similar to: AW: Ogg Vorbis and DirectSound streaming

Displaying 20 results from an estimated 1000 matches similar to: "AW: Ogg Vorbis and DirectSound streaming"

2002 Mar 21
1
Ogg Vorbis and DirectSound streaming
hi, I downloaded the vorbis-sdk-1.0rc3 and wrote an application that plays ogg files using DirectSound(win32 application). It uses streaming technique - I'm implementing and passing IStream interface to the DirectX. The interface is used by DirectX to fill his buffers during playing. DirectX is assuming that it's readind from a wav file, so the interface decodes on-the-fly so that
2011 Oct 30
2
Problem with directsound / Gothic
I am currently trying to run Gothic 1.08j on a Debian wheezy amd64 based machine using PlayOnLinux or just the plain wine installation. The game runs in generel but only if sound is disabled. To get sound working, AppDB and other tutorials advise to get the native directsound dlls and add overrides to the wine configuration. Whether I download the dlls and add the overrides manually or use
2002 Sep 10
2
Skipping with vorbisfile playback using DirectSound
I'm having a problem trying to write a simple vorbis file player using DirectSound. The decoding portion is pretty much straight from the vorbisfile sample code. The pcm data gets put into one half of a DirectSound buffer, and as that half is playing, the next half gets filled. The problem is, there's skipping and some noise when the file is being played (although some of the music is
2002 Jan 03
0
Directsound deadlocks
Yesterday I've tried to get Diablo II working under Wine (Codeweavers preview version), and it constantly crashed (or better, seemed to get stuck in a deadlock) during startup. It was during a DirectSound SetCooperativeLevel call, and the console kept saying 'timed out. waiting 60 secs'. Now, I'm using ALSA with OSS emulation (through the snd-pcm-oss kernel module) and a
2011 May 05
0
Is it a wine bug if sound in a particular app doesn't work properly without emulated directsound
Essentially, the question is in the subject. I notice that switching to emulated directsound acceleration rather than hardware is identified on the winetricks wiki (http://code.google.com/p/winetricks/wiki/TamingTroublesomeTitles) as being a common way to fix sound issues, and of course it's a common suggested fix on the appdb. If I need to make this change for properly working sound (in this
2001 Sep 20
4
DirectSound ?? WaveIn ?? MM ??
well i discoverd, HL uses waveIn, which is a part of the DirectSound ... so ... is there a Wine binding for waveIN ? - -moritz angermann
2001 Apr 23
2
Ogg Vorbis, DirectSound and Delphi
Hi, I've just downloaded the Ogg Vorbis source, LIB and DLL files from www.xiph.org and I've been trying to get them working in Borland Delphi 3 Pro. Has anyone managed to get OV to decode and play an OGG file using Delphi? Ideally I'd like to use DirectSound (part of DirectX), via the UnDelphiX (DelphiX with the JEDI headers) components. Also, if I choose to sell a
2014 Apr 09
0
Tesla shader ISA question
Hi Ilia, sorry for the slow response. This isn't my area of expertise, but as I understand it: * You've correctly decoded both instructions: * The first is a float32-to-float32 conversion, applying ceil() * The second is a float32-to-signed-int32 conversion, rounding to the nearest even integer * For the {float,int}-to-{float,int} operations, bit 48 indicates whether the
2006 Apr 28
5
Will they ever fix the DirectSound buffer underrun error?
I'm one of many many people who submitted a duplicate bug report when this happened to me, without realising quite how old this problem is. New Wine versions are coming thick and fast, but every few days someone posts another report that the same problem exists in the latest version with such-and-such a DirectX app. Does anyone know if this is ever likely to be fixed? CC
2009 Jul 10
0
Which native dlls (that CAN be overridden) can have anything to do with DirectSound?
Hello again. Today I have the following problem: I'm running old racing game: Rally Championship 2000 (finally can run this game with acceptable speeds ? on my Core2Duo). The game works pretty well ? however there are some weird sound problems (pretty similar to the problems that occurred when I tried running this game on Windows XP), sometimes sound become garbled ? some sounds can be heard
2009 Feb 05
0
[LLVMdev] 16 bit floats
----- Original Message ----- From: Villmow, Micah To: LLVM Developers Mailing List Sent: Friday, February 06, 2009 5:47 AM Subject: [LLVMdev] 16 bit floats I need to support 16 bit floats for some operations, outside of datatypes.td and the constants class, is there anything else I will need to modify to add f16 support? probably also code generation (can't give specifics, no
2009 Feb 05
3
[LLVMdev] 16 bit floats
On Feb 5, 2009, at 12:51 PM, BGB wrote: > > ----- Original Message ----- > From: Villmow, Micah > To: LLVM Developers Mailing List > Sent: Friday, February 06, 2009 5:47 AM > Subject: [LLVMdev] 16 bit floats > > I need to support 16 bit floats for some operations, outside of > datatypes.td and the constants class, is there anything else I will > need to modify to
2011 Jun 01
2
Create Matrix with Float32 values
Dear R_Help: The following gives me a matrix with integer values. z= matrix(rep(10:1, each= 10), ncol= 10, byrow=TRUE)> str(z)?int [1:10, 1:10] 10 9 8 7 6 5 4 3 2 1 ... How do I specify that I want Float32 values instead. Thanks,Chris
2008 Aug 21
1
[Darwine] Can't run STALKER
Well, It's my first time running a wine client, yet I can't run the desired app I want. I am trying to run Stalker using Darwine 1.1.0 wih Xquartz and all the other stuf installed, om my macbook pro (OSX 10.5.4, Xcode) with the specs: 2,4 ghz intel dualcore, 256mb nvidia 8600m gt, 4gb ram and plenty of disc space. I just ran the installer of Stalker and I installed. Yet now I am trying to
2009 Feb 05
0
[LLVMdev] 16 bit floats
BGB/Chris, I need to do a similar where I convert the 16bit floats to 32bit floats on memory operations for both scalar and vector formats. So can these operations be implemented without adding 16 bit float support natively to LLVM? If so, how? ________________________________ From: llvmdev-bounces at cs.uiuc.edu [mailto:llvmdev-bounces at cs.uiuc.edu] On Behalf Of Chris Lattner Sent:
2010 Jul 22
3
Strange crashing behavior
Hi, I'm trying to run a game called Star Sonata (http://www.starsonata.com/download.html) on my iMac (Mac OS 10.5.8) using Wine 1.2-rc7. If I run the installer first, I can choose to launch the game directly and it runs without crashing (at least, without crashing systematically). However, if I quit and relaunch the game, it crashes as soon as I get to the log-in screen. Below I have
2006 Jul 25
5
build problems with current xen unstable cpu.h vl.h:75 vl.c:24 cpu-all.h:122: error: syntax error before "float64"
Hi, I am having troubles in building xen unstable. make[3]: Entering directory `/data/xen/build/xen-unstable.hg-3.0-20060725.5/tools'' [ -f ioemu/config-host.h ] || \ (cd ioemu && sh configure --prefix=/usr) Install prefix /usr BIOS directory /usr/share/xen/qemu binary directory /usr/lib/xen/bin Manual directory /usr/share/man ELF interp prefix Source path
2010 Jan 18
4
Mirrors Edge Mac 10.6.2 White Screen
White screen on OS X 10.6.2 and wine 1.1.36. I can get past the splash screen but not get to the menu screen. Any Thoughts would be appreciated. err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1 fixme:win:EnumDisplayDevicesW
2010 Jul 24
1
Sound card problem in acoustic echo
>I remember?I had to expose the echo cancelation level implementing a get_echo_level( ) function based on this: >http://lists.xiph.org/pipermail/speex-dev/2008-September/006889.html This is really a good idea to determine the frequency difference between capture and play of the sound card. But it need constant far-end voice and a long time because it must repeat the process of
2011 Aug 22
0
netsock error? some sip clients crashing!
Hello I have a weird behaviour with our local GSM (3G) provider -- several SIP clients crash on the android phone, when switching to 3G network, and in asterisks logs it looks like this - client registers on server successfull and then crashesh immediately. Here's suspicious part of asterisk log: [2011-08-22 19:38:12] ERROR[28605]: netsock2.c:263 ast_sockaddr_resolve: