similar to: Driver Problems.

Displaying 20 results from an estimated 10000 matches similar to: "Driver Problems."

2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2008 Apr 20
2
Xbox
> The Xbox is based on commodity PC hardware and runs a stripped-down version of the Windows 2000 kernel using APIs based largely on DirectX 8.1. however, it also incorporates changes optimized for gaming and multimedia uses... Is there any chance that wine can be made to run xbox games? There is alot of hardware optimisation so perhaps this is impossible, unless your running wine on an xbox,
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
I'm slightly confused here, just to be clear: you're planning to go ObjC -> LLVM (via Clang or whatever) -> C, then use the 360 SDK compiler to build that, right? If that's the case, I think it'd be a better option than to use LLVM to directly generate XEXs, and you won't give the TCR guys fits (I checked the BAS TCRs, none of them say you can't do that, but the
2007 Dec 22
1
Shares are not persistent
I'm running Samba on Fedora 8. Using the graphical interface, only. (Samba Server Configuration Tool 1.2.58) I can create a share, and use it from either Windows or Linux. If I re-boot the computer, the share does not get re-activated (It is still shown on the Configuration Tool Window). If I delete the share and re-create it, all is good. Is there a way to get a share to persist past
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
We are looking at using Objective-C/C++ in a new game engine.  Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler. This means that we will need a way to compile it on all platforms our games will target.  Currently the major platforms we are concerned with include... PC, Mac, XBox 360, PS3,
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 08:48, Kevin Wooten a écrit : > This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend). > The clang rewriter is not the same than LLVM C backend.
2012 Nov 09
6
(sin asunto)
Saludos, tengo un problema que no puedo resolver dentro del R Estoy creando una funcion que a partir de un objeto compuesto por diferentes matrices como el que esta a continuacion: [[1]] M1 M2 M3 M4 sp1 2 0 1 8 sp2 4 5 2 4 sp3 0 0 4 0 sp4 5 7 5 0 sp5 0 4 0 0 [[2]] M3 M2 M4 M1 sp1 1 0 8 2 sp2 2 5 4 4 sp3 4 0 0 0 sp4 5 7 0 5 sp5 0 4 0 0 [[3]]
2004 Jun 22
1
I/O Leak?
Is the I/O leak message normal? (from syslog) Jun 22 02:12:39 xbox pop3(paul): lstat(/var/mail/Maildir/paul/INBOX/cur) failed: Permission denied Jun 22 02:12:39 xbox pop3(paul): lstat(/var/mail/Maildir/paul/INBOX/cur) failed: Permission denied Jun 22 02:12:39 xbox pop3: I/O leak: 0x8050ce0 (0) Jun 22 02:12:39 xbox pop3: I/O leak: 0x8084b10 (1) Jun 22 02:13:22 xbox pop3-login: Login: paul
2003 Dec 04
4
XBOX as and * Dedicated Server
Hello guys, i have been on this mailing list for some weeks now, and i was wondering if someone here has installed linux on the XBOX and use it as a dedicated server. Its a 200 USD computer and could make it perfect to asterisk, its little and doesnt really take much space. My question is could this make it for a stable server??? here are some links i found for linux on XBOX
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further. Alex On May 27, 2010, at 9:26 AM, Kevin Wooten wrote: > By linux derivative I meant that it borrows the linux GCC ABI... and > it does. You can compile with an off the shelf GCC cross compiler > and link the resultant object files ones compiled with the PS3 > provided version. We have done it. > > Also, as both
2002 Oct 14
1
Xbox Connection
Hi all wondered if you could help me with this little problem I have. I''m wanting to connect my Xbox to the net for gaming and have the following set-up 3 interfaces on my Linux box eth0 :net (connected to my cable modem) eth1 :me (IP range 192.168.3.0) eth2 :loc (IP range 192.168.0.0) My Xbox is connected through a hub to eth2 I need to forward TCP and UDP packets to my PC which is
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
llvm can output C code, but that target has bitrotted severely over the last few months and nobody seems to be interested in fixing it. You may need to do some work there. Alternatively you could implement the PPC ABI that you need. There are several examples of supporting multiple ABIs on the same hardware, x86 being the most obvious. A lot of simple stuff will probably Just Work with the
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Why? I think the discussion belongs here, and the topic doesn't seem to include proprietary information - a lot of 360 info has been made public through MS material. Other info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc). - Sherief On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote: > Please create a thread on DevNet to discuss
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3 game development are highly customized and support a customized ABI that will take some time to adjust LLVM and Clang to support. You'd likely also run afoul of a TRC or two, similar to the problems you'll face with Microsoft TCRs mentioned earlier. Alex On May 27, 2010, at 12:15 AM, Kevin Wooten
2007 Apr 18
1
[Bridge] Unexpected bridge behavior (Bug? You decide.)
While using the linux bridge module in 2.6.10, the kernel seems to munge the source IP address of broadcast UDP packets if they come from "0.0.0.1", and sticks on an address of the linux host. I humbly submit that re-writing the source address of packets is not proper behavior for a bridge, even if those source addresses are not traditionally valid. Sure, 0.0.0.1 isn't a valid
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
By linux derivative I meant that it borrows the linux GCC ABI... and it does. You can compile with an off the shelf GCC cross compiler and link the resultant object files ones compiled with the PS3 provided version. We have done it. Also, as both an XBox 360 and PS3 developer, there seems to me to be nothing in the TCRs/TRCs that preclude us from using a different compiler. There are rules
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin, there're some unwritten rules on the 360 that seem to interfere with code generation - pointer load-stores seem to require zeroing the most significant 32 bits, for example - that was one issue that I ran into a while ago while fooling around with code generation on the 360 (and don't blame me if I'm slightly off the mark, it was quite a while ago). I didn't seem to find it
2010 May 27
5
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do with linking and accessing the reflection information
2008 Jul 22
1
data transformation
Dear all, how can I, with R, transform a presence-only table (with the names of the species (1st column), the lat information of the sites (2nd column) and the lon information of the sites (3rd column)) into a presence-absence (0/1) matrix of species occurrences across sites, as given in the below example? Thanks a lot for your help! Christian My initial table: species lat lon sp1 10 10
2012 Oct 06
2
Presence/ absence data from matrix to single column
I've been trying to reshape this database but haven't succeed at it. I tried using loops but can't get it right. I just want to reshape my database from this matrix, to the one below, with only one column of data. Year Route Point Sp1 Sp2 Sp3 2004 123 123-1 0 1 0 2004 123 123-2 0 1 1 2004 123 123-10 1 1 0 Year Route Point 2004 123 123-1 Sp1 0 2004 123 123-2 Sp1 0 2004 123