Displaying 20 results from an estimated 6000 matches similar to: "[Bug 94627] Game Risen on wine black grass"
2016 Mar 19
0
[Bug 94627] Game Risen on wine black grass
https://bugs.freedesktop.org/show_bug.cgi?id=94627
Ilia Mirkin <imirkin at alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Other |Drivers/DRI/nouveau
Assignee|mesa-dev at lists.freedesktop. |nouveau at lists.freedesktop.o
2016 May 17
0
[Bug 94627] Game Risen on wine black grass
https://bugs.freedesktop.org/show_bug.cgi?id=94627
Heiko Ernst <gipfelsturm111 at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|FIXED |---
Status|RESOLVED |REOPENED
--- Comment #6 from Heiko Ernst
2016 May 17
0
[Bug 94627] Game Risen on wine black grass
https://bugs.freedesktop.org/show_bug.cgi?id=94627
Pierre Moreau <pierre.morrow at free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|REOPENED |RESOLVED
--- Comment #7 from Pierre Moreau
2016 Mar 19
0
[Bug 94627] Game Risen on wine black grass
https://bugs.freedesktop.org/show_bug.cgi?id=94627
--- Comment #3 from Ilia Mirkin <imirkin at alum.mit.edu> ---
I'm able to reproduce with Mesa 11.1.2, but not with the current mesa master.
Would be nice to figure out what fixed it, but I don't really have the patience
to do a reverse bisect (trace takes a long time, my GPU is slow).
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2016 Mar 19
0
[Bug 94627] Game Risen on wine black grass
https://bugs.freedesktop.org/show_bug.cgi?id=94627
--- Comment #4 from Karol Herbst <freedesktop at karolherbst.de> ---
I bisected it, here is my git bisect log:
git bisect start
# bad: [5dbb57a99482e2e04302ec8ef8cb4130e4ddb882] nouveua_compiler stuff
git bisect bad 5dbb57a99482e2e04302ec8ef8cb4130e4ddb882
# good: [9f21fdd8e697a1a0868f4ec4573235325294b7b3] Update version to 11.2.0-rc3
git
2016 Mar 19
0
[Bug 94627] Game Risen on wine black grass
https://bugs.freedesktop.org/show_bug.cgi?id=94627
Ilia Mirkin <imirkin at alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #5 from Ilia Mirkin <imirkin at
2015 May 27
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 27.05.2015 18:28, Marek Olšák wrote:
> Another thing to consider is linking shaders that occur before the
> rasterizer (e.g. any two shaders from VS->TCS->TES->GS). The maximum
> number of written distances is still 8, but what happens if VS writes
> 1x clip and 7x cull and GS reads 8x clip and no cull?
i think this should be rejected anyway (in the glsl?!), constraining
2015 May 25
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote:
> It's the same on Radeon. There are 2x ClipOrCullDistance output
> vectors and a mask saying it should clip or cull or do nothing.
>
> Marek
>
My thinking was gallium should have a single semantic and a mask in
the shader definition maybe.
though it doesn't solve the does nvidia do the right thing with
2013 Oct 25
0
[Mesa-dev] [PATCH 1/2] gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
Thanks, Marek. Could someone with commit access pick this up? Let me
know if you'd like me to reformat/resend/create a git tree/whatever.
-ilia
On Sun, Oct 13, 2013 at 9:16 AM, Marek Ol??k <maraeo at gmail.com> wrote:
> For the series:
>
> Reviewed-by: Marek Ol??k <marek.olsak at amd.com>
>
> Marek
>
> On Sun, Oct 13, 2013 at 3:43 AM, Ilia Mirkin
2018 Aug 01
1
[fdo] Postmortem: July 17th GitLab outage
Marek Olšák <maraeo at gmail.com> writes:
> We can also save space by using the main repo for private branches,
> e.g. my branches would be in refs/heads/mareko/*.
