Displaying 20 results from an estimated 5000 matches similar to: "[Bug 94374] New: transparent window with DRI_PRIME=1, depending on size of used textures"
2015 May 25
6
[Bug 90632] New: DRI_PRIME=1 has no effect with GK106M
https://bugs.freedesktop.org/show_bug.cgi?id=90632
Bug ID: 90632
Summary: DRI_PRIME=1 has no effect with GK106M
Product: xorg
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Driver/nouveau
Assignee: nouveau
2016 Jan 30
8
[Bug 93934] New: DRI_PRIME=1: DeadIsland crashes when loading finish
https://bugs.freedesktop.org/show_bug.cgi?id=93934
Bug ID: 93934
Summary: DRI_PRIME=1: DeadIsland crashes when loading finish
Product: Mesa
Version: 11.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at
2016 Mar 21
1
[Bug 94650] New: Game Oblivion on wine corrupted textures
https://bugs.freedesktop.org/show_bug.cgi?id=94650
Bug ID: 94650
Summary: Game Oblivion on wine corrupted textures
Product: Mesa
Version: git
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at
2018 Aug 29
4
[Bug 107735] New: Xorg stops responding when running DRI_PRIME=1 glxgears
https://bugs.freedesktop.org/show_bug.cgi?id=107735
Bug ID: 107735
Summary: Xorg stops responding when running DRI_PRIME=1
glxgears
Product: Mesa
Version: 18.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component:
2016 Aug 27
5
[Bug 97508] New: Rogue Legacy 4th area with corrupted textures
https://bugs.freedesktop.org/show_bug.cgi?id=97508
Bug ID: 97508
Summary: Rogue Legacy 4th area with corrupted textures
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at
2017 Mar 26
1
[Bug 100406] New: [GP106M - Prime] Stall while waking card with DRI_PRIME=1 app
https://bugs.freedesktop.org/show_bug.cgi?id=100406
Bug ID: 100406
Summary: [GP106M - Prime] Stall while waking card with
DRI_PRIME=1 app
Product: xorg
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component:
2018 Feb 12
2
[PATCH 0/5] Fix deadlock on runtime suspend in DRM drivers
On 12 February 2018 at 03:39, Lukas Wunner <lukas at wunner.de> wrote:
> On Mon, Feb 12, 2018 at 12:35:51AM +0000, Mike Lothian wrote:
>> I've not been able to reproduce the original problem you're trying to
>> solve on amdgpu thats with or without your patch set and the above
>> "trigger" too
>>
>> Is anything else required to trigger it, I
2020 Sep 01
2
VAAPI on GeForce GT 620M
On Tue, 1 Sep 2020 at 18:59, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Tue, Sep 1, 2020 at 9:10 AM Analabha Roy <hariseldon99 at gmail.com>
> wrote:
> > Any suggestions on how to trace the config issues? Do I have to debug
> the va_openDriver() function?
>
> My guess, without reading any code, is that DRI_PRIME isn't doing what
> you want it to, and
2018 Feb 12
2
[PATCH 0/5] Fix deadlock on runtime suspend in DRM drivers
Hi
I've not been able to reproduce the original problem you're trying to
solve on amdgpu thats with or without your patch set and the above
"trigger" too
Is anything else required to trigger it, I started multiple DRI_PRIME
glxgears, in parallel, serial waiting the 12 seconds and serial within
the 12 seconds and I couldn't reproduce it
Regards
Mike
2009 Jan 25
0
Gallium NV40 Textures
On Sun, Jan 25, 2009 at 10:58 AM, Jimmy Rentz <jedynamic at bellsouth.net> wrote:
> Hello,
> I was playing around with the OpenGlSuperBible samples and
> noticed some odd issues around textures. Yes, I know it won't
> be perfect right now (and not supported)...I am just curious
> if you see the same issues.
> Well, I am seeing some
2011 Aug 12
1
Intercept Dungeon Keeper 2 Textures
Hi everyone,
I don't if this post belong to wine-devel or the forum so I'm putting it here now and in case I'm wrong I'll post to wine-devel.
