similar to: [Bug 94374] New: transparent window with DRI_PRIME=1, depending on size of used textures

Displaying 20 results from an estimated 5000 matches similar to: "[Bug 94374] New: transparent window with DRI_PRIME=1, depending on size of used textures"

2015 May 25
6
[Bug 90632] New: DRI_PRIME=1 has no effect with GK106M
https://bugs.freedesktop.org/show_bug.cgi?id=90632 Bug ID: 90632 Summary: DRI_PRIME=1 has no effect with GK106M Product: xorg Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Driver/nouveau Assignee: nouveau
2016 Jan 30
8
[Bug 93934] New: DRI_PRIME=1: DeadIsland crashes when loading finish
https://bugs.freedesktop.org/show_bug.cgi?id=93934 Bug ID: 93934 Summary: DRI_PRIME=1: DeadIsland crashes when loading finish Product: Mesa Version: 11.0 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2016 Mar 21
1
[Bug 94650] New: Game Oblivion on wine corrupted textures
https://bugs.freedesktop.org/show_bug.cgi?id=94650 Bug ID: 94650 Summary: Game Oblivion on wine corrupted textures Product: Mesa Version: git Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2018 Aug 29
4
[Bug 107735] New: Xorg stops responding when running DRI_PRIME=1 glxgears
https://bugs.freedesktop.org/show_bug.cgi?id=107735 Bug ID: 107735 Summary: Xorg stops responding when running DRI_PRIME=1 glxgears Product: Mesa Version: 18.1 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component:
2016 Aug 27
5
[Bug 97508] New: Rogue Legacy 4th area with corrupted textures
https://bugs.freedesktop.org/show_bug.cgi?id=97508 Bug ID: 97508 Summary: Rogue Legacy 4th area with corrupted textures Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2017 Mar 26
1
[Bug 100406] New: [GP106M - Prime] Stall while waking card with DRI_PRIME=1 app
https://bugs.freedesktop.org/show_bug.cgi?id=100406 Bug ID: 100406 Summary: [GP106M - Prime] Stall while waking card with DRI_PRIME=1 app Product: xorg Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component:
2018 Feb 12
2
[PATCH 0/5] Fix deadlock on runtime suspend in DRM drivers
On 12 February 2018 at 03:39, Lukas Wunner <lukas at wunner.de> wrote: > On Mon, Feb 12, 2018 at 12:35:51AM +0000, Mike Lothian wrote: >> I've not been able to reproduce the original problem you're trying to >> solve on amdgpu thats with or without your patch set and the above >> "trigger" too >> >> Is anything else required to trigger it, I
2020 Sep 01
2
VAAPI on GeForce GT 620M
On Tue, 1 Sep 2020 at 18:59, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > On Tue, Sep 1, 2020 at 9:10 AM Analabha Roy <hariseldon99 at gmail.com> > wrote: > > Any suggestions on how to trace the config issues? Do I have to debug > the va_openDriver() function? > > My guess, without reading any code, is that DRI_PRIME isn't doing what > you want it to, and
2018 Feb 12
2
[PATCH 0/5] Fix deadlock on runtime suspend in DRM drivers
Hi I've not been able to reproduce the original problem you're trying to solve on amdgpu thats with or without your patch set and the above "trigger" too Is anything else required to trigger it, I started multiple DRI_PRIME glxgears, in parallel, serial waiting the 12 seconds and serial within the 12 seconds and I couldn't reproduce it Regards Mike
2009 Jan 25
0
Gallium NV40 Textures
On Sun, Jan 25, 2009 at 10:58 AM, Jimmy Rentz <jedynamic at bellsouth.net> wrote: > Hello, > I was playing around with the OpenGlSuperBible samples and > noticed some odd issues around textures. Yes, I know it won't > be perfect right now (and not supported)...I am just curious > if you see the same issues. > Well, I am seeing some
2011 Aug 12
1
Intercept Dungeon Keeper 2 Textures
