repackage it, is it?
Here you go: www.icer.nl/misc_stuff/flac.xcodeproj .zip
On 06-05-13 23:37, Marcus Johnson wrote:
> Ralph, for Mac OS you should download either the Unarchiver which is
> free, or Entrophy which is what I use, but it costs like $15 I
> believe, both support decompressing .7z and Entrophy supports
> compressing TO .7z
>
>
> On
2013 Apr 30
2
flac-dev Digest, Vol 101, Issue 27
I'd love to fix the .Xcodeproj (which is what they're called now) but I
don't have a clue how to, if I were to figure it out would you guys accept
it, or is it not worth my time?
btw, someone on Windows should get the visual studio files working, it
always complains about not finding nasm.exe.
On Tue, Apr 30, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
> Send
2013 May 07
1
flac-dev Digest, Vol 102, Issue 7
On 07-05-13 07:43, Martijn van Beurden wrote:
> It's not that hard to repackage it, is it?
>
> Here you go: www.icer.nl/misc_stuff/flac.xcodeproj .zip
I don't know what went wrong with that link, but it should be
http://www.icer.nl/misc_stuff/flac.xcodeproj.zip
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2013 May 06
2
flac-dev Digest, Vol 102, Issue 7
Ralph, for Mac OS you should download either the Unarchiver which is free,
or Entrophy which is what I use, but it costs like $15 I believe, both
support decompressing .7z and Entrophy supports compressing TO .7z
On Mon, May 6, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote:
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2016 Jun 14
0
flac-dev Digest, Vol 139, Issue 1
I'm running El Capitan aka Darwin 15.4, I'll test the patch in just a sec.
On Mon, Jun 13, 2016 at 8:00 AM, <flac-dev-request at xiph.org> wrote:
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2010 Apr 26
2
Flac-dev Digest, Vol 67, Issue 3
Dear list,
I am currently investigating about the FLAC format and one
thing I can't understand is the "WASTED BITS PER SAMPLE" flag.
I've seen an explanation saying:
"After decoding subframe decoder should bitwise shift all
samples to left."
Could anyone explain to me what this flag is for?
Many thanks in advance.
Regards,
Fernando
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2013 Apr 30
1
README (was flac-dev Digest, Vol 101, Issue 27)
Martijn van Beurden wrote:
> These files work fine, but nasm is indeed necessary. Read the README for
> more information
Oh, speaking of README ... Here is a tiny patch to align it with the
renaming of configure.in.
I also noticed two other things:
- It says "To build FLAC with support for Ogg FLAC you must have built
and installed libogg according to the specific instructions
2008 May 08
1
Flac-dev Digest, Vol 45, Issue 4
That's true, TBB is limited in compatibility. I don't necessarily think that's where a parallel FLAC API should head,
but they're something to be said for Intel's increasing openness with the project and the pipeline design itself. The
pipeline could possible be ported to pthreads.
Our project was conceived as a way to learn TBB by doing, so we didn't put any time/thought