similar to: Status of Wine64 on OSX?

Displaying 20 results from an estimated 10000 matches similar to: "Status of Wine64 on OSX?"

2011 Feb 15
11
Is Wine64 usable yet?
Hi, I am trying to get a general feel of how usable Wine64 is. I just built 1.3.13. To see how well it works, I ran 64-bit Putty. It works flawlessly. Now, I am trying to play around with different little programs. I took "notepad.exe" from a Windows 7 install (hoping it would be a reasonably simple program for a start). It crashed with: fixme:heap:HeapSetInformation (nil) 1 (nil)
2010 Aug 01
2
IE gecko don't don't work in wine64
I use AMD64 and Ubuntu 10.04 x64. I complied wine1.3 with --enable-win64 I type wine64 iexplore http://www.google.com But it open a windows and don't show any things. I click help ,it shows normal In wine1.2 it will broke out How to deal with it
2011 Aug 23
2
Can't install program with today's git in 64-bit
<head><style>body{font-family: Geneva,Arial,Helvetica,sans-serif;font-size:9pt;background-color: #ffffff;color: black;}</style></head><body id="compText">>I downloaded today''s git, compiled --enable-win64, and installed. <br>>The command "wine64 notepad" produces notepad, and everything seems fine. <br>>But then I
2011 Mar 19
5
64-bit installation instructions
<head><style>body{font-size:10pt;font-family:arial,sans-serif;background-color:#ffffff;color:black;}p{margin:0px;}</style></head><body>>Have you also compiled 32 bit Wine? My impression is that you need both to have a functioning system. http://wiki.winehq.org/Wine64<br><br>Thanks. I followed instructions. It seems to be OK to use two git repositories
2012 Mar 10
12
Compiling & running 1.4 on 64bit
I need someone's expertise. I have compiled wine 1.4-1 in a Xubuntu 12.04 beta, running on virtual machine (obviously a 32bit system, since it's VM). Steps i took: Code: 1. installed development packages by running http://winezeug.googlecode.com/svn/trunk/install-wine-deps.sh (as instructed on http://wiki.winehq.org/Wine64) 2. apt-get build-dep wine 3. apt-get install patch libpulse-dev
2009 Feb 25
1
Wine64 status
Just wondering something: the last time I've read anything on wine64 stated that it compiled, but couldn't run anything (complex at least). Just wondering as of feb 25, how is wine64 coming along? Have a 64-bit system, and due to a bug in 32-bit wine WoW crashes constantly due to using more than 4gb of memory, and I figured the 64-bit version won't have an issue with this... -- Tired
2010 Aug 19
4
How to compile 64-bit Wine 1.3.0 under Mac OS X 10.6.4
Hello, Sorry if this has been addressed elsewhere, if so please let me know where! I'd like to compile 64-bit Wine 1.3.0 via GCC 4.5.1 (I use GCC 4.5.1 according to the instructions here: http://wiki.winehq.org/Wine64) on my Mac running Mac OS X 10.6.4 with a goal of taking advantage of the 8.0 GB of RAM I've got. I set CFLAGS="-march=native -m64", CXXFLAGS="-march=native
2010 Jul 22
1
Wine64 and game
Hello, I installed Debian Sid 64 and i would like to know if it's possible to compile Wine 64 to play at this game : - Mass Effect - F.E.A.R / F.E.A.R 2 - Steam and game (CS, DoD etc..) - World of Warcraft Use and Play at games with Wine64 is possible or i must to compile Wine32 on my Debian64 ? Thanks
2007 Mar 12
2
Suffix or Operands invalid during AMD64 compile
Hi all, I am trying to compile Wine 0.9.32 from source on an AMD64 desktop running Red Hat Enterprise Linux 4. I configure as follows: % ./configure --prefix=/home/mfuhrer/sw/linux --with-x --enable-wine64 This works fine. I run make depend, followed by make, and get the following error: % make make[1]: Entering directory `/mnt/io/home/mfuhrer/sw/src/wine-0.9.32/tools' make[1]:
2011 Jun 30
2
Re: Is Wine64 usable yet?
