Displaying 20 results from an estimated 900 matches similar to: "[PATCH] nv50/gallium: submit user vbufs through the fifo"
2009 Oct 14
0
[PATCH 3/7] nv50: submit user vbo data through the fifo
Requesting a new real buffer from the kernel and
copying all the data is wasteful e.g. if only a
few (but widely spread) vertices are accessed.
---
src/gallium/drivers/nv50/nv50_context.h | 3 +
src/gallium/drivers/nv50/nv50_vbo.c | 409 +++++++++++++++++++++++++++++--
2 files changed, 394 insertions(+), 18 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_context.h
2009 Oct 14
0
[PATCH] nv50/gallium: use SIFC to upload to TIC/TSC
If we use SIFC to upload the TIC and TSC (like the blob does) instead
of the CB upload mechanism, we can remove the 2D.0100 flush without
getting the issue that wrong (i.e. probably those set earlier) textures
are used.
Looks like this might the better way, even though attempts to do the
same in the DDX failed. This can provide a good speed boost in some
cases, too.
I'll wait a while
2008 Mar 19
0
[LLVMdev] Proposal for GSoC project for improving llvm-test testsuite
> "Didn't work" means... what? Compilation failed? Program doesn't work?
> Either way: what mesages do you get?
The graphical screen was just blank. darkplaces emits some log messages as usual. But step by step...
Used LLVM-GCC
-------------
The used llvm-gcc, when run with "llmv-gcc --version" shows "llvm-gcc (GCC) 4.2.1 (Based on Apple Inc. build 5546)
2012 Mar 04
8
[Bug 46956] New: Selecting 2xAntiAliasing causes Nexuiz to crash "X Error: BadMatch, failed request (X_CreateWindow)"
https://bugs.freedesktop.org/show_bug.cgi?id=46956
Bug #: 46956
Summary: Selecting 2xAntiAliasing causes Nexuiz to crash "X
Error: BadMatch, failed request (X_CreateWindow)"
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status:
2009 Oct 10
0
[PATCH 1/7] nv50: use SIFC for TIC, TSC upload
Add proper flushes for TIC and TSC and remove
the costly 2D.0110 flush in nv50_flush.
Correct TIC and TSC bo sizes.
---
src/gallium/drivers/nv50/nv50_context.c | 7 ---
src/gallium/drivers/nv50/nv50_context.h | 5 ++
src/gallium/drivers/nv50/nv50_screen.c | 25 ++---------
src/gallium/drivers/nv50/nv50_state_validate.c | 53 +++++++++++++++++++++---
2010 Apr 11
1
[PATCH 2/2] drm/nv04: Implement missing nv04 PGRAPH methods in software.
Signed-off-by: Marcin Ko?cielnicki <koriakin at 0x04.net>
---
drivers/gpu/drm/nouveau/nv04_graph.c | 571 ++++++++++++++++++++++++++++++++--
1 files changed, 538 insertions(+), 33 deletions(-)
diff --git a/drivers/gpu/drm/nouveau/nv04_graph.c b/drivers/gpu/drm/nouveau/nv04_graph.c
index d96c351..1b0af3a 100644
--- a/drivers/gpu/drm/nouveau/nv04_graph.c
+++
2011 May 06
4
Graphics Flickering Issue w/ Wine & ati Radeon HD 4870
I've posted this on the ubuntu forums as well with some additional postage there: http://ubuntuforums.org/showthread.php?t=1749918
I am having a graphics problem that is prohibiting me from playing portal 2 (serious business). I just recently installed Wine. I tried to play portal 2 and my graphics start flickering rapidly, mostly black.
tried on
ubuntu 10.10 64 bit
wine version 1.3
ati
2013 Nov 12
0
"Funny" index buffer transfers (was: Bug 64323] New: Severe misrendering in Left 4 Dead 2)
Hello Christoph,
I was looking at bug 64323[1] over the weekend as to why this case works
under nvc0+ hardware and does not under nv50. Here are some of the
things I've noticed:
* nvc0 uses immediate(s) for VERTEX_BEGIN_GL/VERTEX_END_GL
* nvc0 is more consistent for doing pushbuffer space checks
* nvc0 uses dirty tracking in set_index_buffer()
* nvc0 uses "VERTEX_DATA push mode"
2009 Jun 15
2
Playing Games with Wine while listening to music
I have this problem: When playing a PC game via wine while listening to music with let's say Amarok, there's no sound in the PC game anymore. It's like the sound channel is occupied by the music player so wine cannot playback any soundfiles.
Sounds are working if I play a Linux game like Nexuiz while running some music via a music player (ok, completely different, I know, but
2011 Jun 07
4
Why doesn't Portal with Wine with the radeon driver work?
I am using Wine 1.2 which I compiled on Debian testing/wheezy. It works with fglrx but not with the radeon driver. I am using the AMD/ATI HD4850 video card. The following terminal output shows the wine error and that the radeon driver has OpenGL 2.1 support which to my understanding is at least the equivalent of Direct3D 9 (which is all I need). Also, there is a wine popup for every attempt to run
2015 Jun 16
0
[PATCH 3/3] virtio-gpu: add locking for vbuf pool
From: Dave Airlie <airlied at redhat.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel at redhat.com>
---
drivers/gpu/drm/virtio/virtgpu_drv.h | 1 +
drivers/gpu/drm/virtio/virtgpu_vq.c | 7 +++++++
2 files changed, 8 insertions(+)
diff --git a/drivers/gpu/drm/virtio/virtgpu_drv.h b/drivers/gpu/drm/virtio/virtgpu_drv.h
index
2015 Jun 16
0
[PATCH 3/3] virtio-gpu: add locking for vbuf pool
From: Dave Airlie <airlied at redhat.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel at redhat.com>
---
drivers/gpu/drm/virtio/virtgpu_drv.h | 1 +
drivers/gpu/drm/virtio/virtgpu_vq.c | 7 +++++++
2 files changed, 8 insertions(+)
diff --git a/drivers/gpu/drm/virtio/virtgpu_drv.h b/drivers/gpu/drm/virtio/virtgpu_drv.h
index
2010 Jul 19
1
Trouble with directx games on wine-1.2 64 bit
Ever since the RCs and the release of 1.2, I have been having trouble with directx based games not working properly. They did work under wine-1.1.3x. The problems are: video very slow and jerky, about 1 fps, objects appearing as "tears" on the screen, missing some textures, and screen going blank during certain effects.
System: 64-bit kubuntu-10.04, dual NVIDIA 9800GT w/ 512 mb, plenty
2011 Sep 17
2
Anyone using Oneric suddenly having Wine/OpenGL problems?
So last night I try to start L4D2 (which previously worked), and am seeing this dreaded message as the first in the console:
Code:
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
This is happening both with the latest Wine from git and from the prebuilt 1.3 package in the Oneiric repos. It was all working fine when I last tested (using my git build) a
2011 Oct 29
1
"enable ctxprog xfer only when we need it to save power" introduces big performance regression
Hi
I've bisected pretty big performance regression (nv92):
$ git bisect good
b2737681d5442f05ab6419e05468c3d2511a5ced is the first bad commit
commit b2737681d5442f05ab6419e05468c3d2511a5ced
Author: Martin Peres <martin.peres at ensi-bourges.fr>
Date: Sat Jul 30 23:08:45 2011 +0200
drm/nv50/gr: enable ctxprog xfer only when we need it to save power
This patch adds
2008 Mar 19
0
[LLVMdev] Proposal for GSoC project for improving llvm-test testsuite
> Just my two cents. From time to time I'm testing LLVM via
> compiling & running such big beasts as Qt and Mozilla. Also,
> at 2.0 time I tried to compile & test bunch of software from
> KDE and many others.
I tried to compile the 3D game engine "darkplaces" with llvm-gcc
4.2, but the produced binary didn't work. However, I didn't find
out how debug
2008 Nov 17
5
Wine + X3100 + Ubuntu 8.10 + Morrowind
Hi all,
First of all, thanks to the devs for this great program. (and sorry for my bad english)
Here's my problem: I don't know where to start so I'll just include a screenshot here:
[Image: http://www.imagebucket.in/images/t9v6qp1bqk8c810jw8f_thumb.jpg ] (http://www.imagebucket.in/viewer.php?file=t9v6qp1bqk8c810jw8f.jpg)
My laptop uses X3100 graphics card. The drivers on ubuntu
2009 Dec 18
1
[PATCH] nouveau: don't emit reloc markers for bo's that are mapped
Signed-off-by: Maarten Maathuis <madman2003 at gmail.com>
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nouveau_stateobj.h b/src/gallium/drivers/nouveau/nouveau_stateobj.h
index 9aee9e4..6c40f64 100644
--- a/src/gallium/drivers/nouveau/nouveau_stateobj.h
+++
2008 May 25
4
AMD/ATI + Linux + WINE = FAIL... all around.
Hey all
I have here two machines...
Machine A)
AMD Athlon XP 2500+ CPU
Nvidia 6800GT GPU
1GB DDR 400 RAM
Ubuntu 8.04-32bit OS
Machine B)
Intel Q6600 CPU
ATI/AMD 3650 GPU
2GB DDR2 800 RAM
Ubuntu 8.04-64bit OS
Machine A plays Civilization IV and Oblivion just fine, played for an hour last night with no issues.
Machine B gets to the part where it initializes the engine of the game and after a
2008 Mar 19
3
[LLVMdev] Proposal for GSoC project for improving llvm-test testsuite
Am Mittwoch, den 19.03.2008, 14:49 +0100 schrieb Holger Schurig:
> > Just my two cents. From time to time I'm testing LLVM via
> > compiling & running such big beasts as Qt and Mozilla. Also,
> > at 2.0 time I tried to compile & test bunch of software from
> > KDE and many others.
>
> I tried to compile the 3D game engine "darkplaces" with