Displaying 20 results from an estimated 4000 matches similar to: "Need help with modifying Wine memory allocation in NTDLL"
2011 Jun 17
0
Unity3D works. .blend import doesn't
Unity3D seems to be working in wine fairly well, despite a few non-critical problems.
One such problem is that when a .blend is imported, Unity complains with "Blender could not be found" and instructs me to "Make sure that Blender is installed and the .blend file has Blender as its 'Open with' application!"
I installed the windows version of Blender in wine (first
2020 Jan 22
2
Inlining + CSE + restrict pointers == funtimes
Ok I think we have some common ground - CSE should choose the aliased
pointer over the non-aliased one because we don't want the no-aliasing
information to creep outwards from the inlined callsite.
I'll put together a patch in the coming days and add y'all as reviewers so
you get visibility.
Cheers,
-Neil.
On Wed, Jan 22, 2020 at 4:47 PM Jeroen Dobbelaere <
Jeroen.Dobbelaere at
2013 Nov 13
1
Running Unity3D Editor with Wine
Hello!
I'm new to wine development - it pretty much has worked out of the box with
everything I needed. :)
I've been looking however to improve my current development workflow when
working with Unity 3D (can be downloaded for free at
http://www.unity3d.com). I've tried using it with Wine a couple of
times - to no avail. My
current workflow involves then running a virtual machine (and
2020 May 21
0
Random decoder error/exception
Hi,
i know this mailing list is basically dead but i try anyways because
i've got a problem and i'm nearly desperate.
I'm writing a realtime voice chat application, with a centralized server
(dedicated) architecture, using C# (dedicated server is a .net core app
while for the client i'm using C# to script the game engine Unity3D).
For the encoding/decoding part i'm using
2007 Jan 23
0
Bitrate expectations for encoding or decoding
Hey Folks.
I'm currently working on implementing Theora Video playback for the
Unity engine (http://www.unity3d.com). So far everything works fine,
But I have a small question:
Is there a reliable way to predict what bitrate a stream will have
when encoding or decoding?
Of course, there's the target_bitrate parameter in the Theora Info
structure, but somehow, I always get quite
2020 Jun 24
2
FW: Restrict qualifier on class members
Hi Jeroen,
Sorry, I missed that. I tried the patch, and this program:
#include <stdint.h>
#define __remote __attribute__((address_space(1)))
__remote int* A;
__remote int* B;
void vec_add(__remote int* __restrict a,
__remote int* __restrict b,
int n) {
#pragma unroll 4
for(int i=0; i<n; ++i) {
a[i] += b[i];
}
}
int main(int argc, char** argv) {
2020 Jun 22
2
Restrict qualifier on class members
Hi Jeroen,
That's great! I was trying to use the patch, what's the latest version of
the project we could apply it on?
Hi Neil,
That seems like what I can do as well! Do you happen to have some examples
lying around? Maybe a pointer to the planned presentation, if that's okay?
Thank you,
Bandhav
On Mon, Jun 22, 2020 at 1:55 AM Neil Henning <neil.henning at unity3d.com>
2020 Apr 14
4
7-8% compile time slowdowns in LLVM 10
Hey list,
TL;DR - LLVM 10 is around 7-8% slower than LLVM 9 when compiling the same
inputs.
So here at Unity our Burst HPC# compiler uses LLVM to provide our users
with some very optimal codegen. LLVM is used in two ways:
1. In the Unity editor we JIT compile user code.
2. We also have an AOT mode for when our users are building a full game.
Particularly for 1., compile time really matters for
2015 Dec 04
6
[Bug 93254] New: [NVA5] The Long Dark (game) is very slow because of "kernel rejected pushbuf" messages in log files
https://bugs.freedesktop.org/show_bug.cgi?id=93254
Bug ID: 93254
Summary: [NVA5] The Long Dark (game) is very slow because of
"kernel rejected pushbuf" messages in log files
Product: Mesa
Version: 11.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority:
2011 Jun 21
0
Attempting to boot Unity3D
Unity3D.com
I'm getting tired of having to switch to Windows (I dual boot windows and ubuntu) everytime I want to code in Unity so I tried installing it under Wine 1.3.22.
I got it to build my project from dropbox and open it, but as soon as the editor opens up the window freezes. Here is what the terminal put out as I ran it:
Code:
fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
2019 Nov 15
2
TBAA question
What are you querying the alias analysis on in the above example - between
the load and store?
How are you creating your MemoryLocation for those too?
