similar to: RFC: Fixing nv30 fbo attachments

Displaying 20 results from an estimated 2000 matches similar to: "RFC: Fixing nv30 fbo attachments"

2014 May 20
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
On Tue, May 20, 2014 at 4:51 PM, Marek Ol??k <maraeo at gmail.com> wrote: > On Tue, May 20, 2014 at 9:58 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >> Hello, >> >> I attempted doing this a while back, before I really understood what >> was going on. I got some advice that went totally over my head, and I >> dropped the issue. I think I'm much
2014 May 21
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
On Tue, May 20, 2014 at 6:20 PM, Marek Ol??k <maraeo at gmail.com> wrote: > On Tue, May 20, 2014 at 11:04 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >> On Tue, May 20, 2014 at 4:51 PM, Marek Ol??k <maraeo at gmail.com> wrote: >>> On Tue, May 20, 2014 at 9:58 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >>>> Hello, >>>>
2014 May 21
1
[Mesa-dev] RFC: Fixing nv30 fbo attachments
Can you not render to a texture buffer? That might not be supported by nv30 actually. On Tue, May 20, 2014 at 8:49 PM, Marek Ol??k <maraeo at gmail.com> wrote: > ARB_buffer_storage doesn't have anything to do with framebuffers. > > Marek > > On Wed, May 21, 2014 at 2:27 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >> On Tue, May 20, 2014 at 6:20 PM, Marek
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
On Tue, May 20, 2014 at 9:58 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > Hello, > > I attempted doing this a while back, before I really understood what > was going on. I got some advice that went totally over my head, and I > dropped the issue. I think I'm much better-prepared to tackle the > issue this time around. > > To recap, nv30 (and nv40) hw
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
On Tue, May 20, 2014 at 11:04 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > On Tue, May 20, 2014 at 4:51 PM, Marek Ol??k <maraeo at gmail.com> wrote: >> On Tue, May 20, 2014 at 9:58 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >>> Hello, >>> >>> I attempted doing this a while back, before I really understood what >>> was going
2014 May 21
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
ARB_buffer_storage doesn't have anything to do with framebuffers. Marek On Wed, May 21, 2014 at 2:27 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > On Tue, May 20, 2014 at 6:20 PM, Marek Ol??k <maraeo at gmail.com> wrote: >> On Tue, May 20, 2014 at 11:04 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >>> On Tue, May 20, 2014 at 4:51 PM, Marek Ol??k
2015 Sep 03
2
[PATCH mesa 3/4] nv30: Do not export msaa capabable visuals on nv3x
On Thu, Sep 3, 2015 at 7:25 AM, Hans de Goede <hdegoede at redhat.com> wrote: > On nv3x we will likely end up using the cpu to do color resolving for msaa > blits. Disable msaa on these cards so that we do not end up using the cpu. Actually the CPU fallback won't do scaled, so it's stuck with SIFM or assert(false). Which isn't great, but... it's what the HW does. I
2014 Jun 18
1
[PATCH 1/2] nv30: tidy screen caps, add missing ones
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nv30/nv30_screen.c | 33 +++++++++++++------------- 1 file changed, 17 insertions(+), 16 deletions(-) diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c index 4baabaf..5c3d783 100644 --- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c +++
2010 May 21
2
[Mesa-dev] RFC: gallium-msaa branch merge
On Tue, May 18, 2010 at 7:04 PM, Roland Scheidegger <sroland at vmware.com> wrote: > Hi, > > I plan to merge the gallium-msaa branch to master soon. > It's actually a bit of a misnomer since the conceptually more important > changes in there are about blits... > > Here's a short summary what this is about: > blits now operate on resources, not surfaces
2014 Aug 10
2
Coordinate systems on on nv10-era cards
Hello, I'm trying to debug why fbo-copyteximage-simple is failing, and I'm... failing. It's an extremely simple test. I'm pretty sure that the copyteximage part of it has nothing to do with the failure, at least it behaves identically when I just return tex instead of copiex_tex. Without any modifications, the test just renders one big red square. I think there's something
2015 Sep 02
2
nv3x libreoffice impress opengl animations not working
On Wed, Sep 2, 2015 at 5:48 AM, Hans de Goede <hdegoede at redhat.com> wrote: > Hi Ilia > > On 31-08-15 18:30, Ilia Mirkin wrote: >> >> On Mon, Aug 31, 2015 at 8:58 AM, Hans de Goede <hdegoede at redhat.com> >> wrote: > > > <snip> > > >>> Interestingly enough nv30_screen_get_param returns 0 for >>>
2015 Aug 31
2
nv3x libreoffice impress opengl animations not working
On Mon, Aug 31, 2015 at 8:58 AM, Hans de Goede <hdegoede at redhat.com> wrote: > Hi, > > > On 28-08-15 11:02, Ilia Mirkin wrote: >> >> On Fri, Aug 28, 2015 at 4:54 AM, Hans de Goede <hdegoede at redhat.com> >> wrote: >>> >>> Hi, >>> >>> On 27-08-15 20:19, Ilia Mirkin wrote: >>>> >>>>
2015 Sep 03
10
[PATCH mesa 0/4] nv30: Various fixes
Hi All, Here is a bunch of fixes for nv30 cards, the first patch is a resend of a patch I send a while back. AFAICT that one is ready for merging, but it is not entirely clear to me what the process is for getting (nouveau) mesa patches merged. Should I request commit rights, and push my own patches once they have been reviewed ? Regards, Hans
2015 Oct 06
19
[Bug 92306] New: GL Excess demo renders incorrectly on nv43
https://bugs.freedesktop.org/show_bug.cgi?id=92306 Bug ID: 92306 Summary: GL Excess demo renders incorrectly on nv43 Product: Mesa Version: git Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau
2015 Jun 05
60
[Bug 90871] New: NV30: Xfwm4 use_compositing - garbled display
https://bugs.freedesktop.org/show_bug.cgi?id=90871 Bug ID: 90871 Summary: NV30: Xfwm4 use_compositing - garbled display Product: xorg Version: unspecified Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: critical Priority: medium Component: Driver/nouveau Assignee:
2009 Jul 28
1
Question about Anti Aliasing in FBO mode
Hello everyone I would like to know how AA works in wine, i.e. if I turn on AA in any game it wont work, the only option is to force it with nvidia-settings > override application settings. This does only work in backbuffer mode, trying to force AA in the FBO mode will crash the game or I just get a black screen. How can I use AA in FBO mode ? Is this option not introduced in wine yet ?
2012 May 12
7
[Patches] mesa/nv30: Diverse set of patches that improve NV3x render quality V2
A reworked version of 3 out of 4 patches mentioned earlier. [1/4]: Fixes nearly all piglit vertprog testcases, due to now being able to pass the results on to the fragment shader. V2: rename samplers to texcoords. [2/4]: Fixes shader compiler assertion errors, as some source registers do not exist for certain operations. Fixes several piglit tests when mesa is compiled with --enable-debug [3/4]:
2014 May 10
1
[PATCH] nv50, nvc0: fix blit 3d path for 1d array textures
Need to adjust coordinates since the shader receives the array index as depth in z, but the TEX instruction expects it to be the second coordinate for a 1D array texture. This fixes fbo-generatemipmap-array. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/nv50/nv50_surface.c | 6 ++++++ 1
2014 Jun 18
1
[PATCH 1/2] nv30: plug some memory leaks on screen destroy and shader compile
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/nv30/nv30_screen.c | 6 ++++++ src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c | 1 + 2 files changed, 7 insertions(+) diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c index
2011 Jul 22
9
Blip&Blop - old issue gone, new issue up
Trying to run THIS (http://appdb.winehq.org/objectManager.php?sClass=version&iId=5130) game using a current wine build (latest dev) results in the game STARTING, changing the resolution, showing the intro... But as soon as you press ESC it freezes (music keeps playing). If you don't press ESC, intro runs, high scores are displayed on title screen, and then nada... Any ideas on getting