It sounds like gitlab is not going to have this fixed very soon:
https://gitlab.com/gitlab-org/gitlab-ce/issues/23029
I think this is an interesting idea. It would increase exposure of Mesa
developers to what each other
2016 Apr 22
0
[PATCH mesa v2 3/3] nouveau: codegen: LOAD: Take src swizzle into account
On Fri, Apr 22, 2016 at 9:23 AM, Hans de Goede <hdegoede at redhat.com> wrote:
> Hi,
>
> On 22-04-16 09:08, Marek Olšák wrote:
>>
>> On Thu, Apr 21, 2016 at 7:04 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>
>>> [+radeon folk]
>>>
>>> Marek, Nicolai, Bas - please have a look at the doc change and let us
>>> know
2015 May 25
4
[RFC PATCH 00/11] Implement ARB_cull_distance
On Mon, May 25, 2015 at 9:40 AM, Tobias Klausmann
<tobias.johannes.klausmann at mni.thm.de> wrote:
>
> On 25.05.2015 07:17, Dave Airlie wrote:
>>
>> On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote:
>>>
>>> It's the same on Radeon. There are 2x ClipOrCullDistance output
>>> vectors and a mask saying it should clip or cull
2013 Jul 13
0
[Bug 66809] Compiz segfault with latest mesa-git
https://bugs.freedesktop.org/show_bug.cgi?id=66809
Marek Ol??k <maraeo at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|mesa-dev at lists.freedesktop. |nouveau at lists.freedesktop.o
|org |rg
Component|Mesa core
2016 Apr 22
2
[PATCH mesa v2 3/3] nouveau: codegen: LOAD: Take src swizzle into account
Hi,
On 22-04-16 09:08, Marek Olšák wrote:
> On Thu, Apr 21, 2016 at 7:04 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> [+radeon folk]
>>
>> Marek, Nicolai, Bas - please have a look at the doc change and let us
>> know if you think this will cause a problem for radeon.
>>
>> Hans is solving the issue that he wants to swizzle the data loaded
2013 Oct 13
2
[Mesa-dev] [PATCH 1/2] gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
For the series:
Reviewed-by: Marek Ol??k <marek.olsak at amd.com>
Marek
On Sun, Oct 13, 2013 at 3:43 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> ping
>
> On Fri, Oct 4, 2013 at 4:32 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> This CAP will determine whether ARB_framebuffer_object can be enabled.
>> The nv30 driver does not allow mixing
2014 May 21
1
[Mesa-dev] RFC: Fixing nv30 fbo attachments
Can you not render to a texture buffer? That might not be supported by
nv30 actually.
On Tue, May 20, 2014 at 8:49 PM, Marek Ol??k <maraeo at gmail.com> wrote:
> ARB_buffer_storage doesn't have anything to do with framebuffers.
>
> Marek
>
> On Wed, May 21, 2014 at 2:27 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Tue, May 20, 2014 at 6:20 PM, Marek
2015 Aug 27
3
[Mesa-dev] gallium state tracker calls calloc for 0 sizes arrays ?
On Thu, Aug 27, 2015 at 1:59 PM, Alex Deucher <alexdeucher at gmail.com> wrote:
> On Thu, Aug 27, 2015 at 1:55 PM, Hans de Goede <hdegoede at redhat.com> wrote:
>> Hi,
>>
>> On 27-08-15 15:46, Marek Olšák wrote:
>>>
>>> On Thu, Aug 27, 2015 at 3:09 PM, Hans de Goede <hdegoede at redhat.com>
>>> wrote:
>>>>
2015 Aug 27
2
[Mesa-dev] gallium state tracker calls calloc for 0 sizes arrays ?
Hi,
On 27-08-15 15:46, Marek Olšák wrote:
> On Thu, Aug 27, 2015 at 3:09 PM, Hans de Goede <hdegoede at redhat.com> wrote:
>> Hi All,
>>
>> While debugging: https://bugzilla.redhat.com/show_bug.cgi?id=1008089
>>
>> I made a apitrace recording of the a single slide transition
>> animation, and since I suspected memory corruption replayed
>> it
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 21:36, Ilia Mirkin wrote:
> On Sun, May 24, 2015 at 3:30 PM, Tobias Klausmann
> <tobias.johannes.klausmann at mni.thm.de> wrote:
>>
>> On 24.05.2015 20:25, Ilia Mirkin wrote:
>>> I'm having a bit of trouble tracing through this. What happens if I
>>> have a shader that just does:
>>>
>>> gl_ClipDistance[0] = 1;
2014 May 21
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
ARB_buffer_storage doesn't have anything to do with framebuffers.
Marek
On Wed, May 21, 2014 at 2:27 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Tue, May 20, 2014 at 6:20 PM, Marek Ol??k <maraeo at gmail.com> wrote:
>> On Tue, May 20, 2014 at 11:04 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>> On Tue, May 20, 2014 at 4:51 PM, Marek Ol??k