similar to: WineLib some questions...

Displaying 20 results from an estimated 700 matches similar to: "WineLib some questions..."

2008 Nov 25
1
ATI mobilty radeon 9200 & no PixelShader
hello, the only reason I'm still using windows are games. Unfortunately games running perfectly there (e.g. Portal) refuse to start on wine complaining about a lack of PixelShader 1.1 (AFAIK my radeon should even have 1.4), 3dMark2001 (old one because I wanted a small download...) reports PixelShader: N/A Now my question: Is this wine related or is it my graphics driver? Direct rendering
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code. (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the Wine project, they really want this). Title: Microsoft Direct3D shader bytecode backend Abstract: There is a distinct lack of open-source frameworks for compiling HLSL, the shader language used by Direct3D, into bytecode that D3D can
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote: > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really want this). > > Title: Microsoft Direct3D shader bytecode backend > > Abstract: > > There is a
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On 3/29/11 5:14 AM, Justin Holewinski wrote: > On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu > <mailto:cdavis at mymail.mines.edu>> wrote: > > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really
2010 Jul 09
14
How many more RCs are you planning before wine-1.2?
Hello again. Question as in topic. Thanks in advance.
2014 Sep 13
2
[LLVMdev] [PATCH][RFC]: Add fmin/fmax intrinsics
On Fri, Sep 12, 2014 at 3:04 PM, Owen Anderson <resistor at mac.com> wrote: > > On Sep 12, 2014, at 2:24 PM, Owen Anderson <resistor at mac.com> wrote: > > > On Sep 12, 2014, at 10:27 AM, Dan Gohman <dan433584 at gmail.com> wrote: > > >> More generally, I don’t see a compelling reason for LLVM to add intrinsic >> support for the version you’re
2008 Aug 07
1
force into DX8 mode possible (force pixelshadermodel 1.1 ...
hi, i bet some newer games would run much better using wine when u could force a lower pixelshader version like it is possible using rivatuner in windows... i try to run company of heroes on my desktop and its incredebile slow (3Ghz DualCore 8800GTS 2GB ram) i made coh running on my laptop (P4 2.8ghz 1gb ram FX5600go) using rivatuner to force pixelshader 1.1
2015 Feb 11
3
[LLVMdev] LLVM as an OpenGL backend
Would it be feasible to compile LLVM IR into shading language assembler? If so, is this already being done? This would provide the obvious benefits of not having to differentiate between GLSL and HLSL (et al.) and the pleasure of using some other language to write and test the shader's that have support as an LLVM frontend. I've googled and found nothing about this. The only LLVM and
2014 Sep 12
2
[LLVMdev] [PATCH][RFC]: Add fmin/fmax intrinsics
> On Sep 12, 2014, at 10:27 AM, Dan Gohman <dan433584 at gmail.com> wrote: > > > More generally, I don’t see a compelling reason for LLVM to add intrinsic support for the version you’re proposing. Your choice can easily be expanded into IR, and does not have the wide hardware support (particularly in GPUs) that the IEEE version does. > > The IEEE version can also be
2008 Dec 02
4
Downloading winelib??
Hi, Can anyone tell me how to install winelib? I cannot find it anywhere on the winelib website. Or does it come with Wine? Thanks Col
2001 Aug 14
3
questions about winelib
I need to write a win32 program. However, my workstation is a Linux box. I was goingto create a cross compiler and compile my code and run it on wine... However, I heard about winelib, and allegedly I can just use winelib and compile on my linux box using good ol' gcc and it will just work. Is this true? If so how would I set that up? Where can I find the docs?
2009 Jan 23
6
compiling windows C++ code base using winelib
Hi, My application holds few windows exe's developed using .lib libraries. This application which got developed using VC++ is working fine when executed using wine.I want to compile the same source using winelibraries in linux. How can I include c++ header files? I can see only windows and msvcrt header files under wine? Any help would be appreciated on this C++ header stuff for wine.
2001 Jun 19
1
winelib with a dll
Sorry to bug you all, but I want to know if I am trying to do something impossible. I am trying to use winelib to compile an exe that links to a dll, without compiling the dll under winelib (i.e. the equivalent of simply linking in the .lib). I have a win32 DLL project (hw5) that generates a hw5.lib, hw5.dll and hw5.h under M$. I have a win32 gui exe project (hw6) that includes hw5.h, links to
2008 Jul 19
1
Re: Winelib: How can I compile a Borland C++ Builder application
N?stor Amigo Cairo wrote: > Hi! > > I'm new to winelib. I'm trying to port a Borland C++ Builder 6.0 > application, but I need VCL library: vcl.h. > > Any ideas?? I would want to make it run natively on Linux. You can't. Winelib still requires Wine to run it. It's a library not an executable. If you want to write native Linux application that can run by itself
2001 Nov 22
3
Compiling winelib on SPARC
Does the latest winelib compile and work on the Sparc? Are there any special patches/instructions for this? Are there any mirrors that have the precompiled binary winelib for Sparc? Thanks in advance.
2001 Jul 10
1
winelib and no mfc
Hi, I have assumed that if I want to use winelib for porting, I must compile MFC under Linux regardless if my app uses MFC or not. Is this true? It seems like if I have to compile MFC and yet I don't use it, I should choose another alternative to port my app since the process of getting MFC to compile is extensive. Also, my app involves video compression for internet use. Should I expect a
2001 Jun 28
3
Porting with Winelib
Hi, I am looking into good way to port Windows applications to Linux and hopefully any other Unixes. I'd like to know about questions below. If anyone answer them, I'd appreciate it. 1. Can I use Winelib to port commercial application whose sources will be not disclosed ? 2. Is it possible to link Winelib statically with an application and distribute it ? 3. In case that I
2011 Jul 18
2
Generating OpenGL shaders from Direct3D shader bytecode
I saw on the LLVM mailing list some time ago that something like this was desired for Wine (but it was talking about an LLVM backend then). I figured I'd contact you guys to tell you that I found something like this, MojoShader by Ryan Gordon (zlib licensed). http://icculus.org/mojoshader/ http://hg.icculus.org/icculus/mojoshader/ Sorry if someone already suggested this, or if something like
2008 Jul 19
1
Re: Winelib: How can I compile a Borland C++ Builder application
N?stor Amigo Cairo wrote: > So I will need to rewrite the application to run on Linux, but this > sounds strange, doesn't it?? I have not completely understood then the > purpose of winelib. Do you mean that it is not possible to build an > application from source (written using Win32 API) using gcc on Linux > and executing it natively?? Correct. You can't run it directly
2001 Apr 03
2
compiling with winelib
It' s possible to statically link WineLib to my program?