similar to: [PATCH] Always use mipmaps in cube plugin

Displaying 20 results from an estimated 200 matches similar to: "[PATCH] Always use mipmaps in cube plugin"

2018 Oct 25
1
Questions on Blocklinear Mipmaps and auto-sizing
I'm currently implementing mipmaps but I have a set of troubles guessing the block height and block depth of them. According to https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#textures-mipmapping-and-arrays the texture unit auto resizes mipmaps' blocks but how do I know how many blocks each one uses? I'm currently using this algorithm: u32 height =
2007 Jun 29
1
FGLRX using Aiglx??
Hi! AFAIK FGLRX doesnt support glx_ext_texture_from_pixmap, and enabling composite+dri is resulting in screen corruption even with 8.38.6. Then how are you guys running it without XGL? Regards, Karthik On 6/29/07, compiz-request at lists.freedesktop.org < compiz-request at lists.freedesktop.org> wrote: > > Send compiz mailing list submissions to > compiz at
2009 Dec 26
2
[MESA PATCH] Fix nv40_miptree_layout pitch
This patch fixes two issues in nv40_miptree_layout. First, pt->width0 is used, which is the size of the whole texture, while width, which is the size of the mipmap level, should be used. Second, the current code does not 64-byte align the pitch of swizzled textures. However, on my NV40 this causes a pgraph error regarding the pitch register (and sometimes a system lockup too), which is fixed
2006 Apr 22
3
Software vs hardware in water plugin
Hi, Is there difference in speed and size of water splashes in water plugin between software and hardware implementation? If it is, is it supposed to be so? wolf -- Bartek . - Napisa?e? ju?, ?e sto?y rozwalasz? Taudul : .:.................................................................... w o l f @ p l d - l i n u x . o r g .:. http://wolf.valkyrie.one.pl/
2011 Oct 23
2
can't run DirectX applications properly - window garbled
Hello, I have searched, read and tried everything I can think of, but without success. So I really need some help here. The application I am currently trying to use is PixPlant, but I have the same problems with other apps using directx or opengl (I am totally confused now) to display some content. PixPlant is a program for generating textures. It has an area in its main window where it displays
2006 Jan 13
1
help with gepRglm::likfit.glsm
> -----Original Message----- > From: r-help-bounces at stat.math.ethz.ch [SMTP:r-help-bounces at stat.math.ethz.ch] On Behalf Of ernesto > Sent: Friday, January 13, 2006 9:25 AM > To: Mailing List R > Subject: [R] help with gepRglm::likfit.glsm > > Hi, > > I'm exploring likfit.glsm and I need some help. I have to say that I'm > not an MCMC expert ... >
2019 Jun 13
1
Question on interoperability with Nouveau
Hi guys again. A homebrew developer (homebrew is custom software made for the switch using openGL under nouveau) reported to me that 'glGenerateMipmap' wasn't working on yuzu (Nintendo Switch emulator). I looked into it and I noticed all the triangle data used by nouveau to render the mipmaps was all zeroed out, meaning that probably we don't implement the mechanism you guys use to
2002 Jul 23
1
Bug in isolinux?
