similar to: Speex with PS3 SPE support

Displaying 20 results from an estimated 1000 matches similar to: "Speex with PS3 SPE support"

2007 Oct 23
2
Speex with PS3 SPE support
Hi Jean-Marc, We needed to use a release version of the SDK because this part of production code for our Sony implementations. I'm not sure how stable that branch is. Is the encoding and decoding already stable? In other words, what is not stable about that branch? Thanks, --------------------------- Saad Nader Middleware Engineer Powered By Gamespy, IGN -----Original Message----- From:
2007 Oct 26
4
Speex with PS3 SPE support
Hi Jean-Marc, Jim, Saad has been keeping me in the loop on your recent discussions. Since all of our testing has been against 1.0.5, based on that being the last non-beta version, that's the particular scope of the task that Saad is working on right now. I like what I'm reading about as far as encoder/decoder quality improvements e.g. in the 1.2 betas, and am going to push for
2007 Oct 24
2
Speex with PS3 SPE support
Please correct me if I am wrong, Jean-Marc, but I do not think that any patches are getting applied to 1.0.5 anyway. Also, if you expect a patch to be applied, you will need to provide the changes as a patch, not as a modified copy of the source tree. The 1.2 branch includes a mechanism for private memory allocation from a static buffer. You provide a usermisc.h file that replaces the
2007 Oct 23
0
Speex with PS3 SPE support
Saad Nader wrote: > We needed to use a release version of the SDK because this part of > production code for our Sony implementations. I'm not sure how stable > that branch is. Is the encoding and decoding already stable? In other > words, what is not stable about that branch? It's listed as "unstable" in the sense of "I might change the API" and that is
2007 Oct 25
0
Speex with PS3 SPE support
Joost Schuur wrote: > My primary concern is the use of the word 'unstable' on the current > download page for 1.2b2. One of our major devloper partners in > particular saw that reference and opted to use 1.0.5 on their PS3 title, > which is why we based our work for them on 1.0.5. The kind of commercial > game developers that are our customers aren't going to have the
2007 Oct 25
0
Speex with PS3 SPE support
Joost Schuur wrote: > Saad has been keeping me in the loop on your recent discussions. > Since all of our testing has been against 1.0.5, based on that being the > last non-beta version, that's the particular scope of the task that Saad > is working on right now. I'm just saying it's useless to do any work on 1.0.5. It is inferior to the latest beta in all aspects,
2007 Oct 19
1
Contribution to speex
Hello, I'm Saad from Gamespy who makes use of the Library for Voice over IP on the PS3. We would like to contribute back some code that added/modified to compile and run on Sony's Playstation 3. What would be the process to do this? Thanks, --------------------------- Saad Nader Middleware Engineer Powered By Gamespy, IGN -------------- next part -------------- An HTML
2007 Oct 24
0
Speex with PS3 SPE support
Hi Jim, Jim Crichton wrote: > Please correct me if I am wrong, Jean-Marc, but I do not think that > any patches are getting applied to 1.0.5 anyway. Also, if you expect > a patch to be applied, you will need to provide the changes as a > patch, not as a modified copy of the source tree. That's right. I won't be applying anything 1.0.5 unless it's a security issue or
2007 Oct 25
1
Speex with PS3 SPE support
Hi, On 10/26/07, Jean-Marc Valin <jean-marc.valin@usherbrooke.ca> wrote: > Joost Schuur wrote: > > My primary concern is the use of the word 'unstable' on the current > > download page for 1.2b2. One of our major devloper partners in > > particular saw that reference and opted to use 1.0.5 on their PS3 title, > > which is why we based our work for them
2007 Oct 27
2
Cell or PS3 Port
Hello, I am interested in optimizing some of R's vector math functions to utilize the SPE units of the Cell processor (commonly found in the Playstation 3) and I am wondering if anyone has already done any work in that area. I can't find anything using the search page or Google. (Admittedly it is difficult to search for information on a one-letter-named programming language whose
