Displaying 20 results from an estimated 60000 matches similar to: "Madden 07 and 08 crash"
2010 Oct 18
3
Joypad emulated for more than one player
i suspect my USB Joypad controller is controlling more than one player or in some cases (acting or having more than one instance active), acting like at least another 2 controllers connected at the same time, games like Guilty Gear Isuka/XX #Reloaded can configure the number of players/controllers for being used, while i configure the game for use only port 1 for joypad, in the case of Guilty
2008 Jun 17
1
Rugby 08 : Texture issue
Hi,
I tried to play Rugby 08 through wine and it doesn't run properly. It runs without any crash and it's even faster than running it on Windows ( because it gets some issues with Dual Core on Windows).
So everything's fine but the players are just black shapes, there isnt any textures for them, and this is what I get in the shell:
2007 Oct 06
4
spec''ing views, mock_model associations
I writing a spec that returns the count of how many players in a game:
it "should how many players in a link to all players" do
render :partial =>"games/game", :object => @game
response.should have_tag(''a'',"(2) Players")
end
I''m not sure how to do the mock model, I think it would be done two ways but
unsure of the syntax:
1: add
2006 Apr 07
5
Confusion about has_many / belongs_to ...
I have a table called players and its model Player, and I have a table
called games and its model Game.
In the games table I have:
player1_id int(11)
player2_id int(11)
I want the tables to be associated so that I can access the player
objects using table.player1 and table.player2 rather than having to
lookup the objects based on the ids.
I am not sure how to go about this but I suspect I
2011 May 28
3
Ubuntu: World of Warcraft 3.3.5a OpenGL and Intel GMA issue
ok, I'll get straight to the point:
I'm trying to run World of Warcraft (Version 3.3.5 Build 12340) and I have an Intel GMA 4500MHD Integrated chipset, and I can login just fine, but when it tries to render a character, it crashes and spits out an error via the WowError.exe, and if I don't use OpenGL, it can play, but the FPS will spike horribly at random times, and all player
2007 Oct 08
6
spec''in controllers request for nested routes
describe PlayersController, "handling GET /saltmines/games/1/players" do
before do
@game = mock_model(Game, :to_param => "1")
@game.stub_association!(:players, :find => mock_model(Player))
end
def do_get
get :index, :game_id => @game
end
it "should be successful" do
do_get
response.should be_success
end
it "should
2008 Dec 23
1
Playing wine games with hamachi?
Hello Wine Users,
I know that my question has already been posted once. (http://forum.winehq.org/viewtopic.php?t=2130&highlight=hamachi)But that thread did not really help me. Maybe I did something wrong [Rolling Eyes]
This is the situation:
I want to play "The Lord of the Rings: The Battle for Middle Earth - The Rise of the Witchking" with wine in a hamachi VPN.
I am online in the
2006 Apr 05
0
Is there AR magic for this?
I am working on a game system. My models include User, Game, and Player:
User has_many Players
Game has_many Players
Player belongs_to User, Game
Basically, Player is a join table between User and Game, but since there is
information that is specific to the relationship I want it to be a model in
its own right. The part where I''d like some AR magic is that given a User
(the id is in the
2004 Aug 06
0
Live from Mongolia
FYI... A recent article I wrote regarding my streaming adventures.
===================
Hoov's Musings
===================
volume 6, number 7
Source: http://www.acuitive.com/musings/
Live From Mongolia
Introduction from Mark Hoover
Acuitive people have all kinds of interesting hobbies, a few of which I can
actually talk about. In the case of Roy Harvey, his hobby is providing
live or
2005 Nov 14
1
poker package -- comments?
Over the weekend I wrote a small package to evaluate poker hands and to
do some small simulations with them. If anyone is interested in looking
at it, I'd appreciate comments and/or contributions.
The package is available at
http://www.stats.uwo.ca/faculty/murdoch/software. (Look at the bottom
of the list.)
So far only the Texas Hold'em variation has been programmed. There's
2006 Apr 11
0
Trying to come up with a nice DSL, but having some problems
I have three models in this small game I''m working on - the Game,
Players, and Turns. A Player should be able to rescue another Player
on any given turn. So it looks like this:
class Game
has_many :players
has_many :turns
def rescue_player(p)
t = turns.last
t.rescued = p
t.save
end
end
class Turn
belongs_to :rescued, :foreign_key =>
2007 Jun 27
0
flac car stereos
--- Brian Willoughby <brianw@sounds.wa.com> wrote:
> are there any car stereo flac players?
>
> My CD transports are all broken or stolen, and I tend to ride with my
> PowerBook attached digitally to my car stereo anyway. Seems like if
> I buy anything to replace what I had, it should be a hard drive
> player that supports flac, maybe with a removable drive. I
2006 Feb 19
4
Multiple HABTM to one table
I have a class Player, and a class Game.
Game has two HABTM relationships to the Player table through seperate
relationship tables.
class Game < ActiveRecord::Base
has_and_belongs_to_many :players, :uniq => true
has_and_belongs_to_many :victors, :class_name => ''Player'', :uniq => true
end
When I add Player A to players, and Player B to victors, and save the
2010 Dec 06
1
How to fix Baldur's Gate 2 in CIDER so it doesn't crash?
Hey! Hello, WineHQ. Signed up because I've hit the limits of my ability with CIDER.
I'm using the CIDER version of Baldur's Gate 2 on my Macbook 10.5.8 and I've gotten the game to run fine in Single Player. Unfortunately, I'm unable to run it in multiplayer mode which is a favorite of mine.
Normally one can run a multiplayer TCP/IP game in BG2 so they can import/export
2007 Jun 28
0
Branch 'as' - 4 commits - libswfdec/swfdec_debugger.c libswfdec/swfdec_movie.c libswfdec/swfdec_movie.h libswfdec/swfdec_sprite_movie.c test/image
libswfdec/swfdec_debugger.c | 4 -
libswfdec/swfdec_movie.c | 8 +-
libswfdec/swfdec_movie.h | 2
libswfdec/swfdec_sprite_movie.c | 2
test/image/Makefile.am | 3
test/image/placeobject-ratio.swf |binary
test/image/placeobject-ratio.swf.png |binary
test/image/placeobject-ratio.xml | 137
2015 Nov 20
0
Wine release 1.8-rc1
The Wine development release 1.8-rc1 is now available.
This is the first release candidate for the upcoming Wine 1.8. Please
give this release a good testing to help us make 1.8 as good as
possible.
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
The source is available from the following locations:
2006 Feb 25
1
ANN: Nomic on Rails
"Nomic is a game in which changing the rules is a move. In that respect
it differs from almost every other game."
In the tradition of PerlNomic, SchemeNomic et al, I''ve made a simple
implementation of Nomic on Rails. It works like this: The game is run by
a Rails application. A player can propose a change to the "rules" of the
game in the form of a patch to the
2011 Oct 25
0
Mega Games Pack For WINE/Windows Games (Online Edition)
[Image: http://img692.imageshack.us/img692/91/splashns.jpg ]
Free Mega Games Pack (Online Edition)
Free MGP is now an online Repository of games you can download, the games are compatible with Windows and WINE/Linux.
[Image: http://img851.imageshack.us/img851/2441/mgpinstall.th.jpg ] ("http://imageshack.us/photo/my-images/851/mgpinstall.jpg/") [Image:
2006 Apr 10
6
Object isn''t being saved when called through association
I have three models in this small game I''m working on - the Game,
Players, and Turns. A Player should be able to rescue another Player
on any given turn. So it looks like this:
class Game
has_many :players
has_many :turns
def rescue_player(p)
t = turns.last
t.rescued = p
t.save
end
end
class Turn
belongs_to :rescued, :foreign_key =>
2010 Sep 17
0
SWfdec and Directfb issue
Hello Everybody,
I have been stuck for two weeks on running the swfdec-directfb-player on my
ST5202 with COCOREF_V2 configuration.(stlinux 2.3)
To clarify my critical situation, I have cross-compiled the Directfb 1.0.1
and the whole stack (libsoup, liboil.......) as mentioned in the wiki
"Cross-compiling
swfdec over DirectFB".
Moreover, I have succeeded in cross-compiling the