similar to: [Mesa-dev] RFC: gallium-msaa branch merge

Displaying 20 results from an estimated 1000 matches similar to: "[Mesa-dev] RFC: gallium-msaa branch merge"

2014 Aug 10
2
Coordinate systems on on nv10-era cards
Hello, I'm trying to debug why fbo-copyteximage-simple is failing, and I'm... failing. It's an extremely simple test. I'm pretty sure that the copyteximage part of it has nothing to do with the failure, at least it behaves identically when I just return tex instead of copiex_tex. Without any modifications, the test just renders one big red square. I think there's something
2014 Mar 18
2
data error enum documentation
Hello, A user on an NVC3 card (GF106) is running into data errors on m2mf (class 0x9039) that we haven't seen before: http://people.freedesktop.org/~imirkin/nvc0-comparison/nvc3-2014-03-17-agashlin/glean/fbo.html http://people.freedesktop.org/~imirkin/nvc0-comparison/nvc3-2014-03-17-agashlin/spec/!OpenGL%201.1/copyteximage%201D.html Specifically the data errors 0x51 and 0x53, when running
2010 Jun 11
2
nvfx
Hi Marek Thanks a lot for your rebasing work. Here is my report : - all my games that broke with temporaries patch (they were either completely black or lot of black screen flash every frame) behave badly, but in different ways : * etracer is very slow and often crash in ttm code [1] (I think this is an old bug that just resurrected, no idea why) * foobillard is very slow and still flash a bit *
2015 Sep 03
2
[PATCH mesa 3/4] nv30: Do not export msaa capabable visuals on nv3x
On Thu, Sep 3, 2015 at 7:25 AM, Hans de Goede <hdegoede at redhat.com> wrote: > On nv3x we will likely end up using the cpu to do color resolving for msaa > blits. Disable msaa on these cards so that we do not end up using the cpu. Actually the CPU fallback won't do scaled, so it's stuck with SIFM or assert(false). Which isn't great, but... it's what the HW does. I
2015 Sep 07
2
[PATCH mesa 3/3] nv30: Disable msaa for now because it causes lockups
On Mon, Sep 7, 2015 at 3:50 PM, Hans de Goede <hdegoede at redhat.com> wrote: > msaa use on nv30 may trigger a (mesa?) bug where dmesg says: > [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate > [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list > [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12 > [ 1201.766955] nouveau E[soffice.bin[3785]]
2014 Aug 15
0
Coordinate systems on on nv10-era cards
So I did a lot more debugging on this. I wrote a program that draws a triangle to an fbo, and then blits that to fb 0. If I draw the triangle with glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(-0.6*128 + 128, -0.75*128 + 128, 0.5); glColor3f(0, 1, 0); glVertex3f(0.6*128 + 128, -0.75*128 + 128, 0); glColor3f(0, 0, 1); glVertex3f(128, 0.75*128 + 128, 0); glEnd(); Then all
2003 Nov 26
2
Test case for hard link failure
The rsync 2.5.6 TODO file mentions the need for hard link test cases. Here is one in which a linked file is unnecessarily transferred in full. # Setup initial directories mkdir src dest dd if=/dev/zero bs=1024 count=10000 of=src/a 2>/dev/null rsync -a src/. dest/. ln src/a src/b # At this point, a & b exist in src; only a exists in dest. rsync -aHv src/. dest/.
2011 May 26
4
Steam crashes upon launching (Mint Katya)
I had just installed Linux Mint katya on my Dell Dimension 5000 computer because Windows kept making it lag and so on. I installed Wine and Steam soon after installing it, but whenever I tried to launch Steam it always crashes and quits as soon as the welcome and update screens pop up. I've googled for solutions to this problem and they have come to nil.
2014 May 20
2
RFC: Fixing nv30 fbo attachments
Hello, I attempted doing this a while back, before I really understood what was going on. I got some advice that went totally over my head, and I dropped the issue. I think I'm much better-prepared to tackle the issue this time around. To recap, nv30 (and nv40) hw can't handle certain color/depth format combinations. Specifically, a 16-bit color format must be paired with a 16-bit depth
2014 May 21
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
On Tue, May 20, 2014 at 6:20 PM, Marek Ol??k <maraeo at gmail.com> wrote: > On Tue, May 20, 2014 at 11:04 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >> On Tue, May 20, 2014 at 4:51 PM, Marek Ol??k <maraeo at gmail.com> wrote: >>> On Tue, May 20, 2014 at 9:58 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >>>> Hello, >>>>
2008 Dec 10
2
Should i report this bug in Battlefield 2?