I try to retrieve Dungeon Keeper 2 resources (meshes, textures, sound etc.) in order to create an hypotetical clone of this game :D.
Since I'm not a pro in hacking compression algorithm I didn't try to understand the DKII
2018 Oct 02
2
[PATCH v3] PCI: Reprogram bridge prefetch registers on resume
Hi Thomas,
On Mon, Oct 01, 2018 at 04:25:06PM +0200, Thomas Martitz wrote:
> Am 01.10.18 um 06:57 schrieb Daniel Drake:
> > On Sun, Sep 30, 2018 at 5:07 AM Thomas Martitz <kugel at rockbox.org> wrote:
> > > The latest iteration does not work on my HP system. The GPU fails to
> > > power up just like the unpatched kernel.
> >
> > That's weird, I
2010 Oct 20
5
Missing textures
Hello!
When I try to play either Half Life 2, TES IV: Oblivion or any other game with decent graphics, all the textures for AI characters is always missing. I have tried playing Oblivion on Wine, PlayOnLinux and Crossover, but all of them give me the exact same result. Here is a small sample of the missing textures:[Image: http://i54.tinypic.com/69ev5d.png ]
Also I think I'll mention that the
2010 Apr 11
0
STALKER Clear Sky bugs: red grass, stretched textures, etc.
Wine 1.1.40, Nvidia 7900GS
I'm running the game with a static lighting, had to do winetricks d3dx9, since it didn't start without native libraries (xrEngine.exe crashed with an irresponsible bug report window and "wine: Call from 0x7edd1137 to unimplemented function d3dx9_36.dll.D3DXDeclaratorFromFVF, aborting" message in the wine log). Not sure if it is a correct solution.
The
2015 Sep 27
2
[Bug 92136] New: WebGL Conformance conformance/textures/texture-size-limit.html -> system freeze
https://bugs.freedesktop.org/show_bug.cgi?id=92136
Bug ID: 92136
Summary: WebGL Conformance
conformance/textures/texture-size-limit.html -> system
freeze
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority:
2018 Jan 25
3
[Bug 104784] New: Unable to do reclocking manually
https://bugs.freedesktop.org/show_bug.cgi?id=104784
Bug ID: 104784
Summary: Unable to do reclocking manually
Product: xorg
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Driver/nouveau
Assignee: nouveau at
2010 Jun 01
0
Black Textures L4D2
Why is this happening? black textures and look the flash light.
I can run this game perfectly on windows, no problem with the textures or lights i'm using mat_hdr_level 0 just to improve the perfomance in linux, it doesnt affect the textures, on or off is the same.... i also tried to change the video settings on game from low to high and same result.
but anyway my system specs
Pentium 4
2019 Feb 01
1
Render Targets and Pitch Linear Textures in Maxwell/Pascal Question
So I have been going on over the documentation trying to figure out the
exact layout of Pitch Linear Textures and find some missing values.
First Question: What's the correct layout of pitch linear textures in
memory? Is padding of the pitch added at start or at the end? Do they have
some kind of header? Currently I see them as a normal texture matrix with
just pitch at the end of each row
2007 Mar 28
1
Re: compiz: Changes to 'master' (Added possibility to load textures with fixed RGBA byte ordering from header files)
On Wed, 2007-03-28 at 06:29 -0700, Danny Baumann wrote:
> include/compiz.h | 5 +++--
> src/cursor.c | 3 ++-
> src/texture.c | 17 +++++++++++------
> 3 files changed, 16 insertions(+), 9 deletions(-)
>
> New commits:
> commit 8e3b26fe3000602cfad0eaae2242abb1274c2ce3
> Author: Danny Baumann <dannybaumann@web.de>
> Date: Wed Mar 28 15:29:42 2007
2019 Jan 16
4
[Bug 109371] New: Textures seem to be byteswapped on big endian architectures
https://bugs.freedesktop.org/show_bug.cgi?id=109371
Bug ID: 109371
Summary: Textures seem to be byteswapped on big endian
architectures
Product: Mesa
Version: 18.3
Hardware: PowerPC
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: