Displaying 20 results from an estimated 10000 matches similar to: "Simple Vorbis Players..."
2001 Aug 31
0
Re: [vorbis] Finally, it can be told!
Hello,
Do you mean that you need someone to write some code to output sound with waveOut or just to port over libao to win32? Outputing with waveOut in windows is simple enough. I could probably work something out if you like, but I'm away from my computer until Monday night. If that's what you need I'd be glad to help out and write a driver. Unfortunatly I'll need to take a
2002 Mar 21
1
Ogg Vorbis and DirectSound streaming
hi,
I downloaded the vorbis-sdk-1.0rc3 and wrote an application that plays ogg
files using DirectSound(win32 application). It uses streaming technique -
I'm implementing and passing IStream interface to the DirectX. The interface
is used by DirectX to fill his buffers during playing. DirectX is assuming
that it's readind from a wav file, so the interface decodes on-the-fly so
that
2001 Oct 29
2
Some simple Q's about Vorbis...
Hello all!
I am wondering if anyone can help me locate some information concerning
streaming Vorbis files. I am needing to locate the information for a
multimedia networking class I am taking so I can learn all this audio
and networking mumbo-jumbo.
For the class, I need to locate 3 streaming media types and answer the
following questions:
Does it use Meta
2001 Jun 27
1
Simple player example?
I am starting a small personal project (for some Thesis work) involving
some audio, and I am wanting to use Vorbis. While I am a programmer, I
have not dealt with audio before so I am trying to find good resources
to learn how to get Windows to play the sounds I want it to.
Are there any simple Vorbis players out there that are open source? I
know of FreeAmp, but it is 1000x more
2008 May 27
2
Selecting from 2 sound devices -??
Background Info:
OS ver: Ubuntu 8.04 desktop (Hardy)
WINE ver: 0.9.59
Sound device #1: Onboard SiS (661FX chipset) Realtek AC'97
Sound device #2: Yamaha DS-1 PCI
Problem Description:
No matter what combination of settings I use in System > Preferences > Sound and Applications > WINE > Configure WINE > Audio Tab I seem to use, I cannot seem to force WINE to use only the
2004 Sep 27
3
Size of Windows ogg.dll and vorbis.dll
Hello,
On the Windows platform, I would like to compile a version of the codec files ogg.dll, vorbis.dll, and vorbisfile.dll that are small. I notice that the provided Windows projects are very large...the release Vorbis.dll is > 1 mb. To me, that is huge.
I am only using decoding features.
I looked in the Zinf project, and they seem to have a version with the encoding functions
2002 Apr 02
0
AW: Ogg Vorbis and DirectSound streaming
BTW: You can pass also the float32 data directly to DirectSound instead of
doing the conversion (float32->int16) yourself. Have a look at
"WAVEFORMATEXTENSIBLE" in the Windows Platform SDK
Tobias Waldvogel
-----Ursprüngliche Nachricht-----
Von: Martin Cesky [mailto:martin@scssoft.com]
Gesendet: Dienstag, 2. April 2002 11:02
An: vorbis-dev@xiph.org
Betreff: Re: [vorbis-dev] Ogg
2001 Oct 23
2
installing/running Monkey Island 3 and 4
I have problems running Monkey Island 3 here. Installing it works fine,
but the problems comes when trying to run it. When pressing "Play Game" (I
think that's what the button says), the program just wants to install
DirectX 5.0. I guess that trying to install it is NOT an option, when
you're using wine.
Second, installing Monkey Island 4 is not successful, because you have
this
2006 Oct 12
2
Audio Output for Ogg Vorbis Player
Hello,
I am writing a program that decodes Ogg Vorbis and output to the hardware.
I followed the decoding examples and got the bytes ready for output. I am
looking for an audio output library on Windows. So far, I tried at
DirectSound but it is quite complicated and requires lots of set up. I have
several questions:
1. Does Libao work on Windows?
2. And Is there a simpler audio output library?
2005 Dec 20
1
Fixed point encoder for vorbis
Hi.
I was wondering if there is any work on a fixed point encoder for vorbis?
If not, does anyone want to help with something?
The purpose would be to make an icecast server on a low cost Linux
platform, like Blackfin/uClinux, which doesn't have a floating point unit,
but does have plenty of fixed point mips.
Thanks
-Robin
2004 Jun 26
8
getting started
I am giving serious consideration to abandoning waveOut multimedia and the wav format, for most of the audio in my C++/MFC project. However, I've never done any programming with a codec, and I still can't see how to step into Ogg Vorbis. If I convert all my wav files to ogg, there seem to be two major issues I'm facing:
1) What exactly will I replace my waveOut functions with?
2)
2004 Jun 26
8
getting started
I am giving serious consideration to abandoning waveOut multimedia and the wav format, for most of the audio in my C++/MFC project. However, I've never done any programming with a codec, and I still can't see how to step into Ogg Vorbis. If I convert all my wav files to ogg, there seem to be two major issues I'm facing:
1) What exactly will I replace my waveOut functions with?
2)
2005 Mar 10
2
how to install dcom98.exe ie6, and directx 9.0c
Hi,
Does anyone how i can get this installed?
I get errormessages if i install them,
dcom98.exe just quits when he's installing,
internet explorer 6 stops after registering ole objects
and directx 9.0c gives an error:
An internal error occured.
Please refer to directx.log in your Windows Folder to determine problem
(directx 8.1 gives an error: could not locate the directory)
this is my
2007 Nov 05
0
Fw: RE: WaveIn/WaveOut and Speex
Begin forwarded message:
Date: Mon, 5 Nov 2007 07:27:21 -0500
From: "Evgueni Tsygankov" <eugenet@rusmex.com>
To: "Jean-Marc Valin" <jean-marc.valin@usherbrooke.ca>
Cc: speex-dev@xiph.org
Subject: RE: [Speex-dev] WaveIn/WaveOut and Speex
Again, thank you for helping me. I know this might seem like a trivial matter to you and other experts in the field, but believe
2001 Apr 03
1
windows buffering example
From: BILL OATMAN
I have seen several requests for windows specific example code.
This is another. What I am looking for is a example of how to play
a large ogg file in windows by using a multi-buffering technique. That is,
reading and decoding a chunk of the ogg file and handing it off to
windows (directsound maybe) meanwhile buffering up the next chunk to
play etc. Assume the ogg file
2001 Apr 23
2
Ogg Vorbis, DirectSound and Delphi
Hi,
I've just downloaded the Ogg Vorbis source, LIB and DLL files from
www.xiph.org and I've been trying to get them working in Borland Delphi 3
Pro. Has anyone managed to get OV to decode and play an OGG file using
Delphi?
Ideally I'd like to use DirectSound (part of DirectX), via the UnDelphiX
(DelphiX with the JEDI headers) components.
Also, if I choose to sell a
2007 Nov 05
2
WaveIn/WaveOut and Speex
Again, thank you for helping me. I know this might seem like a trivial matter to you and other experts in the field, but believe me, there are a lot of programmers, whose posts I saw on the web, who tried to use WaveIn/WaveOut and Speex and failed.
As I understand it, WaveIn just buffers audio data according to the bit rate specified. So, if we use waveFormat.wBitsPerSample = 8, then each Char of
2002 Mar 05
1
ogg vorbis on the pocket pc
Hi,
i'm not too familiar with how the ogg vorbis community works, so
i hope this is within the topic of the list, but i didnt really want to
leave this thing i've did out in the dark either. :)
i've just ported libvorbis, libogg, and vorbisfile stuff to the pocket pc
a while ago, it was pretty straight forward (just add a few more #ifdefs
around the ftoi function and some others) and
2007 Nov 04
0
WaveIn/WaveOut and Speex
> When I was going from Char to float and back looked very wrong to me
it not only *looked* wrong!
> as well, but I was just not sure (and still am) how to translate the
> Char* audio stream generated by WaveIn to a format that can be
> understood by Speex. Would using speex_decode_int and
> speex_encode_int instead of speex_decode and speex_encode be the
> answer?
Using
2007 Nov 04
0
WaveIn/WaveOut and Speex
I'm not sure what input/output format you're trying to use, but it looks
wrong. You're using the float functions that take +-32767 values and
you're feeding (or converting) chars. Unless your machine has very
special chars (which I doubt), a +-32767 value just isn't going to fit
in. This has nothing to do with Speex BTW, it's just handling the audio
data properly.