Hello! Today i tried to launch BF2 with following config: Ubuntu Intrepid 8.10 Wine 1.1.10 Geforce 9800GT Latest nvidia driver in repository (177.82) I applied a crack (that's working on windows) and copied following dlls in the BF2 directory: d3dx9_25 and d3dx9_36, as they are needed to run the game! When i run it in fullscreen mode (wine), it crashes on a black screen, here's the
2014 May 20
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
On Tue, May 20, 2014 at 4:51 PM, Marek Ol??k <maraeo at gmail.com> wrote: > On Tue, May 20, 2014 at 9:58 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >> Hello, >> >> I attempted doing this a while back, before I really understood what >> was going on. I got some advice that went totally over my head, and I >> dropped the issue. I think I'm much
2008 Dec 01
3
Battlefield 2: No specific error, but crashing!
Hi! Today i received Battlefield 2 and i installed it without any problem, but when laucnhing it it crashes, i use a no-cd crack but i have the same problem. Here's my output: http://pastebin.be/15146 Can someone help me? I really want to play this game! Thanks, kind regards... -------------- next part -------------- An HTML attachment was scrubbed... URL:
2014 May 21
1
[Mesa-dev] RFC: Fixing nv30 fbo attachments
Can you not render to a texture buffer? That might not be supported by nv30 actually. On Tue, May 20, 2014 at 8:49 PM, Marek Ol??k <maraeo at gmail.com> wrote: > ARB_buffer_storage doesn't have anything to do with framebuffers. > > Marek > > On Wed, May 21, 2014 at 2:27 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: >> On Tue, May 20, 2014 at 6:20 PM, Marek
2006 Dec 04
1
(no subject)
Hi, I've been trying to get the new i915tex DRI module to work with the new DRM memory manager and finally succeeded. Unfortunately it seems to break compiz which errors out complaining that there are no GLXFBConfigs for the default depth. I was able to trace the problem to the following block of code in src/screen.c, starting on line 1897: if (s->fbo) { (*s->getFBConfigAttrib)
2008 Dec 17
1
Morrowind with a GMA 950
I'm having problems getting morrowind to run on a GMA 950. I'm on wine version 1.1.10 and I'm running Ubuntu Intrepid. The launcher works fine, but when I click play, the window pops up and there's just noise there. The music plays, but the graphics don't show up at all. I made the changes to the morrowind.ini file as indicated in the HOWTO on the app page for it. I also tried
2009 Apr 05
7
oblivion gfx problems
hi there, i'm trying to play oblivion, the game installs and run fine but there's still some minor problems. in nature (woods, mountains..), here and there, objects and texture seem to be missing.. kind of like if i used "noclip" and walking though objects.. so at time i can see though parts of a mountains, or run into a big rock , i cannot move forward any further but i cannot
2009 Jul 11
8
F.E.A.R.
Well, I want to get FEAR working on my jaunty install. I have already got it to install, I applied the FEAR patch, and noCD'd it. But when I try to start it, it doesn't do anything. I've been looking around and I got this page: http://appdb.winehq.org/objectManager.php?sClass=version&iId=5159&iTestingId=12223 Now, I'm seeing stuff about "1. Put native d3dx9_36.dll
2019 Aug 05
2
[PATCH v6 08/17] drm/ttm: use gem vma_node
Drop vma_node from ttm_buffer_object, use the gem struct (base.vma_node) instead. Signed-off-by: Gerd Hoffmann <kraxel at redhat.com> Reviewed-by: Christian K?nig <christian.koenig at amd.com> --- drivers/gpu/drm/amd/amdgpu/amdgpu_object.h | 2 +- drivers/gpu/drm/qxl/qxl_object.h | 2 +- drivers/gpu/drm/radeon/radeon_object.h | 2 +- drivers/gpu/drm/virtio/virtgpu_drv.h
2019 Aug 05
2
[PATCH v6 08/17] drm/ttm: use gem vma_node
Drop vma_node from ttm_buffer_object, use the gem struct (base.vma_node) instead. Signed-off-by: Gerd Hoffmann <kraxel at redhat.com> Reviewed-by: Christian K?nig <christian.koenig at amd.com> --- drivers/gpu/drm/amd/amdgpu/amdgpu_object.h | 2 +- drivers/gpu/drm/qxl/qxl_object.h | 2 +- drivers/gpu/drm/radeon/radeon_object.h | 2 +- drivers/gpu/drm/virtio/virtgpu_drv.h