2007 Dec 14
0
G729 on PS3 Cell
Hello List. I just got my new PS3 yesterday, and first thing I did was of course to install Linux, and then compile asterisk, and it worked without any problems. My question is this... Is anybody looking into using the Cell processor for G729 enc/dec? Using the 6 SPE processing units available, you should be able to enc/dec a whole lot of channels at one time. Looking at the
2008 Sep 12
0
Installing R Project on a PS3 - Success
I've been trying to install R on a PS3 for several weeks now without success and have read various posts here, and elsewhere, on this and installing R on other PPC64 architecture machines which have given me some pointers. Yesterday, after much frustration, I finally succeeded and it runs well. As several people have posted questions about this here, and elsewhere on this, I thought I'd
2020 Mar 24
4
[GSoC] Improve parallelism-aware analyses and optimizations
Hello, My name is Nader Al Awar, and I am a master's student at UT Austin. I’m interested in working on the "Improve parallelism-aware analyses and optimizations" project as part of GSoC. I looked at the relevant talks papers and I believe that I would be a good fit. Most of my background is in software engineering and testing, but recently my research has focused on applying HPC
2003 Feb 17
4
installation of RODBC
I have tried to install the RODBC package with the next command: > install.packages(("ORDBC"), (lib="usr/lib/R/library")) But it is failed. Can I get some information about the installation of this package anywhere? Best regards, Nader -------------------------------------------------------------- Zie ook/see also: http://www.knmi.nl/maildisclaimer.html
2020 Mar 24
2
[GSoC] Improve parallelism-aware analyses and optimizations
Hi to Both, Praveen, I think you didn't CC Johannes. :) I'll give it a try. Best, Stefanos Στις Τρί, 24 Μαρ 2020 στις 9:44 μ.μ., ο/η Praveen Velliengiri via llvm-dev < llvm-dev at lists.llvm.org> έγραψε: > Hi Nader, > I have cc'ed the project mentor. He is the best person to help you here. > All the best. > > On Tue, 24 Mar 2020 at 20:42, Nader Al Awar via
2004 Mar 24
4
Windows Based Machines' Names
Hi, Do you guys know of any command that I can run on windows based machines on command line that would give me the computer name of that machine? I know the other way is to right click on My Computer and ..... and also many others, but is there any command line command that would give me the desired output? Saad.
2008 Oct 20
1
Calculate SPE in PLS package
Dear list, I want to calculate SPE (squared prediction error) in x-space, can someone help? Here are my codes: fit.pls<- plsr(Y~X,data=DAT,ncomp=3,scale=T,method='oscorespls',validation="CV",x= T) actual<-fit.pls$model$X pred<-fit.pls$scores %*% t(fit.pls$loadings) SPE.x<-rowSums((actual-pred)^2) Am I missing something here? Thanks in advance. Stella Sim
2005 Jan 24
2
Email server
Hi guys, I am a newbie so please bear with me here. The question is not really related to Samba but to Red Hat. I want to install some EMail Server program on my RH 9 so that I could use my Red Hat PC as email server. Do you guys know of any program that I can use? By the way I installed RH9 with all options, so I guess I would have something inside my PC that would serve this prrpose that I
2004 Sep 15
2
Development on DSP 6711
Dear developers, I am a research associate in Al-Khwarzimi Institute of Computer Science. I am working on TI 6711 Evaluation Board. I want to implement audio compression algorithm on this board. I have already implemented sub-band compression on this board. But the resultant quality is really poor. Therefore, I want to use speex open source
2010 Jan 23
1
Borderlands DVD Gamespy & DLC1 not working w/ patch (...)
Borderlands DVD Gamespy & DLC1 not working w/ patch 1.0.1, 1.1.0 & 1.2.0 This is kind of odd. I've installed Borderlands multiple times with no problems. I've played Borderlands to the very end of the game and to Playthrough 2 without any problems. The problem I'm facing is that Borderlands does not recognise the patch. This causes the game to not work with Multiplayer under