Displaying 20 results from an estimated 8000 matches similar to: "Tagging win32 modules"
2001 Nov 12
1
WinAmp RC1/RC2 problem
Hi,
I've got a number of sound effects for a mod of a game in Ogg Vorbis format,
encoded with OggDrop (RC2). WinAmp with Nullsoft Vorbis Decoder RC1 and RC2
freeze when I try to play those files. Maybe it's because the files are so
small?
Both OGG and WAV versions can be found at
http://xccu.sourceforge.net/temp/winamp_crash.zip
Olaf van der Spek
Almere, Holland
Olaf@XCC.TMFWeb.NL
2001 Sep 12
1
Small OggDrop menu patch
Hi,
This one adds shortcuts to the pop up menu.
--
Olaf van der Spek
http://xcc.tiberian.com/
Index: Script.rc
===================================================================
RCS file: /usr/local/cvsroot/win32-tools/oggdrop/Script.rc,v
retrieving revision 1.5
diff -r1.5 Script.rc
77c77
< POPUP "Bitrate"
---
> POPUP "&Bitrate"
88c88
<
2002 Jan 07
2
>Why not use OggDrop? Going for managed bitrates? Tagging?
>Why not use OggDrop? Going for managed bitrates? Tagging?
> If you really must know (and I don't think it matters) I use oggdrop because I want to
> encode a batch of files without requiring user intervention between each file, and because I do lot of tagging.
> Besides, I don't see how oggdrop is going to HELP me encode the entire CD to Ogg Vorbis. It's
2001 Sep 21
0
OggDrop patch (again)
Hi,
I added the patch I made a long time ago to the current version and the
result can be downloaded below.
http://xccu.sourceforge.net/temp/oggdrop.zip
I haven't had the opporunity to really test it yet.
--
Olaf van der Spek
http://xcc.tiberian.com/
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Ogg project homepage: http://www.xiph.org/ogg/
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2001 Sep 13
1
Updated Win32 SDK build environment
I updated the win32sdk build environment.
To summarize:
1.) Added a "mkmak.bat" script to create, install and run an automation macro to perform
makefile export from the command line.
2.) Updated makesdk.bat to utilize "nmake" and generated makefiles for performing builds.
3.) Added "sdk\build" which contains a complete build environment for building all the
2001 Aug 08
0
Re: patches for oggdrop
Jack,
Where you able to use those patches for oggdrop I posted?
-Chris
>>This is correct. I forgot to tag win32sdk, but win32-tools wasn't
>>modified.
>>
>>> It looks like "oggdrop" in contained in win32-tools. That module has an
>>old version
>>> of audio.c, which will only accept 16 "fmt" chunks, i.e. only the older
2001 Nov 07
2
Win32 builds
> I'm still in hell trying to build for Win32. I've tried rebuilding the
> project files from scratch, however I'm running into a very odd problem.
Are you using the build system in the module "win32sdk"? All the issues
you bring up have been solved there. All versions of the libraries work --
static and dynamic, debug and release.
Chris
--- >8 ----
List
2004 Dec 26
2
Re: Win32 project files for libshout
Hi,
Thanks for provoding the snapshot.
Now it refers to following folders which are not included in the package!
../../pthreads
../../oggvorbis-win32sdk-1.0.1/include
1) Can I use http://svn.xiph.org/trunk/ogg insted of oggvorbis-win32sdk-1.0.1?
2) Where do I get pthreads?
3) Is svn for libshout available for public read access? Where?
- Altu Faltu
----- Original Message -----
> >
2001 Feb 26
1
[fwd] Re: Can't encode anything using Oggdrop Beta 4 (from: bryandanielkennedy@hotmail.com)
I don't know enough to tell if this is pilot error on the user's part or a legit problem. Advice requested (also Cc: the original user if you can).
----- Forwarded message from Bryan Kennedy <bryandanielkennedy@hotmail.com> -----
Delivery-Date: Mon Feb 26 22:07:54 2001
From: "Bryan Kennedy" <bryandanielkennedy@hotmail.com>
To: "Monty"
2002 Jan 01
1
RC3 OggDrop
Hi,
It's nice to see my patch in action. Who made the "Save Quality" dialog box?
