similar to: invalid symbol kind for ADRP relocation

Displaying 20 results from an estimated 300 matches similar to: "invalid symbol kind for ADRP relocation"

2011 Feb 22
2
[LLVMdev] still failed to build the llbrowse on Debian5-32b-llvm2.8
I still can't build LLBrowse on my Debian5-i386 machine today, The following is a full build console output. I am using LLVM-2.8 release build, with needed wxWidgets and CMake. Thank you Chuck sideshow.eecg>time cmake ../llbrowse -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /steffan/a/a0/czhao/bin/bin32/gcc -- Check
2011 Feb 22
0
[LLVMdev] still failed to build the llbrowse on Debian5-32b-llvm2.8
OK try it now - I checked in a few more fixes. On Tue, Feb 22, 2011 at 8:29 AM, Chuck Zhao <czhao at eecg.toronto.edu> wrote: > I still can't build LLBrowse on my Debian5-i386 machine today, > The following is a full build console output. > I am using LLVM-2.8 release build, with needed wxWidgets and CMake. > > Thank you > > Chuck > > sideshow.eecg>time
2010 Aug 10
5
Office 2007 black artifacting in wine >1.2
I began experiencing this after WINE 1.2 was updating. On the artifacts around the cell I can scroll down then back up and it disappears, only to reappear after entering more data. Before 1.2 I didn't experience this, and Office ran nearly perfectly. I don't have any overrides set because I've never needed to. Since experiencing this I've wiped my .wine directory (and
2012 Apr 17
2
Aion f2p - freezes on certain objects
I just installed Gameforges's free 2 play version of Aion with: Code: winetricks d3dx9 vcrun2005sp1 vcrun2008 dotnet20 dotnet30 gdiplus the launcher doesn't work for me but that's alright, I simply run it with: Code: wine .wine/drive_c/Program\ Files/Gameforge/AION\ Free-To-Play/bin32/aion.bin -ip:79.110.83.80 -port:2106 -lang:enu -cc:2 -noauthgg -noweb with the default
2008 Dec 08
4
Access Violation TMNF
Hello, I have a propblem with the game Track Mania Nations Forever If i want to start the setup.exe with wine, i get an error in a seperate window that says: Code: Access violation at address 00409942. Write of address 00400000 The game is listed at the appdb. Version of wine is bin32-wine 1.1.9-1 at an arch-linux-X86-64 distro. I can properly run other game-setups, so i think its not a
2018 May 21
0
ARM64, dropping ADRP instructions, and ld.lld
Are you sure about that? In the documentation for the ADRL pseudo it says: "ADRL assembles to two instructions, an ADRP followed by ADD." "ADRL produces position-independent code, because the address is calculated relative to PC." >From this, I'd expect ADRP to simply do Xd <- PC + n*4096, where n is a 20 bit number, just like AUIPC in RISC-V (also a 20 literal
2018 Jul 17
2
lld/mach-o x86_64 asserts
Got it. Attached are both the testcase & the fix. On Tue, Jul 17, 2018, at 12:06, Carlo Kok via llvm-dev wrote: > On Wed, Jul 11, 2018, at 16:45, Davide Italiano wrote: > > On Tue, Jul 10, 2018 at 10:12 PM Carlo Kok via llvm-dev > > <llvm-dev at lists.llvm.org> wrote: > > > > > > That sounds quite reasaonable; how does one usually go about doing that?
2018 May 21
0
ARM64, dropping ADRP instructions, and ld.lld
On 21 May 2018 at 14:52, Peter Smith <peter.smith at linaro.org> wrote: > The resulting code section is 4 byte aligned, I'm not sure where the > requirement for 4k aligned sections come from unless you are planning > to use ADRP alone? I think it's the segments that need to be 4K aligned (i.e. after linking). Normally this isn't really an extra constraint because
2018 May 21
2
ARM64, dropping ADRP instructions, and ld.lld
Hello Eric, My understanding is that the ADRP instruction isn't supposed to be used on its own. The result of the ADRP provides a 4k aligned address, the following instruction such as an LDR has an immediate offset that can reach any address within the 4k page. For example to get the address of a global variable var with -fpic in ELF: adrp x0, :got:var // relocation
2018 May 21
0
ARM64, dropping ADRP instructions, and ld.lld
Hi Eric, On 21 May 2018 at 13:31, Eric Gorr via llvm-dev <llvm-dev at lists.llvm.org> wrote: > I am working in an embedded environment with somewhat restrictive memory > requirements where the page alignment requirements of an ADRP instruction > cannot be guaranteed. It sounds like you're relying on the linker optimization hints that Clang emits. As you've seen they're
2018 May 21
1
ARM64, dropping ADRP instructions, and ld.lld
Hello Eric, If you do decide to investigate the linker script route, the ALIGN builitin function might be useful. I think the simplest way is to do something like: .text ALIGN(0x1000) : { *(.text) } .my_next_section ALIGN (0x1000) : { *(my_next_section) } Bothe .text and .my_next_section would start at 4k boundaries. Link to docs:
2018 May 21
4
ARM64, dropping ADRP instructions, and ld.lld
Hello, I am working in an embedded environment with somewhat restrictive memory requirements where the page alignment requirements of an ADRP instruction cannot be guaranteed. With the ld program inside of the Xcode, there is a -preload flag which causes ADRP instructions to be dropped, and generates code that is 100% position independent. As near as I can determine, ld.lld does not have this
2018 May 21
0
ARM64, dropping ADRP instructions, and ld.lld
Thank you for providing the explanation for how ADRP works...something I should have done myself. With this explanation in hand, one other alternative I was looking at was using a linkerscript to essentially rebase the code and have ADRP instructions that would address the correct location as a result. However, I am not a linkerscript expert, so I am not sure if such a thing is even possible or
2018 Jul 30
3
lld/mach-o x86_64 asserts
Sorry, I was thinking to review the test but didn't. Is this test complete? It does invoke lld, but it didn't verify its output. On Mon, Jul 30, 2018 at 2:03 PM Andrew Kelley <superjoe30 at gmail.com> wrote: > Ping Rui. Is there anything else that needs to be done on this patch? > > On Tue, Jul 17, 2018 at 6:58 AM, Carlo Kok via llvm-dev < > llvm-dev at
2018 May 21
5
ARM64, dropping ADRP instructions, and ld.lld
On 21 May 2018 at 13:57, Bruce Hoult via llvm-dev <llvm-dev at lists.llvm.org> wrote: > "ADRL produces position-independent code, because the address is calculated > relative to PC." > > From this, I'd expect ADRP to simply do Xd <- PC + n*4096, where n is a 20 > bit number, just like AUIPC in RISC-V (also a 20 literal multiplied by 4096) > or AUIPC in MIPS
2014 Jul 22
2
Ayuda Error in `colnames<-`(`*tmp*`, value = c(
Buenas tardes, grupo. Estoy tratando de hacer la comparación de dos archivos de una misma organización para encontrar las diferencias entre su informe del tema edl año 2005 y el del año 2013: Todos los comandos van bien, a exepción del último "colnames", como se ve en la siguiente secuencia: > pdf1<-"./PLAN de INSPECCIONES/05_seguridad_ciudadana.pdf" >
2013 Jan 02
3
problem when installing a R package
Hello all and happy new year !!! I had a package that worked fine but since I switched to R 2.15.2, It is not compatible anymore (I have the error message: not installed for 'arch=i386'). I have therefore updated Rtools 2.16 and Path variables as follow: PATH=C:\Rtools\bin;C:\Perl\bin;C\Rtools\MinGW\bin;C:\PROGRA~1\R\R-2.15.2\bin\i38
2012 May 13
1
Problem compiling package LogicReg - make Error 255
Hello all, I've been using the R package LogicReg, but ended up having to change a certain parameter in the Fortran 77 code (namely, I had to change LGCntrMax to 25 in the file slogic.f). I am using a 64-bit Windows 7 machine. When I tried to compile, I got the following error: -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ C:\Program
2009 Mar 15
1
Odd Steam problem, not all games are listed
Pretty new to archlinux and wine but regardless x86_64 arch, KDE4Mod 4.2.1 with qt4.5.0.3, latest wine-bin32-suse from AUR with all of proper bin32 libs isntalled. I have no problems with Steam at all, Half Life 2 will properly run without any issues. My problem is that, not every game that I have on my windows install or that I have bought is showing up currently in My Games tab (not showing not
2011 Dec 24
1
Crysis Retail w/ Wine 1.3.35
Hi all, I am using Kubuntu 11.10 w/ KDE Desktop 4.7.3. Desktop effects are enabled (OpenGL) and fullscreen Windows are undirected. I have an Nvidia 8800 GTX w/ proprietary driver 280.13. Everything works great (sound, mouse, in-game 3D rendering, etc) except for keyboard input!! Previously installed Crysis in a Wineprefix a few months ago (using about Wine 1.3.21 I think). I've updated Wine