similar to: Unity3D works. .blend import doesn't

Displaying 20 results from an estimated 6000 matches similar to: "Unity3D works. .blend import doesn't"

2013 Nov 13
1
Running Unity3D Editor with Wine
Hello! I'm new to wine development - it pretty much has worked out of the box with everything I needed. :) I've been looking however to improve my current development workflow when working with Unity 3D (can be downloaded for free at http://www.unity3d.com). I've tried using it with Wine a couple of times - to no avail. My current workflow involves then running a virtual machine (and
2013 Mar 05
3
[Bug 61854] New: [nv50]glClipPlane not clipping correctly for glsl
https://bugs.freedesktop.org/show_bug.cgi?id=61854 Priority: medium Bug ID: 61854 Assignee: nouveau at lists.freedesktop.org Summary: [nv50]glClipPlane not clipping correctly for glsl Severity: normal Classification: Unclassified OS: Linux (All) Reporter: bill at taniwha.org Hardware: x86-64 (AMD64)
2013 Apr 03
3
[Bug 63051] New: Displist with multiple OpenGL contexts crashes.
https://bugs.freedesktop.org/show_bug.cgi?id=63051 Priority: medium Bug ID: 63051 Assignee: nouveau at lists.freedesktop.org Summary: Displist with multiple OpenGL contexts crashes. Severity: major Classification: Unclassified OS: Linux (All) Reporter: ideasman42 at gmail.com Hardware: x86-64 (AMD64)
2011 Jun 21
0
Attempting to boot Unity3D
Unity3D.com I'm getting tired of having to switch to Windows (I dual boot windows and ubuntu) everytime I want to code in Unity so I tried installing it under Wine 1.3.22. I got it to build my project from dropbox and open it, but as soon as the editor opens up the window freezes. Here is what the terminal put out as I ran it: Code: fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
2011 Oct 25
2
Need help with modifying Wine memory allocation in NTDLL
Greetings! We are building a project in which we need Wine to allocate its memory in a shared memory that would be accessible to our custom sub-processes. We use Wine to run Unity3D. So far so good. Now, the idea is to run 3 independent sub-processes, each with its own graphical context (one per GPU on a 3 GPU machine), which would need to have access to client-side buffers (indices, normals,
2008 Oct 12
6
COD4 alpah blend problem.
video card: X1950gt with ati limited driver linux: ubuntu 8.04 wine: 1.1.6 updated from the apt-get today, i try to install cod4 which is my favorite game.And it is my first time to use wine. i just mount the iso file, and run the setup.exe in the iso.Everything is ok at begin,but the error came out when the installation was going to finish.A window came up,said some errors with
2020 Jan 22
2
Inlining + CSE + restrict pointers == funtimes
Ok I think we have some common ground - CSE should choose the aliased pointer over the non-aliased one because we don't want the no-aliasing information to creep outwards from the inlined callsite. I'll put together a patch in the coming days and add y'all as reviewers so you get visibility. Cheers, -Neil. On Wed, Jan 22, 2020 at 4:47 PM Jeroen Dobbelaere < Jeroen.Dobbelaere at
2009 Sep 05
0
[LLVMdev] 2.6 pre-release1 ready for testing
On 2009-08-31 08:50, Tanya Lattner wrote: > LLVMers, > > 2.6 pre-release1 is ready to be tested by the community. > http://llvm.org/prereleases/2.6/ > Hi Tanya, Here are the results for x86_64 Linux (Debian unstable): > You will notice that we have quite a few pre-compiled binaries (of > both clang and llvm-gcc). We have identified several bugs that will be > fixed in
2020 May 21
0
Random decoder error/exception
Hi, i know this mailing list is basically dead but i try anyways because i've got a problem and i'm nearly desperate. I'm writing a realtime voice chat application, with a centralized server (dedicated) architecture, using C# (dedicated server is a .net core app while for the client i'm using C# to script the game engine Unity3D). For the encoding/decoding part i'm using
2007 Jan 23
0
Bitrate expectations for encoding or decoding
Hey Folks. I'm currently working on implementing Theora Video playback for the Unity engine (http://www.unity3d.com). So far everything works fine, But I have a small question: Is there a reliable way to predict what bitrate a stream will have when encoding or decoding? Of course, there's the target_bitrate parameter in the Theora Info structure, but somehow, I always get quite
2016 Sep 25
1
[Bug 97922] New: Having easily reproducible xorg hang on extensive blender 3d editor usage
https://bugs.freedesktop.org/show_bug.cgi?id=97922 Bug ID: 97922 Summary: Having easily reproducible xorg hang on extensive blender 3d editor usage Product: xorg Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium
2010 Oct 10
0
Fwd: Theora developer question.