I think it should also contain the bitrate itself as a reference.
Olaf van der Spek
Almere, Holland
Olaf@XCC.TMFWeb.NL
http://xccu.sourceforge.net/
http://xcc.tiberian.com/
<p>--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project homepage: http://www.xiph.org/ogg/
To
2011 Jun 22
2
"Warning: Unexpected EOF in reading WAV header"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="Content-Type">
</head>
<body bgcolor="#ffffff" text="#000000">
Hello,<br>
I am having a persistent problem in converting just three files with
2003 Jun 16
2
using win32 static libs
hi,
i hope this is not too "newbie-ish" but i've never programmed with static libs before.
i've downloaded the win32sdk and try to build a simple wav->ogg/vorbis encoder, but the linker complained about several redefinitions.
environment is visual studio .net 2003 on winxp and a standard mfc-app set up by this project-wizzard that comes with vs.net2003 using the default
2003 Nov 16
1
win32 SDK call for help
Ok, so I've taken hold of this, and since this appears to be the only thing
holding up 1.0.1, I have done what I think closes the loop...Based on the
conversations here on the list I have made the following changes to the vc6
project files :
- consistent runtime linking. They are ALL now using the Multithreaded
static runtime. Hopefully this makes the generated DLLs the most portable.
-
2001 Mar 28
2
Big bug in vorbis encoder?
I was just compressed a file with vorbis and I get a big
glitch in the file when I play it back.
Here's a picture of the sound (in SoundForge) before/after
vorbis compression: http://www.artlum.com/pub/oggproblem.gif
The top half of the image is the original wave file and
the bottom half is the file after compression/decompression.
The compressor was the latest Windows oggdrop, and
I
2001 Aug 30
1
Some minor refactoring of Oggdrop build environment
I performed a minor amount of refactoring of the build environment for oggdrop.
These include:
Action: Added a workspace to manage project files and dependencies
Purpose: To build all dependent libraries before attempting to build oggdrop --
i.e. provide one-step build process.
Instead of opening "oggdrop.dsp", open "oggdrop.dsw"
Action: Added
2000 Nov 12
1
This is not going well...
The CVS tree seems so broken apart, the <> includes don't work out of the
box. ie <ogg/ogg.h>. They are broken, how do I resolve this? I know the
structure is there for a reason, but I don't know how to work with it and
make the code compile...
To top it all off... I am at a loss as to which sub dirs contain the
source for the libs that I need to put together before I
2002 Jul 15
2
oggdrop with quality < 0
If anyone is interested, I smushed the less than 0 quality rate setting into
oggdrop. The diff is below.
Alan
<p><p>Index: encthread.c
===================================================================
RCS file: /usr/local/cvsroot/win32-tools/oggdrop/encthread.c,v
retrieving revision 1.9
diff -r1.9 encthread.c
117,118c117,118
< if (quality < 0)
< quality = 1;
---
2001 Jul 09
0
win32 CVS snapshot as of 7.9.01
For those interested, it is available from
http://home.earthlink.net/~noodlez84/other_files/vorbis20010708.z
ip . It includes win32 builds of vcut, vorbiscomment,
ogginfo, and oggdrop. Once again, courtesy of Peter Harris.
--
noodlez: Karol Pietrzak
PGP KeyID: 0x3A1446A0
--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project homepage: http://www.xiph.org/ogg/
To
2000 Nov 06
3
Problems compiling vorbis.lib in MS Land
Hey all...for whatever reason when opening up the vorbis_vc6 project in Dev
Studio bitwise.c and framing.c are still in the project. From my
understanding these files are only in the ogg library now. If I try to
compile the project as is, it fails because it can't find the files. Simple
solution: Delete the two files.
I just thought I'd give somebody a heads up....
Keep up the great
2001 Mar 28
1
mono files don't compress well
I am considering using OGG for sending mono files across the net. OGG
sounds great and I like the philosophy.
But when I compress a mono file using OGGDROP or OGGENC Beta4, I can
only get compression ratios of about 3:1. If I take the original mono
file and convert it to stereo, then encode it, I can get a compression
ratio of about 10:1. So the final encoded file for stereo is actually
smaller