similar to: [Bug 91247] New: Tomb Raider: Underworld renders lots of artefacts on models and objects

Displaying 20 results from an estimated 2000 matches similar to: "[Bug 91247] New: Tomb Raider: Underworld renders lots of artefacts on models and objects"

2010 Jul 30
5
Wine-Winetricks-Directx Tomb Raider Underworld
Greetings to all, I've installed Tomb Raider Underworld, but when I tried to play I got the following message: Code: "Tomb Raider: Underworld Error" "This game requires a DirectX9.0c capable graphics card. your card or driver does not support DirectX9.0c 3D Acceleration." I've winetricks installed and I installed: "d3dx9", "physx" and I still
2009 Jun 09
1
Tomb Raider - Underworld (anyone got it working?)
Well the subject says it all really, it was a great shame since the last two tomb raider games worked perfectly, after installing 'Underworld', some months back, I found it did not work. After spending the last few months waiting, it seems to have improved with the latest version of WINE. In the latest WINE, if the camera is very close to Lara, the picture magically appears (with some
2010 Dec 02
1
sound in Tomb Raider Underworld
Hi TRU works fine...but the sound seems murmur/chopped. Anyone has a workaround for this on Ubuntu 10.04? Thanks
2016 Jun 17
6
[Bug 96565] New: Clive Barker's Jericho displays strange, vivid colors when motion blur enabled
https://bugs.freedesktop.org/show_bug.cgi?id=96565 Bug ID: 96565 Summary: Clive Barker's Jericho displays strange,vivid colors when motion blur enabled Product: Mesa Version: 11.2 Hardware: Other OS: All Status: NEW Keywords: bisected, regression Severity: normal
2016 Apr 28
4
[Bug 95190] New: Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground
https://bugs.freedesktop.org/show_bug.cgi?id=95190 Bug ID: 95190 Summary: Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium
2015 Jul 11
3
[Bug 91306] New: Axis Game Factory v3.0 (native) renders black ground
https://bugs.freedesktop.org/show_bug.cgi?id=91306 Bug ID: 91306 Summary: Axis Game Factory v3.0 (native) renders black ground Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2015 Dec 08
4
[Bug 93300] New: Two Worlds 2 renders water incorrectly
https://bugs.freedesktop.org/show_bug.cgi?id=93300 Bug ID: 93300 Summary: Two Worlds 2 renders water incorrectly Product: Mesa Version: git Hardware: Other OS: All Status: NEW Keywords: regression Severity: normal Priority: medium Component: Drivers/DRI/nouveau
2015 Jul 01
8
[Bug 91171] New: Space Rangers 2 (in Wine) shows only black screen
https://bugs.freedesktop.org/show_bug.cgi?id=91171 Bug ID: 91171 Summary: Space Rangers 2 (in Wine) shows only black screen Product: Mesa Version: git Hardware: Other URL: http://www.fileplanet.com/162972/160000/fileinfo/Space -Rangers-2:-Rise-of-the-Dominators-Demo OS: All
2008 Jul 27
9
Tomb Raider 2 -> CreateDevice Error
Hi I hope you'll understand me even if I'm italian. I've just installed wine and tried to play with Tomb Raider II. I did the set up and when I finish, something notify me that: [Image: http://img511.imageshack.us/img511/5181/schermata1oo5.png ] what can i do? ps: details: I use Ubuntu Hardy. The game is for Windows 98 (i did che config changement) the cd is original
2016 Apr 28
1
[Bug 95189] New: Tomb Raider with TressFX enabled hangs GPU
https://bugs.freedesktop.org/show_bug.cgi?id=95189 Bug ID: 95189 Summary: Tomb Raider with TressFX enabled hangs GPU Product: Mesa Version: git Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau
2010 Sep 30
2
Tomb Raider Anniversary Issue w/ Water In-Game
So Tomb Raider Anniversary is my first official attempt at a port of my own. I chose TRA because not only do i love the TR series, but i also wanted to port a game i knew for sure was capable of being ported - meaning i checked in the App DB to make sure it ran at Gold/ Platinum levels of performance. I downloaded the Windows demo installer (i didn't want to buy the game until i could at
2015 Jul 01
8
[Bug 91170] New: World of Zoo (in Wine) has rendering issues
https://bugs.freedesktop.org/show_bug.cgi?id=91170 Bug ID: 91170 Summary: World of Zoo (in Wine) has rendering issues Product: Mesa Version: git Hardware: Other URL: http://store.steampowered.com/app/43100/ OS: All Status: NEW Severity: normal Priority: medium Component:
2007 Mar 19
9
Tomb Raider 3 cd-rom
Hi that game runs perfectly in the highest resolutions :-) > Call of Duty United Offensive Single Player Demo How can i tell wine ( winecfg ) on suse 10.1 where the game cd is? /media/TR3 but wine asks for that even if i start tomb3.exe from the cd. Thanks Michael -- Linuxgames: http://shop.sgier.com
2005 Nov 26
1
Tomb Raider 4 and wine 0.9.1(DirectX 6.1)
Hi! I've just installed wine-0.9.1 on my Fedora Core 3 system (Radeon 9600XT - fglrx-8.19.10). While TR3(demo) setup & gameplay runs okay, TR4 breaks and gives me this error output after the setup screen is thru: ALSA lib seq_hw.c:446:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or dir ectory err:int:INSTR_EmulateInstruction mov cr4,eax at 0x0048da53
2008 Dec 28
1
Pixel/Vertex shader status
Hi, I'm just hoping someone can tell me what's going on with shaders in wine. I have a couple of games that will run, but the 3D graphics are corrupted. The games are Clive Barker's Jericho, and Tomb Raider Underworld. They both start and the menu screens work, but the 3D graphics are completely wacked out. Are these maybe examples of shader 3.0, DX9, or something? Is there much
2011 Jan 12
1
Re: Any Game is not working in wine. Why?
I "own" a Steam version of Tomb Raider Anniversary here and it works fine. For Underworld I need a little patch which I found somewhere in the wine bug-tracker (the mouse cursor is still a bit slow in the menu but the game itself is good playable). Here are my patches: http://ww.mxchange.org/downloads/wine/patches/ I need them on my 64-bit system to make it compile against ia32 libs
2002 Sep 17
2
Serious, inacceptable artefacts with Ogg Vorbis
Hello developers, I recently participated in a public listening test that was held by German magazine c't. They had two categories, 64 kbps and 128 kbps. I only participated in the 64 kbps test where there were 7 .wav files, with 1 of them the original one and the other 6 being encoded with different encoders. Without knowing which file was encoded with which encoder you had to give each
2004 Aug 06
0
artefacts in Speex decoded signal
Dear all, I encoded and decoded some files using speex codec and I find out with than when using the original raw file and coding it in NB with different bit rate, complexity or with/without enhancement some kind of slight artefact (a strange low level sound appears) is created at t=1.12 s. This is just before an attack which is present in the signal. I did not try to solve the problems but if
2006 Dec 13
1
Drawing artefacts after suspend to ram
Hi, I'm bitten by a bug that is also in the Debian BTS, so I'm not sure you are aware of it. I couldn't find it in the fdo BTS. Anyway the problem is simple. After a successful suspend and resume all window decorations (the places where the shadow was supposed to be, but also the titlebars) are much to colorful (meaning it has some random colors in it). Moving the windows brings the
2018 Feb 20
0
[Bug 105173] With kernel >=4.15 nouveau - artefacts and freezes
https://bugs.freedesktop.org/show_bug.cgi?id=105173 Nick Lee <nvlbox at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- QA Contact| |xorg-team at lists.x.org Component|General |Driver/nouveau Version|XOrg git