Hi Beorn, 1. replace "-v 7" to "--optimize --two-pass --soft-target -V 2000" you will get about 200MB file size with no changes in quality. 2. try to use libtheora ptalarbvorm, it is in alpha state but has some improvements. You can find comparison here: http://people.xiph.org/~xiphmont/demo/theora/demo9.html if you use ubuntu 10.10 you can download precompiled libtheora and
2014 Jan 27
0
[PATCH] nv30: don't overwrite blend color setting for r32/r16 float formats
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Untested. Happened to see this when I was reading this file (don't ask). I can't imagine the current situation to be the intended one, based on this code... src/gallium/drivers/nouveau/nv30/nv30_state_validate.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git
2020 Jun 24
2
FW: Restrict qualifier on class members
Hi Jeroen, Sorry, I missed that. I tried the patch, and this program: #include <stdint.h> #define __remote __attribute__((address_space(1))) __remote int* A; __remote int* B; void vec_add(__remote int* __restrict a, __remote int* __restrict b, int n) { #pragma unroll 4 for(int i=0; i<n; ++i) { a[i] += b[i]; } } int main(int argc, char** argv) {
2019 Jun 26
10
[Bug 111007] New: Blender crash when opening material tab GTX 750Ti -- NV117 (GM107)
https://bugs.freedesktop.org/show_bug.cgi?id=111007 Bug ID: 111007 Summary: Blender crash when opening material tab GTX 750Ti -- NV117 (GM107) Product: Mesa Version: 19.1 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium
2018 May 09
2
OT: hardware: sanitizing a dead SSD?
On 9 May 2018 at 07:18, Pete Biggs <pete at biggs.org.uk> wrote: > On Wed, 2018-05-09 at 13:00 +0200, Leon Fauster wrote: >> > Am 08.05.2018 um 21:46 schrieb Stephen John Smoogen <smooge at gmail.com>: >> > >> > On 8 May 2018 at 15:34, <m.roth at 5-cent.us> wrote: >> > > Anyone have any clues about how to sanitize a dead SSD? We
2015 Mar 09
0
3D part of the Godot engine
The forum requires login to post, so that won't happen, at least by me. It seems a little harsh to say that """ While I can't say this with any certainty, I'm almost willing to bet that the problem is with your drivers, given Nouveau's notorious OpenGL-related issues. I would suggest giving the proprietary Nvidia drivers a shot and see if that fixes it.
2015 Dec 04
6
[Bug 93254] New: [NVA5] The Long Dark (game) is very slow because of "kernel rejected pushbuf" messages in log files
https://bugs.freedesktop.org/show_bug.cgi?id=93254 Bug ID: 93254 Summary: [NVA5] The Long Dark (game) is very slow because of "kernel rejected pushbuf" messages in log files Product: Mesa Version: 11.0 Hardware: Other OS: All Status: NEW Severity: normal Priority:
2008 Dec 27
0
Sonic Mega Collection crashes on startup.
Ubuntu 8.04 Wine 1.1.10 The sonic mega collection contains almost every genesis sonic game, along with some game gear sonics. The game installed flawlessly, and the no-cd patch worked also. However, upon loading, it shows a faint shadow of the famous SEGA startup screen and then locks up and must be force killed. Changing it to various compat modes did nothing. Normal Output: Code: name at
2015 Mar 09
1
3D part of the Godot engine
I was also irked by these blanket statements, so I tested it myself. I reproduced the issue on Intel hardware (so it has nothing to do with nouveau!) and it was fixed by installing the s3tc library as Ilia suggested. So find out how you can install this library for your distribution. For Fedora the library can be found in the rpmfusion repo and is called libtxc_dxtn. Gerben On Mon, Mar 9, 2015