Displaying 20 results from an estimated 20000 matches similar to: "seeking information"
2001 Oct 04
8
OT: Licence + hi-res logotype
Hello!
I just got _very_ scared. I was certain the Ogg libraries could be used in
commercial products (I know they are used in Star Trek: Away Team and
Operation Flashpoint). I've also been told several times that it's OK, even
if they're not GPL, but now I can't find any info on the sites that tells me
so. Could you please tell me what the deal is (I've used it in a project
2024 May 31
1
Place of functional levels in Samba4 roadmap
Hi Samba list,
As you know, security is currently the buzzword for
most critical organizations. Active Directory implementations are an
important node of all the security chain.
French security agency,
called ANSSI release a tool to audit Active Directory implementations,
called ORADAD : https://github.com/ANSSI-FR/ORADAD/releases
This tool
retrieves all configuration from your AD, and make
2002 Dec 05
4
Another new famous game using VORBIS!!!
yoo!
i'm so exicted about it, i've just got a copy of James Bond 007:
Nightfire!
It's the name game from EA GAMES in the james bond series (just out
with the new movie)
The game uses ogg vorbis ! (ogg.dll vorbis.dll and other stuff :))
woooohooo!!
Man i think that if everything that belnogs to EA Games will use
vorbis, it means that there's gona be plenty of games which support
2001 Aug 16
2
bug in rc2: floor1.c
Hello,
There is a bug in the current version of vorbis/lib/floor1.c.
The line that says:-
qsort(sortpointer,n,sizeof(int),icomp);
should be:-
qsort(sortpointer,n,sizeof(int *),icomp);
But somebody probably fixed that already. :)
Also, I'd like to know how I can encode a file using the channel
coupling modes. oggenc doesn't have an option for that yet.
Greetings,
2002 Sep 12
1
Floor1 header decoding
Hi,
is there an error in the last part of the algorithm describing how
to read a floor1 header? According to point 18 and 19, the vector
[floor1_class_dimensions] must have at least [floor1_partitions]
elements, but when reading/computing these two values on the beginning
of the header, they are not related to eachother, and my attempts
to apply this algorithm to real ogg-files gives me
2001 Oct 12
2
FLOOR_fromdB_LOOKUP
Hello,
You know, I always worry about the precision
and the float constants... and there is a large
lookup table in the floor1.c ... and I figure out
a way to keep the code size and speed, but
to improve the precision at this lookup table.
(the difference is small, but audible)
Here is the modifications in the floor1.c:
tatic unsigned long FLOOR_fromdB_LOOKUP[256]={
2000 Aug 11
2
Vorbis optimizations...
I was wondering about what the near and longer term future
directions for optimization of Vorbis decompression are.
I am interested in using it as a replacement for MP3. But it
seems at this point (not certain about this) that Vorbis doesn't
really have much optimization implemented yet. By this I
mean, for example, implementing something like MMX x86
optimzations in order to speed up the
2002 Aug 13
1
Specification documents
Hi everyone,
after having an extensive look at the reference decoder as well as the
specification documents, I'd like to point out what I think to be some
minor omissions/flaws in the latter, and suggestions for correcting them.
---
#1:
in vorbis-spec-floor1.html, packet decode:
Between 14) and 15) a crucial step is missing. Please insert:
14a) [cval] >>= [cbits]
----
#2:
in
2003 Aug 08
3
where to get vorbis files with all configuration the spec support
Hi
According to vorbis I spec, there are several configurations. There are 2
formats of floor, 3 formats of residue and 3 look up types of VQ codebook,
etc. I think to get all kinds of vorbis file with these configurations but
what I have got from network only support some of the formats (Ex. floor1,
residue 1 & 2, VQ lookup type0 & 1). I downloaded several freeware vorbis
encoder
2003 Jun 02
2
Normalization of ogg vorbis file
Mandag, 2 juni 2003, skrev du:
>On Mon, 02 Jun 2003 21:22, Vitaly Nechyos wrote:
>This is what people usually want when they say 'normalization'.
AFAIK, you
>can't easily tinker with the vorbis frames to add a scale factor
in the same
>way you can with MP3, but I could be wrong.
I could be wrong too, but if I haven't overseen anything, it should
be possible to
2014 Mar 20
2
BARK implementation (or specification) error
Hi,
In the course of some work which I describe below, I have found a very significant difference between the BARK function described in the Vorbis specification and its implementation in libvorbis.
In the specificationhttp://xiph.org/vorbis/doc/Vorbis_I_spec.pdf
bark(x) = 13.1arctan(.00074x) + 2.24arctan(.0000000185x**2 + .0001x)
In the libvorbis code
2003 Mar 25
1
problems with beta4 encoder
Hi,
Am trying to run beta4 encoder on a Sun machine. Want to compare floor0
and floor1. Do not have autoconf and automake.
Got the encoder to compile with a simple makefile. The only define i am
using is NO_FLOAT_MATH_LIB.
The encoded file when played(winamp) gives out plain noise. Am i
missing any other flags/defs?
-Cathy
<p>---------------------------------
Do you Yahoo!?
Yahoo!
2007 Mar 19
2
Fullscreen Refresh rate problem...
Hello to everybody.
I was wondering... is there a way to force wine to use always highest
possible refrash rate - when I ran a game in Fullscreen? I ask because
- for excample my good old Incubation works flawless on wine (testet
with wine 0.9.27 and 0.9.28) but when I switch to fullscreen(640x480
for this game) the refresh rate is only at 60 HZ - and my eyes hurts
after a while... (mty monitor
2002 Feb 08
2
Vorbis bitstream specification...
Hi,
I'm looking for more documentation on the Vorbis bitstream format.
The goal for me is to write an optimized decoder using only integer
or fixed point math for use on the Phatnoise Car Audio System
(see http://www.phatnoise.com).
I've already found the info on the Ogg framing system and I've already
written my own thing for parsing through Ogg frames (easy).
Also, is RTP
2001 May 26
2
merging monty's branch
Hi folks,
I'm doing a merge of my current branch onto the mainline (for testing)
today. I believe it to be stable. Just a little more vorbisfile
testing. After the merge, I have a few more patches to apply, then
onto cascading/coupling.
New stuff:
Floor backend 1 and residue backend 1; both are present, but the
mainline modes won't use either yet. Naturally, both are enabled for
2008 Mar 11
3
Ogg in .NET
Hi,
I'm working on making a game in VB2008, and I'm hoping to use OGG
Vorbis-format music (because ogg files are tiny =D) in it. I've
googled for info on doing this, but all I've found are dead links and
non-free implementations... and when I tried compiling libogg ages ago
on Windows, I completely failed.
I've already worked out how to use DirectSound, so I really just need
2020 Sep 05
3
Schema version 87 and windows Hello
Hi all,
I would like to set up windows Hello (in the sense user and management
are pressuring me) but for both option the schema would need to be at
least 87 (windows 2016). I looked on the roadmap, bugzilla but couldn't
find anything regarding this topic. Would you know when this version
would be available and what is needed in order to achieve so?
As a separate question, do you know good
2009 Nov 11
1
Floor1 doubts...
Hello,
I've read in a thread from this mailing list (
http://lists.xiph.org/pipermail/vorbis-dev/2009-September/020019.html) that
the usage of FLOOR1_fromdB_LOOKUP table is to convert Floor1 values from a
dB scale to a linear scale. In a dB scale, given a reference value, the
other dB values are obtained from it, normally dB_value = 10log(p1/p0),
where p0 is the reference value. Supposing p0
2013 Apr 16
2
[LLVMdev] RFC: Using zlib to decompress debug info sections.
On Tue, Apr 16, 2013 at 8:31 PM, Michael Spencer <bigcheesegs at gmail.com>wrote:
> On Tue, Apr 16, 2013 at 2:37 AM, Alexey Samsonov <samsonov at google.com>wrote:
>
>> Hi!
>>
>> TL;DR WDYT of adding zlib decompression capabilities to LLVMObject
>> library?
>>
>
>> ld.gold from GNU binutils has --compress-debug-sections=zlib option,
2013 Apr 16
3
[LLVMdev] RFC: Using zlib to decompress debug info sections.
Hi!
TL;DR WDYT of adding zlib decompression capabilities to LLVMObject library?
ld.gold from GNU binutils has --compress-debug-sections=zlib option,
which uses zlib to compress .debug_xxx sections and renames them to
.zdebug_xxx.
binutils (and GDB) support this properly, while LLVM command line tools
don't:
$ ld --version
GNU gold (GNU Binutils for Ubuntu 2.22) 1.11
$ ./bin/clang++ -g a.cc