similar to: vorbis on playstation 2

Displaying 20 results from an estimated 3000 matches similar to: "vorbis on playstation 2"

2003 May 21
3
use of 'long' in vorbis structures
The codebase sets up ogg_int32_t, etc, but then uses long directly in several structures. Unfortunately for me longs are 64 bits on my platform, not 32, and I end up getting hammered by unnecessary software math routine calls. Should I be able to just search/replace 'long' with 'ogg_int32_t' in the code or would that cause more problems than it fixes? -Dave --- >8 ---- List
2003 May 20
2
mdct_backward with fused muladd?
Can anybody point me at any resources that would explain how to optimize mdct_backward for a cpu with a fused multiply-accumute unit? >From what I understand from responses to my older postings, Tremor's mdct_backward could be rewritten to take advantage of a muladd. My target machine can do either two-wide 32x32 + Accum(64) -> Accum(64) integer muladd or eight-wide 16x16 + Accum(32)
2018 Sep 01
3
Clang for the PlayStation 2
Hello, I'm part of the (sadly fairly small) community of PS2 hackers. The current cross-toolchain for the PS2 is based on GCC 3.2.3, an outdated and buggy compiler, which I have personally gotten tired of working with, so I would like to port Clang as a newer cross-compiler for the PS2. However, the PS2 has some notable quirks which make this a non-trivial task for the current compiler. It
2003 May 23
0
_LOW_ACCURACY_ good enough?
I spent a fair amount of time optimizing tremor for the PS2, mostly by using dual-pipe multiplies in the X[N]PRODnn and the window apply code. Then, just for kicks, I re-enabled _LOW_ACCURACY_ and lo and behold it was still substantially faster. I also got some gains out of tremor by changing the longs in cookbook and sharedbook to ogg_int32_t's like I did for vorbis. I think _LOW_ACCURACY_
2001 Sep 28
6
Vorbis for PlayStation
you can write your own software mixer that can decode MP3 on the PS2 so I can't see why you can't do that with ogg, however, even mp3 is processor intensive and programers are not going to give up that much processor power which will decrease or detract from the rest of the game. However, I'm sure there are some people out there that have been able to work around this. Regardless, ps1
2005 Apr 30
2
Problem with CPU usage on Playstation 2 when using Ogg Vorbis.
Hi, Sometime ago i finished a port of Ogg Vorbis to Playstation 2. The code is working just fine and the music sounds like it should, but there is one problem. I get CPU usage that looks like this (when i say frames i mean actually rendering frames on the Playstations 2 and you have 50 or 60 frames per second) cpu usage: ~100% ~0% ~0% 0% ~100% current
2018 Sep 06
4
Clang for the PlayStation 2
On Mon, 3 Sep 2018 at 13:31, Tim Northover <t.p.northover at gmail.com> wrote: > So the next step is to debug where Mips is producing those TruncIntFP > nodes. There'll be some constraint it's not checking or an unexpected > node type, probably related to -msingle-float. I'm afraid I'm not sure > what yet. > I'm reasonably sure the function producing that
2018 Sep 06
3
Clang for the PlayStation 2
On Thu, 6 Sep 2018, 16:31 Tim Northover, <t.p.northover at gmail.com> wrote: > > The PS2, for what it's worth, only has an i32 -> f32 instruction, so I > think there's an impedance mismatch somewhere. > > This is also a fairly common situation. If the operation can be > emulated with a reasonably small number of native instructions you can > often get LLVM to
2018 Sep 07
3
Clang for the PlayStation 2
On Thu, 6 Sep 2018 at 20:01, Tim Northover <t.p.northover at gmail.com> wrote: > I just did a very quick experiment where I made lowerFP_TO_SINT and > lowerFP_TO_SINT_STORE return SDValue() (which is the marker for "I > don't want to handle this"). I just tried this, but the compiler still crashes with the same error. Maybe our experiments were different. To make
2017 Nov 24
3
Game freezing
Hello, I hope it is ok to come here for a little help. I use _Samba Version 4.5.12-Debian_ on a _Linux serveur 4.9.0-4-amd64 #1 SMP Debian 4.9.51-1 (2017-09-28) x86_64 GNU/Linux_. I use it to load games from my Playstation 2 over my home network. Here is the relevant part of my smb.conf file. ~ % cat /etc/samba/smb.conf [global]         netbios name = Partage         workgroup
2018 Sep 07
4
Clang for the PlayStation 2
On Fri, 7 Sep 2018 at 17:48, Tim Northover <t.p.northover at gmail.com> wrote: > I looked at your diffs and you've only changed one of the functions to > return SDValue(), you need to change lowerFP_TO_SINT itself too. The > one with the store is just there as an optimization; if it doesn't > trigger (because of your diff) then lowerFP_TO_SINT will still create > a
2003 Jun 03
1
Ogg Traffic for June 3, 2003
Hi everybody: It's been a while, so here is the latest round of Status Updates from just about everybody in Xiph. The HTML version is at http://www.vorbis.com/ot/20030603.html Enjoy! <p>Ogg Traffic for Tuesday, June 3, 2003 Author: Carsten "Purple" Haese Contact: [1]carsten@xiph.org Date: June 3, 2003 Table of Contents 1 Status Updates
2003 May 22
1
problems building lowmem-branch of tremor
I checked out the lowmem-branch of Tremor from CVS but some files like synthesis.c seem to be missing on that branch. What am I doing wrong? Thanks, -Dave --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'vorbis-dev-request@xiph.org' containing only the word 'unsubscribe'
2013 Apr 24
2
Trouble Computing Type III SS in a Cox Regression
I should hope that there is trouble, since "type III" is an undefined concept for a Cox model. Since SAS Inc fostered the cult of type III they have recently added it as an option for phreg, but I am not able to find any hints in the phreg documentation of what exactly they are doing when you invoke it. If you can unearth this information, then I will be happy to tell you whether
2002 Jul 11
1
Samba 2.2.5 on PS2-Linux (mips) - can't start smbd
Hi, I know this isn't a supported platform or anything, but I'm trying to get Samba 2.2.5 going on my Playstation 2 (mipsel-linux). There's an RPM for 2.0.something on the PS2-Linux CD, but I'm always a fan of running the latest version. It compiles okay, as long as I specity ./configure --host=mipsel-linux (not "--build=mipsel-linux" for some reason, like most
2004 Sep 15
1
Theora mcomp tuning...
Hi there. This patch changes the block selection to quantify error based on the sum of the squared differences of the pixel values rather than the sum of the absolute differences, the former conventionally and statistically seeming like the preferable thing to do. The patch also const'ifies some parameters (which doesn't affect code quality on recent GCCs but might help on older/ other
2015 Nov 23
2
removing PS/2 keyboard
Hello lists, I wonder, is there a way to remove a PS/2 keyboard from a guest and leave it only with USB bus one? Problem is that if i edit guest (via virsh edit) and change keyboard bus from ps2 to usb, I end up with two keyboards: ps2 and usb one. --
2008 Mar 19
3
[LLVMdev] GSoC Mips backend improvement
Hi all, Last year i was mentored by Chris Lattner at GSoC and i created the Mips back-end for LLVM. The back-end is still experimental (working with simple benchmarks only) and this year i would like to improve it as my GSoC proposal. Mips is still fairly used nowadays in a lot of devices - routers, wireless cards, PSP, PS2 - and it would be great to have a stable mips backend for LLVM. General
2003 Feb 07
3
Missing .so libraries for DLL files
Hi. I'm trying to get this PS2 ISO generator to work. It requires the DLL:s mfc42.dll and mfc42loc.dll---hence I got them and placed them in ~/.wine/hdd/windows/system. Now it's complaining about missing .so libraries for the builtin DLL:s. I have this in the config: "mfc42" = "builtin, native" "mfc42loc" = "builtin, native"
2013 Apr 24
1
Trouble Computing Type III SS in a Cox Regression using drop1 and Anova
Hello All, Am having some trouble computing Type III SS in a Cox Regression using either drop1 or Anova from the car package. Am hoping that people will take a look to see if they can tell what's going on. Here is my R code: cox3grp <- subset(survData, Treatment %in% c("DC", "DA", "DO"), c("PTNO", "Treatment", "PFS_CENSORED",