Hi everyone, I don't if this post belong to wine-devel or the forum so I'm putting it here now and in case I'm wrong I'll post to wine-devel. I try to retrieve Dungeon Keeper 2 resources (meshes, textures, sound etc.) in order to create an hypotetical clone of this game :D. Since I'm not a pro in hacking compression algorithm I didn't try to understand the DKII
2018 Oct 02
2
[PATCH v3] PCI: Reprogram bridge prefetch registers on resume
Hi Thomas, On Mon, Oct 01, 2018 at 04:25:06PM +0200, Thomas Martitz wrote: > Am 01.10.18 um 06:57 schrieb Daniel Drake: > > On Sun, Sep 30, 2018 at 5:07 AM Thomas Martitz <kugel at rockbox.org> wrote: > > > The latest iteration does not work on my HP system. The GPU fails to > > > power up just like the unpatched kernel. > > > > That's weird, I
2010 Oct 20
5
Missing textures
Hello! When I try to play either Half Life 2, TES IV: Oblivion or any other game with decent graphics, all the textures for AI characters is always missing. I have tried playing Oblivion on Wine, PlayOnLinux and Crossover, but all of them give me the exact same result. Here is a small sample of the missing textures:[Image: http://i54.tinypic.com/69ev5d.png ] Also I think I'll mention that the
2010 Apr 11
0
STALKER Clear Sky bugs: red grass, stretched textures, etc.
Wine 1.1.40, Nvidia 7900GS I'm running the game with a static lighting, had to do winetricks d3dx9, since it didn't start without native libraries (xrEngine.exe crashed with an irresponsible bug report window and "wine: Call from 0x7edd1137 to unimplemented function d3dx9_36.dll.D3DXDeclaratorFromFVF, aborting" message in the wine log). Not sure if it is a correct solution. The
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136 Bug ID: 92136 Summary: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority:
2018 Jan 25
3
[Bug 104784] New: Unable to do reclocking manually
https://bugs.freedesktop.org/show_bug.cgi?id=104784 Bug ID: 104784 Summary: Unable to do reclocking manually Product: xorg Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Driver/nouveau Assignee: nouveau at
2010 Jun 01
0
Black Textures L4D2
Why is this happening? black textures and look the flash light. I can run this game perfectly on windows, no problem with the textures or lights i'm using mat_hdr_level 0 just to improve the perfomance in linux, it doesnt affect the textures, on or off is the same.... i also tried to change the video settings on game from low to high and same result. but anyway my system specs Pentium 4
2019 Feb 01
1
Render Targets and Pitch Linear Textures in Maxwell/Pascal Question
So I have been going on over the documentation trying to figure out the exact layout of Pitch Linear Textures and find some missing values. First Question: What's the correct layout of pitch linear textures in memory? Is padding of the pitch added at start or at the end? Do they have some kind of header? Currently I see them as a normal texture matrix with just pitch at the end of each row
2007 Mar 28
1
Re: compiz: Changes to 'master' (Added possibility to load textures with fixed RGBA byte ordering from header files)
On Wed, 2007-03-28 at 06:29 -0700, Danny Baumann wrote: > include/compiz.h | 5 +++-- > src/cursor.c | 3 ++- > src/texture.c | 17 +++++++++++------ > 3 files changed, 16 insertions(+), 9 deletions(-) > > New commits: > commit 8e3b26fe3000602cfad0eaae2242abb1274c2ce3 > Author: Danny Baumann <dannybaumann@web.de> > Date: Wed Mar 28 15:29:42 2007
2019 Jan 16
4
[Bug 109371] New: Textures seem to be byteswapped on big endian architectures
https://bugs.freedesktop.org/show_bug.cgi?id=109371 Bug ID: 109371 Summary: Textures seem to be byteswapped on big endian architectures Product: Mesa Version: 18.3 Hardware: PowerPC OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: