Displaying 20 results from an estimated 400 matches similar to: "Bioshock and xbox 360 wired controller?"
2012 Feb 07
7
[Wine 1.4rc1]Mouse support broken in MassEffect and Bioshock
Hi,
I upgraded to wine 1.4rc1 from the official wine PPA for ubuntu Oneiric Ocelot (11.10), I am running Ubuntu 12.04 alpha, and mouse support seems broken for Mass Effect (the first one) and Bioshock (the first one too).
I have made some tests with a clean wine prefix.
The works smoothly in the game menus, but after a level is loaded, it seems the mouse x an y axis are not recognized anymore :
2010 Dec 03
1
Bioshock semi-issue
Hello,
I've got Bioshock installed and running it from the automagically created application launcher shortcut (using KDE4) works great! Yay! However, if I try to start it from command-line with
Code:
wine bioshockfolder/Builds/Release/Bioshock.exe
it shows the Window's "serious error" window and spits out a
Code:
err:rpc:I_RpcGetBuffer no binding
(full output log at
2012 Jan 04
1
Re: Bioshock 2 SecuLauncher: Failed to start application
I just trioed to install Bioshock 2 from steam and I also keep getting the
SecuLauncher: Failed to start application. 2000
error.
I then tried to install the razor crack and xlive.dll but still I get the error. What am I missing?
2010 Jul 20
1
Re: Bioshock 2 SecuLauncher: Failed to start application
I used razor crack and xliveless from some site
And i see http://pastebin.ubuntu.com/466343/
Game starts , i see splash but after change cursor - i see nothing !
how to run game?
and if i want legal play multiplayer on my copy game , how do it?
2010 Feb 19
2
Bioshock 2 SecuLauncher: Failed to start application
hello
im having some issues with Bioshock 2
everything seems to be installed correctly, but i get this error:
SecuLauncher: Failed to start application. [2000]
these are the steps that brought me to the error:
1) create a new prefix is recommedned:
# wineprefixcreate --prefix ~/.wine-bs2
2) add all needed winetricks
# WINEPREFIX=~/.wine-bs2 winetricks d3dx9 d3dx10 dotnet30 vcrun2005sp1
2012 Mar 24
1
Wired Xbox 360 controller, Camera moves in circles
While playing games like blood rayne 2 and GTA SA the screen continously moves in circles using my Xbox 360 controller. Any ideas why this is happening. Its very annoying.
2010 Jul 20
1
Re: Bioshock 2 - DLL problem during installation
http://appdb.winehq.org/objectManager.php?sClass=application&iId=11104
cannot run but problem is xlive dll
(games for windows installed but not helped)
al at al-desktop:/media/D/Games/BioShock 2/SP/Builds/Binaries$ wine Bioshock2
err:module:import_dll Library MSASN1.dll (which is needed by L"E:\\Games\\BioShock 2\\SP\\Builds\\Binaries\\xlive.dll") not found
err:module:import_dll
2010 Aug 18
0
Bioshock 2
I see that Bioshock 2 for the most part doesn't run as well. But I remember the original Bioshock running equally as horrible till it came out for Steam. Now has anyone tried Bioshock 2 through Steam to speak to how well it runs?
2008 Jul 27
3
General direct input problem
Hi
I've noticed that my gamepad doesn't work on all games requiring a native xinput_3.dll to run (bioshock, racedriver, pes...) but it works with certain games like "trackmania"
maybe there's an enhencement needed to get it working
Is there's something to do ?
What is the difference between xinput and direct input ?
There's some optional regedit dinput option :
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Just to be clear, nothing in the MS TCRs require that you use a certain compiler - it does, however, require that you link with the 360-specific C runtime libraries. That being said, I still believe that direct binary generation is not a feasible option, and the ObjC => C route is preferred.
Kevin, hate to be asking this but do you have access to the XDK or are you just "aiming" for
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin,
On Thu, May 27, 2010 at 11:49 AM, Kevin Wooten <kdubb at me.com> wrote:
> To ease our development process, actually hide it completely, we are planning on leveraging the open nature of Clang and LLVM to create a driver for these platforms that first rewrites ObjC to C and then calls the platform's C compiler passing through all command line options. This way the ObjC stage
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
I'm slightly confused here, just to be clear: you're planning to go ObjC -> LLVM (via Clang or whatever) -> C, then use the 360 SDK compiler to build that, right? If that's the case, I think it'd be a better option than to use LLVM to directly generate XEXs, and you won't give the TCR guys fits (I checked the BAS TCRs, none of them say you can't do that, but the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
llvm can output C code, but that target has bitrotted severely over the last few months and nobody seems to be interested in fixing it. You may need to do some work there. Alternatively you could implement the PPC ABI that you need. There are several examples of supporting multiple ABIs on the same hardware, x86 being the most obvious. A lot of simple stuff will probably Just Work with the
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 08:48, Kevin Wooten a écrit :
> This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend).
>
The clang rewriter is not the same than LLVM C backend.
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Yep... I have been a 360 developer since the days when it was a actual Macintosh G5. I went to all the early tech. seminars and learned way more about that wacky processor and MS's seemingly crazy ABI choices than I care to (I know, I know, they had their reasons for them). Knowing this is why I quickly turned toward rewriting objc instead of attempting to implement a backend.
I have also
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
This is certainly an option... but keeping up an LLVM backend for the 360 seems like a bit much work. Using Clang's rewriter requires no real low-level maintenance, just creating and maintaining a C library for support functions emitted by the compiler (e.g. objc_msgSend).
It seems to create a backend for LLVM targeting the 360 I wouldn't need to create something that outputs XEX's
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Le 27 mai 2010 à 09:15, Kevin Wooten a écrit :
> Implementing the backend (or editing the current PPC backend as needed) is a definite option. This seems to be the real question... which is easier... maintaining the PPC backend or maintaining the rewriter. Currently (in admittedly trivial tests) I have gotten the rewriter to work and output C code. There are some outstanding issues to do
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
PS3 is not "a Linux derivative." The compilers supplied by SCE for PS3
game development are highly customized and support a customized ABI
that will take some time to adjust LLVM and Clang to support.
You'd likely also run afoul of a TRC or two, similar to the problems
you'll face with Microsoft TCRs mentioned earlier.
Alex
On May 27, 2010, at 12:15 AM, Kevin Wooten
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Please create a thread on DevNet to discuss this further.
Alex
On May 27, 2010, at 9:26 AM, Kevin Wooten wrote:
> By linux derivative I meant that it borrows the linux GCC ABI... and
> it does. You can compile with an off the shelf GCC cross compiler
> and link the resultant object files ones compiled with the PS3
> provided version. We have done it.
>
> Also, as both
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Why? I think the discussion belongs here, and the topic doesn't seem to include proprietary information - a lot of 360 info has been made public through MS material. Other info can be discussed without much disclosure (we can refer to TCRs by three-letter category and number, etc).
- Sherief
On May 27, 2010, at 1:15 PM, Alex Rosenberg wrote:
> Please create a thread on DevNet to discuss