On Fri, Nov 15, 2019 at 6:03 AM Venkataramanan Kumar via llvm-dev <
llvm-dev at lists.llvm.org> wrote:
> Can someone please clarify me on this?
>
>
>
> On Wed, 13 Nov 2019 at 22:25, Venkataramanan Kumar <
>
2020 Jul 17
2
LLVM 11 and trunk selecting 4 wide instead of 8 wide loop vectorization for AVX-enabled target
Oh interesting - I hadn't even considered registering vector descriptors
for the LLVM intrinsics, but right enough when I just registered that pow
has a vector variant (itself of a bigger size) I got the correct 8-wide
variants like I was expecting - nice!
Thanks for the help!
Cheers,
-Neil.
On Fri, Jul 17, 2020 at 12:09 PM Florian Hahn <florian_hahn at apple.com>
wrote:
>
>
2006 Jul 02
0
A samba share mounted multiple times cannot be unmounted without root
Hello, recently I've ran into the problem that if a user mounts a share
multiple times, then it cannot be mounted, except by root. Here is the
relevant fstab line:
//sephiroth/E /home/unity/Sephiroth smbfs ro,users,noauto 0 0
A user can mount and unmount the fs fine:
unity@oaklandgardens ~ $ cd ~unity/
unity@oaklandgardens ~ $ mount Sephiroth/
Password:
unity@oaklandgardens ~ $ mount |
2020 Jul 16
4
LLVM 11 and trunk selecting 4 wide instead of 8 wide loop vectorization for AVX-enabled target
So for us we use SLEEF to actually implement the libcalls (LLVM intrinsics)
that LLVM by default would generate - and since SLEEF has highly optimal
8-wide pow, optimized for AVX and AVX2, we really want to use that.
So we would not see 4/8 libcalls and instead see 1 call to something that
lights up the ymm registers. I guess the problem then is that the default
expectation is that pow would be
2011 Jul 06
1
Unity web player
Hi there, While I am Getting Assistance on jump starting Wot...
I might as well ask on another topic... The Unity Web player
I heard from various rumors That I could be able to Run the unity web player and play browser games with it...
However My first attempt went Terribly Wrong...
What I tried first was to download and run a Windows version of mozilla firefox through wine and install the Unity
2020 Jan 22
2
Inlining + CSE + restrict pointers == funtimes
At a high level, EarlyCSE should be intersecting the metadata of instructions that it combines. If it doesn't, and also doesn't drop the metadata, that seems like a bug, regardless of anything else.
On 1/22/20 9:30 AM, Jeroen Dobbelaere wrote:
Hi Neil, Hall,
- as far as 'C' is concerned, this is input code is valid, as the pointers are not used to modify objects.
- as far as
2006 Jan 30
1
Asterisk SIP phones to Cisco Unity via CCM4.0SIP Trunk
It can be done.
1. Setup a new Vm profile on CCM with a mask of XXXX
2. Setup a CTI route point:
a. Set the directory number to a pattern. I use *27XX
but any pattern that you can send from * is good, ie. 88XXX
b. Set the VM profile to the newly created profile
c. Set the line to forward all calls to VM
3. Change the dialplan in * to append the extension called to
the
2005 Jan 13
3
Wine and FreeBSD
Hello all,
First, happy to see the new release of WINE 20050111 for FreeBSD (and previous
20041201)
I obtained and compiled the latest version for my standard FreeBSD 5.3
install. ?
Upon running any windows/wine app I get the error messages
err:heap:HEAP_CreateSystemHeap system heap base address 0x80000000 not
available
err:heap:HEAP_CreateSystemHeap system heap base address 0x80000000 not
2006 Feb 01
1
Asterisk SIP phones to Cisco Unity via CCM4.0SIPTrunk
> thanks, using your example, and this url:
>
http://www.cisco.com/en/US/products/sw/voicesw/ps556/products_tech_note0
9186a00800dea82.shtml
<http://www.cisco.com/en/US/products/sw/voicesw/ps556/products_tech_note
09186a00800dea82.shtml>
> I got it to work... then I realized that there's no way the SIP
phone > on asterisk is going to get the MWI ( message waiting
2011 May 06
1
Need help with auto-titlebar on unmaximized window with Compiz/Ubuntu 11.04/Unity
re, all.
Here's a bug filed against Google Chrome for the same problem:
http://code.google.com/p/chromium/issues/detail?id=80856 and here's some
forum users complaining about the same problem, and regrettably their
solution is to stop using Ubuntu's Unity mode:
http://ubuntuforums.org/showthread.php?t=1742354.
I work for VMware and for our Unity mode (which has the unfortunate name