I'm having issues with getting Wine64 to even install properly. I'm using an AMD 64 processor with Fedora 14 x64. When I try to get things working, here's what I get with the gcc: Touching configure... [root at Iceburgh gcc-svn]# cd .. [root at Iceburgh Iceburgh]# rm -rf gcc-build [root at Iceburgh Iceburgh]# mkdir gcc-build [root at Iceburgh Iceburgh]# cd gcc-build [root at Iceburgh
2011 Jun 10
14
Wine64 + nvidia please help
i tried patch-wine-nvidia.sh but no luck. nvidia-xsettings says i'm not using an nvidia driver, i have nvidia.ko loaded and running, my xorg.conf says driver "nv". I'm not sure what the correct nvidia driver i should be using..I got SLi: True in xorg.conf. I tried using patch-wine-nvidia.sh but no luck. I have all the necessary .so files copied into /usr/lib32 and
2011 Apr 12
2
Re: Is Wine64 usable yet?
Hmm.. is this "update.exe" problem same which is happening with ie7 in32-bit (needs some cat file copied somewhere to run)? With wow64 build I have been testing to install SolidWorks 2009-2011 x64 and most of the times installer tries by default install the app to "Program Files (x86)"-folder, sometimes it gets correct program files folder, usually not. Installer fails on
2009 Sep 11
2
WINE with 64-bit Support Build on Snow Leopard
Hello WINE Users: I am trying to build WINE on Snow Leopard with 64-bit support enabled (actually for my particular purpose I need to build a version of WINE with both 32-bit and 64-bit libraries supported). I am using the 1.1.29 source version.. I have been following the guide for building on Mac and 64-bit WINE at: http://wiki.winehq.org/MacOSX/Building http://wiki.winehq.org/Wine64 I get
2011 Aug 23
0
wine64 when running program does not check current file
It's official. When you have compiled wine64, and do the following command: wine64 notepad2 the program looks only in .wine/ and does not also search in the active directory. So, this is probably a regression. This is a problem with the current git and yesterday's git.
2008 Jun 14
1
Unhandled page fault on prefix creation on osx 10.5
Cesar Izurieta wrote: > I just deleted my .wine directory and run wineboot. The .wine > directory is recreated but I get: > > wine: created the configuration directory '/Users/cesar/.wine' > wine: Unhandled page fault on read access to 0x008cc65f at address > 0xffff0eb8 (thread 000b), starting debugger... > couldn't load main module (2) > Unhandled exception:
2011 Aug 22
1
Can't install program with today's git in 64-bit version
I downloaded today's git, compiled --enable-win64, and installed. The command "wine64 notepad" produces notepad, and everything seems fine. But then I tried installing Dragon NaturallySpeaking, which is a program made for both 32-bit and 64-bit systems. I go to the DNS11 folder, type "wine64 setup" and absolutely nothing happens. Suggestions?
2011 Jun 03
4
OpenGL issues on OSX (wine 1.3.21)
I just compiled 1.3.21 on OSX using the osxwinebuilder script. It's the first time I try wine on the Mac. I've tried some short OpenGL demos and they work, but others fail. Remarkable ones that fail are wxWidgets OpenGL demos (remarkable because the source is available, so I guess it should be easy to fix). I run OSX 10.6.7. While running the wxWidgets "penguin" demo, the
2009 May 08
2
32bit exe to run with wine64
Hi, I hace one 64bit windows application which inturn calls one 32bit windows executable.When I run my application with 64bit configured wine, the application is getting exited as wine is identifying 32bit exe as unsupported architecture. Is there any workaround or idea to make 32bit exe run along with 64bit exe. Thanks, Krish
2012 Apr 09
1
wine 1.5.1 installation
I loaded the wine-1.5.1.tar.bz2 and unzipped it. then i ran the directory ./configure --enable-win64 and installed everything it needed on the way. then i ran the directory make and after that sudo make install but now... Where is the wine located, how can i use it, cause when i go to terminanl and put there: wine /home/archill/Ty?p?yt?/Kamaa/IL2 installation/setup_il-2_sturmovik_1946.exe it just
2011 Sep 05
3
Mac OS X 10.5 compatibility?
I was wondering if Wine lost 10.5 compatibility, or if any of the few people out there with it have noticed a problem. Up through 1.3.25 it seems to compile and work fine. On 1.3.26 and 1.3.27 the compile will fail with errors about a bunch of symbols in msxml3.dll.so that are not found. Building 1.3.26 and 1.3.27 on 10.6 or 10.7 using a 10.5 SDK it will build fine and still work on 10.6 and