similar to: locate values to their positions based on their pixel and line in other files

Displaying 20 results from an estimated 100 matches similar to: "locate values to their positions based on their pixel and line in other files"

2012 Apr 26
2
write to M, using row and columns taken from A and B, with values from C
I want to write to M, using row and columns taken from A and B, with values from C. C is a lot longer than A and B, so only the first 67420 elements of C are used in my loop.So how can I improve it to take then the next 67420 and write it to new file and so on till the 248th 67420. Many thanks library(Matrix) M <- Matrix(-9999, 360, 720) ## creat matrix with 720 columns and 360 ro ws
2007 Jan 08
1
delete a file from the server
Hi all, i want to create a vcs file. when i am creating the vcs file it is getting creatd in the server as well as in the local drive. But i dont want to the vcs file to be saved in the serve. when i am trying to delete the file from the server it is throwing the error,"Cannot start Microsoft Outlook.Cannot import vCalendar file". here is the code that i am using. def vcs f =
2008 Feb 15
0
Rscript temp file
Hi, It seems that Rscript creates a temporary file to store the commands passed with the -e option, under normal circumstances the temp file gets deleted at some point. Here is an example of a call I use: q:/R/R-2.6.1/bin/Rscript.exe -e ".libPaths(\"q:/R/vogranovich/library\"); params <- list(a=1); source(foo)" The temp files seem to be a problem when multiple jobs are
2008 Feb 15
0
crash in library(gbm) was: Rscript temp file
The crashes turned out to have nothing to do with the temp files. They seem to be caused by loading library(gbm). That is when many R sessions nearly simultaneously load the library R crashes with the message "The instruction at '0x63422398' referenced memory at '0x63422398'. The required data was not placed into memory because of an I/O error status of
2012 Apr 27
6
Min , Max
Hellow everyone, This code bellow will calculate average daily wind speed(measurements are taken every three hours).Any ideas how to take the Min and Max instead of average. library(Matrix) setwd("C:\\Users\\aalyaari\\Desktop\\img") listfile<-dir() long <- file("C:\\Users\\aalyaari\\Desktop\\New folder (5)\\inra.bin", "rb") A=readBin(long, integer(),
2012 May 04
1
How to write a BMP file pixel by pixel?
Dear all, I open a bmp device by the bmp() function in the png package, but I don't know how to write color pixel by pixel into the file? Any help or hint? What I want to do is to create a 512*512 bmp file with certain dots being red and others black. I have all the pixel coordinates for the red dots, but I don't know how to draw the color on the device. Please help
2008 Jul 09
2
Team Fortress 2: Hardware must support Pixel Shader 1.1
Hello! I just installed TF2 and Steam through WINE. However, once I started it, it said my hardware must support at least Pixel Shader 1.1 to run the game. I looked up my Gfx card online, and the specs say my card supports Pixel shader 1.4. The requirements on the box say I need a card that supports Direct X 8. This shouldn't be a problem, because I've used both 8 and 9 on Windows. Is this
2008 Mar 11
1
Jpeg and pixel
Hi guys, I've got tthe following question: Why do my fonts look a bit grubby when I use the jpeg() function? I see the pixels of the font. The quality is set to 100%. If this is normal with jpeg(), which function would you propose me to use instead? Kind regards, Thomas ________________________________ I'm using R 2.6.2 on Windows XP, SP2 [[alternative HTML version deleted]]
2008 Jun 26
2
Fake Directx hardware pixel shader
I have this same "problem" on windows. Team fortress 2 refuses to run "Engine Error Your graphics hardware must support at least pixel shader version 1.1 to run this game!" Most of you are probably thinking maybe i should get a new graphics card, no thanks, i rather never play the game. http://en.wikipedia.org/wiki/Pixel_shaders "A pixel shader serves to manipulate a
2010 Feb 26
2
FootballManager 2010 + Pixel Shader = Error
Hello, I can't play at this game when i enable PixelShader on winecfg. If i choose this option, the game doesn't launch and i have this on my console : Code: fixme:powrprof:GetActivePwrScheme (0x33fb20) stub! err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created
2010 Jul 13
1
Building & Co. Game. Select Pixel Format error
Hi! Sorry for my bad English. I'm currently using Wine 1.2.RC7. OS: FreeBSD 8.0 x32. VGA: NVidia GeForce 8400 GS 512MB I'm delete ~/.wine, run followed command: > winetricks vcrun2008 controlpad vcrun2005 msi2 vcrun6 I've tried to run "Building & Co" from a terminal the error message box is: > Ogre throwed an exception: > > SelectPixelFormat failed >
2008 Aug 23
1
Switch for pixel shader?
I haven't owned windoze in a few years and decided to dust off a few old favourite games namely Oblivion and GTA San Andreas For Oblivion I need to turn on pixel shaders in the winecfg app When playing GTA I have to turn the pixel shaders off because it runs very slowly Is there something I could run in a script before executing each game (in the same script) which would either turn pixel
2008 Dec 28
1
Pixel/Vertex shader status
Hi, I'm just hoping someone can tell me what's going on with shaders in wine. I have a couple of games that will run, but the 3D graphics are corrupted. The games are Clive Barker's Jericho, and Tomb Raider Underworld. They both start and the menu screens work, but the 3D graphics are completely wacked out. Are these maybe examples of shader 3.0, DX9, or something? Is there much
2006 Sep 28
0
3DMark06 doesn't detect Pixel Shader 2.0
When trying to run 3DMark06, it doesn't detect at least Pixel Shader 2.0, and therefore refuses to run any tests. I've tried with and without UseGLSL = enabled in the registry, and Pixel Shaders are turned on. Pixel shaders and vertex shaders are both detected as 3.0 by other apps, such as the Call of Duty 2.0 start up process. 3DMark03 has a Pixel Shader 2.0. test, which it detects and
2004 Dec 08
0
Solidworks: cannot find a proper pixel format
Took the cdrom from office and tried to run it on Wine (20040121). (before sneaking a linux setup in the office...) Wine was installed on a pure linux system, without any MS directory/filesystem/files. The installation went without any problems or errors. I can start the program, and then I get in the terminal the following message: "ERROR: You need to merge the 'winedefault.reg'
2007 Mar 19
1
error: choose pixel format failed
Hi, I'm very new to Linux but so far I love it. The only problem I've had so far is with Wine...I'm trying to play Day of Defeat out of steam (basically counterstrike same engine) although, when I try to run it I get the following error: choose pixel format failed and then the game restarts and opts to use software mode not openGL but in that format I only get around 1-2 fps Oh i'm
2017 Jun 01
0
[spatstat] Convert shapefile to pixel image
Dear all, I am currently working with the spatstat package, using windows and pixel images. First: My aim is to transform a shapefile (see attached) into a pixel image. My idea is to start transforming the shapefile into a Spatial Polygon file: x <- readShapeSpatial("200001441.shp") y <- as(x, "SpatialPolygons") z <- as.owin(y) Given z, I want to identify each
2001 Aug 08
0
Resolutions and bits per pixel.
Greetings Gentlefolk, It's a long time since I 'cvs updated' my wine sources. I did that last night, and after rebuilding I was left with three questions. My experience was that to run an 8-bit windoze app, I had to run wine under an X server that was running in 8bpp. This time, I forgot to switch to an 8-bit X, and to my amazement, the app came up under 16 bpp. Way Cool! q1) An
2010 Sep 26
0
WoW - fix pixel shader flicker
I just did a fresh install of Wine (1.3.1) and World of Warcraft. The WoW in-game options interface has changed since the last time I needed to messed with settings and there is no longer a box to disable shadows/pixel shading. It is now a slider that can be moved to low but not turned off. This was causing an odd flickering of objects (walls, trees, etc.) where they would go back and forth
2011 Feb 20
1
Counter Strike 1.6 "Choose Pixel Format Failed"
Hello, I'm getting this error when trying to run CS 1.6 in OpenGL mode on Ubuntu 10.10 64 bit machine. Currently got installed 64bit nvidia driver(manual install). How do i fix this error? Game running error: Code: eduard at eduard-MS-7032:~/.wine/drive_c/Program Files/Counter-Strike 1.6$ wine hl.exe -game cstrike fixme:mountmgr:harddisk_ioctl unsupported ioctl 7c088