similar to: seeking information

Displaying 20 results from an estimated 20000 matches similar to: "seeking information"

2001 Oct 04
8
OT: Licence + hi-res logotype
Hello! I just got _very_ scared. I was certain the Ogg libraries could be used in commercial products (I know they are used in Star Trek: Away Team and Operation Flashpoint). I've also been told several times that it's OK, even if they're not GPL, but now I can't find any info on the sites that tells me so. Could you please tell me what the deal is (I've used it in a project
2002 Dec 05
4
Another new famous game using VORBIS!!!
yoo! i'm so exicted about it, i've just got a copy of James Bond 007: Nightfire! It's the name game from EA GAMES in the james bond series (just out with the new movie) The game uses ogg vorbis ! (ogg.dll vorbis.dll and other stuff :)) woooohooo!! Man i think that if everything that belnogs to EA Games will use vorbis, it means that there's gona be plenty of games which support
2001 Aug 16
2
bug in rc2: floor1.c
Hello, There is a bug in the current version of vorbis/lib/floor1.c. The line that says:- qsort(sortpointer,n,sizeof(int),icomp); should be:- qsort(sortpointer,n,sizeof(int *),icomp); But somebody probably fixed that already. :) Also, I'd like to know how I can encode a file using the channel coupling modes. oggenc doesn't have an option for that yet. Greetings,
2002 Sep 12
1
Floor1 header decoding
Hi, is there an error in the last part of the algorithm describing how to read a floor1 header? According to point 18 and 19, the vector [floor1_class_dimensions] must have at least [floor1_partitions] elements, but when reading/computing these two values on the beginning of the header, they are not related to eachother, and my attempts to apply this algorithm to real ogg-files gives me
2001 Oct 12
2
FLOOR_fromdB_LOOKUP
Hello, You know, I always worry about the precision and the float constants... and there is a large lookup table in the floor1.c ... and I figure out a way to keep the code size and speed, but to improve the precision at this lookup table. (the difference is small, but audible) Here is the modifications in the floor1.c: tatic unsigned long FLOOR_fromdB_LOOKUP[256]={
2000 Aug 11
2
Vorbis optimizations...
I was wondering about what the near and longer term future directions for optimization of Vorbis decompression are. I am interested in using it as a replacement for MP3. But it seems at this point (not certain about this) that Vorbis doesn't really have much optimization implemented yet. By this I mean, for example, implementing something like MMX x86 optimzations in order to speed up the
2002 Aug 13
1
Specification documents
Hi everyone, after having an extensive look at the reference decoder as well as the specification documents, I'd like to point out what I think to be some minor omissions/flaws in the latter, and suggestions for correcting them. --- #1: in vorbis-spec-floor1.html, packet decode: Between 14) and 15) a crucial step is missing. Please insert: 14a) [cval] >>= [cbits] ---- #2: in
2003 Aug 08
3
where to get vorbis files with all configuration the spec support
Hi According to vorbis I spec, there are several configurations. There are 2 formats of floor, 3 formats of residue and 3 look up types of VQ codebook, etc. I think to get all kinds of vorbis file with these configurations but what I have got from network only support some of the formats (Ex. floor1, residue 1 & 2, VQ lookup type0 & 1). I downloaded several freeware vorbis encoder
2003 Jun 02
2
Normalization of ogg vorbis file
Mandag, 2 juni 2003, skrev du: >On Mon, 02 Jun 2003 21:22, Vitaly Nechyos wrote: >This is what people usually want when they say 'normalization'. AFAIK, you >can't easily tinker with the vorbis frames to add a scale factor in the same >way you can with MP3, but I could be wrong. I could be wrong too, but if I haven't overseen anything, it should be possible to
2014 Mar 20
2
BARK implementation (or specification) error
Hi, In the course of some work which I describe below, I have found a very significant difference between the BARK function described in the Vorbis specification and its implementation in libvorbis. In the specificationhttp://xiph.org/vorbis/doc/Vorbis_I_spec.pdf bark(x) = 13.1arctan(.00074x) + 2.24arctan(.0000000185x**2 + .0001x) In the libvorbis code
2003 Mar 25
1
problems with beta4 encoder
Hi, Am trying to run beta4 encoder on a Sun machine. Want to compare floor0 and floor1. Do not have autoconf and automake. Got the encoder to compile with a simple makefile. The only define i am using is NO_FLOAT_MATH_LIB. The encoded file when played(winamp) gives out plain noise. Am i missing any other flags/defs? -Cathy <p>--------------------------------- Do you Yahoo!? Yahoo!
2007 Mar 19
2
Fullscreen Refresh rate problem...
Hello to everybody. I was wondering... is there a way to force wine to use always highest possible refrash rate - when I ran a game in Fullscreen? I ask because - for excample my good old Incubation works flawless on wine (testet with wine 0.9.27 and 0.9.28) but when I switch to fullscreen(640x480 for this game) the refresh rate is only at 60 HZ - and my eyes hurts after a while... (mty monitor
2002 Feb 08
2
Vorbis bitstream specification...
Hi, I'm looking for more documentation on the Vorbis bitstream format. The goal for me is to write an optimized decoder using only integer or fixed point math for use on the Phatnoise Car Audio System (see http://www.phatnoise.com). I've already found the info on the Ogg framing system and I've already written my own thing for parsing through Ogg frames (easy). Also, is RTP
2001 May 26
2
merging monty's branch
Hi folks, I'm doing a merge of my current branch onto the mainline (for testing) today. I believe it to be stable. Just a little more vorbisfile testing. After the merge, I have a few more patches to apply, then onto cascading/coupling. New stuff: Floor backend 1 and residue backend 1; both are present, but the mainline modes won't use either yet. Naturally, both are enabled for
2008 Mar 11
3
Ogg in .NET
Hi, I'm working on making a game in VB2008, and I'm hoping to use OGG Vorbis-format music (because ogg files are tiny =D) in it. I've googled for info on doing this, but all I've found are dead links and non-free implementations... and when I tried compiling libogg ages ago on Windows, I completely failed. I've already worked out how to use DirectSound, so I really just need
2020 Sep 05
3
Schema version 87 and windows Hello
Hi all, I would like to set up windows Hello (in the sense user and management are pressuring me) but for both option the schema would need to be at least 87 (windows 2016). I looked on the roadmap, bugzilla but couldn't find anything regarding this topic. Would you know when this version would be available and what is needed in order to achieve so? As a separate question, do you know good
2009 Nov 11
1
Floor1 doubts...
Hello, I've read in a thread from this mailing list ( http://lists.xiph.org/pipermail/vorbis-dev/2009-September/020019.html) that the usage of FLOOR1_fromdB_LOOKUP table is to convert Floor1 values from a dB scale to a linear scale. In a dB scale, given a reference value, the other dB values are obtained from it, normally dB_value = 10log(p1/p0), where p0 is the reference value. Supposing p0
2013 Apr 16
2
[LLVMdev] RFC: Using zlib to decompress debug info sections.
On Tue, Apr 16, 2013 at 8:31 PM, Michael Spencer <bigcheesegs at gmail.com>wrote: > On Tue, Apr 16, 2013 at 2:37 AM, Alexey Samsonov <samsonov at google.com>wrote: > >> Hi! >> >> TL;DR WDYT of adding zlib decompression capabilities to LLVMObject >> library? >> > >> ld.gold from GNU binutils has --compress-debug-sections=zlib option,
2013 Apr 16
3
[LLVMdev] RFC: Using zlib to decompress debug info sections.
Hi! TL;DR WDYT of adding zlib decompression capabilities to LLVMObject library? ld.gold from GNU binutils has --compress-debug-sections=zlib option, which uses zlib to compress .debug_xxx sections and renames them to .zdebug_xxx. binutils (and GDB) support this properly, while LLVM command line tools don't: $ ld --version GNU gold (GNU Binutils for Ubuntu 2.22) 1.11 $ ./bin/clang++ -g a.cc
2005 Sep 25
3
several questions
VorbisHi Any help is appreciate. I have two questions. First, I looked into the vorbis-?-specific and was confused by the floor1 algorithm. I think at last the aim is to derive the piecewise curve with the list X and Y,then when encodering ,why not use the selected point orderly to get the curve ? In other words, the specific use the list of [0,128,64,32,96,16,48,80] , why can not use