Hi. There's a rescue cd at ftp://ftp.pld.org.pl/people/areq/RescueCD/ that uses isolinux that don't work in my configuration. All I get is: --8<-- ISOLINUX 1.75 2002-06-14 isolinux: loading spec packet failed, trying to wing it... isolinux: extremly broken bios detected, last ditch attempt with drive=9F isolinux: disk error 80, ax=432E, drive 9F --8<-- My configuration is: VP_IDE:
2014 May 18
0
[PATCH] nv50,nvc0: fix 3d blits with mipmap levels
Make sure to normalize the z coordinates as well as the x/y ones when there are mipmaps present. Fixes 3d mipmap generation, which now uses the blit path. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2" <mesa-stable at lists.freedesktop.org> --- Did a full piglit run on nva8 and nve7 without regressions. The cubemap array mipmap generation test still fails,
2009 Apr 17
1
NV40 Cubic Texture HW Mip Map Generation
Hello, I have been looking at cubic texture mapping for a bit, and I have found that hw mipmap generation doesn't work at all or the textures are all messed up (normal 2d work fine). This is with linear textures. Also of note is that software mipmap generation works fine. I have done sanity checks for the miptree pitches, offsets, etc and everything seems to match up fine for both the
2008 Apr 20
2
Xbox
> The Xbox is based on commodity PC hardware and runs a stripped-down version of the Windows 2000 kernel using APIs based largely on DirectX 8.1. however, it also incorporates changes optimized for gaming and multimedia uses... Is there any chance that wine can be made to run xbox games? There is alot of hardware optimisation so perhaps this is impossible, unless your running wine on an xbox,
2009 Jan 18
2
GeForce 8800 GT Issue in Wine
How can I make Wine use the NVIDIA GeForce 8800 GT proprietary drivers I have installed on my Ubuntu Linux (Intrepid)?
2009 Sep 08
1
gstat---2 basic plot questions
Hi all-- I'm new to R, statistics and programming, so sorry if this is a really basic question! I have plotted a directional variogram, and I want to a. overlay the omni-directional line over each directional panel b. display the directional variograms in a single panel with a legend that associated each line to each degree measurement. The line I'm using is
2006 Dec 04
1
(no subject)
Hi, I've been trying to get the new i915tex DRI module to work with the new DRM memory manager and finally succeeded. Unfortunately it seems to break compiz which errors out complaining that there are no GLXFBConfigs for the default depth. I was able to trace the problem to the following block of code in src/screen.c, starting on line 1897: if (s->fbo) { (*s->getFBConfigAttrib)
2010 Apr 12
16
[Bug 27603] New: Celestia 1.6.0 crashes with nv04_surface_copy_swizzle assertion
https://bugs.freedesktop.org/show_bug.cgi?id=27603 Summary: [nouveau] Celestia 1.6.0 crashes with nv04_surface_copy_swizzle assertion Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component:
2007 Jun 05
2
Direct and Indirect: Difference in rendering quality
Hi Why is the quality of scaled textures/objects using --indirect-rendering much worse than direct rendering? Also, vsync does not work with indirect-rendering. I am using an Nvidia Geforce go 7300, with 97.55 drivers. Thanks, Matt
2010 Jan 08
0
Findings on pre-NV50 miptree layout
I wrote a tool for automatically finding out the texture layout for Gallium drivers. You can find it attached to http://sourceforge.net/mailarchive/forum.php?thread_name=ff13bc9a1001081140y18450c3ejdfac25c9260fd367%40mail.gmail.com&forum_name=mesa3d-dev . Here are the findings from running it. The result is that our miptree layout code is partially broken, and overly complex. In particular:
2003 Jan 17
3
kriging in R
Hi, all, Have anyone used kringing included in R? How is it? Does it handle anisotropy data well? How does it compare with Kriging in Arc/Info? or other geostatistics software customized to do kriging or other geostatistics functions? I tried Easykriging, a geostatistics tool developed for Matlab. It has very nice GUI, but it does not provide library which i can call in my programs. so it is
2010 Aug 19
0
2d kriging with anisotropy on an irregular network (RandomFields Package)
Dear List I am using the RandomFields package, and I have a problem when 2d-kriging, with an anisotropy, some values from an irregular network. It works well when : - 2d-kriging, without any anisotropy, some data from an irregular network - 2d-kriging, with and without anisotropy, some data from a regular network - 3d-kriging, with and without anisotropy, some data from a regular network Here is
2009 Jan 25
0
Gallium NV40 Textures
On Sun, Jan 25, 2009 at 10:58 AM, Jimmy Rentz <jedynamic at bellsouth.net> wrote: > Hello, > I was playing around with the OpenGlSuperBible samples and > noticed some odd issues around textures. Yes, I know it won't > be perfect right now (and not supported)...I am just curious > if you see the same issues. > Well, I am seeing some