similar to: Re: Trouble with libgsm on Mac OS X 10.6.2

Displaying 20 results from an estimated 1000 matches similar to: "Re: Trouble with libgsm on Mac OS X 10.6.2"

2010 Jul 14
1
Re: Trouble with libgsm on Mac OS X 10.6.2
Below are my instructions for getting a libgsm friendly version of Wine compiled on SnowLeopard. I assume that you already have wine-devel installed and configured to your liking. I also assume that you use MacPorts for package management. [1] Uninstall wine-devel Code: sudo port uninstall wine-devel [2] Edit the portfile for wine-devel. It is located at:
2010 Jul 14
3
Trouble with libgsm on Mac OS X 10.6.2
ralniv <wineforum-user at winehq.org> wrote: >Sent: Jul 14, 2010 12:48 AM >To: wine-users at winehq.org >Subject: [Wine] Re: Trouble with libgsm on Mac OS X 10.6.2 > >The above instructions lead to the following error in the Terminal window while running LOTRO... > > err:gsm:GSM_drvLoad Couldn't load libgsm.1.0.13.dylib: dlopen(libgsm.1.0.13.dylib, 258): image not
2010 Sep 11
2
Re: Trouble with libgsm on Mac OS X 10.6.2
ralniv wrote: > Below are my instructions for getting a libgsm friendly version of Wine compiled on SnowLeopard. I assume that you already have wine-devel installed and configured to your liking. I also assume that you use MacPorts for package management. > > [1] Uninstall wine-devel > > Code: > sudo port uninstall wine-devel > > > > [2] Edit the portfile for
2010 Dec 04
2
Re: Trouble with libgsm on Mac OS X 10.6.2
The only way I could get rid of the err for gsm on launch was to copy libgsm to my DDO folder, even those I use DYLD_FALLBACK_LIBRARY_PATH, and libgsm is in all of those locations. Here's my launching script&#058; Code: on run --edit this to be the correct location and file to run (typically only edit after the "drive_c") set toRun to
2010 Aug 29
1
Re: Trouble with libgsm on Mac OS X 10.6.2
Code: Apple_PubSub_Socket_Render=/tmp/launch-mcYObM/Render BASH=/bin/bash BASH_ARGC=() BASH_ARGV=() BASH_LINENO=() BASH_SOURCE=() BASH_VERSINFO=([0]="3" [1]="2" [2]="17" [3]="1" [4]="release" [5]="i386-apple-darwin9.0") BASH_VERSION='3.2.17(1)-release' CLICOLOR=true COLUMNS=270 COMMAND_MODE=unix2003 DIRSTACK=()
2010 Sep 01
1
Re: Trouble with libgsm on Mac OS X 10.6.2
Added the LD_LIBRARY_PATH you suggested mate, now it gives me this: > fixme:win:FlashWindowEx 0x32d170 > fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub > fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub! > fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub! > fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub! >
2010 Oct 30
1
Re: Trouble with libgsm on Mac OS X 10.6.2
Folks, In answer to the error "libgsm 32-bit development files not found," after completing the libtool command, you must copy the library to /usr/lib. "cp lib/* /usr/lib" would do nicely. HTH, David
2011 Feb 23
4
TIME_MMTimeStop Timer still active?!
Hi all When trying to play Lego Universe I get: fixme:dbghelp:elf_search_auxv can't find symbol in module err:mmtime:TIME_MMTimeStop Timer still active?! just when the game enters the menu, and the game exits... no other errors... Anybody has an idea???
2010 Jul 04
1
Re: TF2 random quit
James McKenzie wrote: > Terminal output and log file if too long (>20 lines) when this happens? > > http://wiki.winehq.org/FAQ#get_log > > James McKenzie tried to lower all audio and video details to lowest before one of the crashes the console says Code: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #57: fixme:d3d_shader:print_glsl_info_log Vertex
2011 Sep 08
2
Zanzarah game
I've decided to try Zanzarah in both wine 1.2.2 and in latest release 1.3.27 None works... :( Here is the terminal output in 1.3.27: ... DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from
2010 Jun 22
4
Where can I find libgsm development files?
Code: configure: libgsm development files not found, gsm 06.10 codec won't be supported. Where can I find the source for libgsm? I've done thorough searches on Google and found nothing.
2010 Aug 27
3
Wine 1.2 on Mac Leopard, Civ4 startup error "Failed Initiating Python"
Hi all, I'm hoping that someone has seen this one before. I am trying to get Civ4 working in Wine 1.2 on my Mac and I get so far as the stage where it initializes Python and it fails. I've attached the log at the end of this transmission. It's relatively short as these things go. I can see at least one error: 'import site' failed; use -v for traceback but I have no clue as to
2009 Aug 09
4
Libgsm Dev 32 bit libs on 64 bit
Ubuntu 9.04, can't find the libgsm-dev for 32 bit, i installed the libgsm1-dev but believe that is 64 bit, any help would be appreaciated. -- Sincerely, MacNean C. Tyrrell -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20090808/17c1864d/attachment.htm>
2010 Sep 07
3
[Fwd: Trouble with libgsm on Mac OS X 10.6.2]
I'm far from an expert on the subject matter. Maybe some app that was written for Linux/BSD or whatever is looking at a LD_LIBRARY_PATH on its own and its nothing to do with the OS? I've never tried messing with LD_LIBRARY_PATH on OSX, but its not *supposed* to do anything normally. The OS Relies on DYLD_LIBRARY_PATH. If you change it, you have to make sure it encompasses every single
2010 Dec 27
3
Wine not detecting correctly graphic vendor
Recently i changed my old 6600GT with a less old HD4850, uninstalled the nvidia drivers and install the propietary catalyst last version. All run perfectly, glxinfo shows direct rendering yes and the corresponding bunch of extensions and glxgears rate clear high. But when i try to run any 3D app through wine it fails with for example: $ wine Oblivion.exe fixme:mixer:ALSA_MixerInit No master
2011 Jan 10
1
Re: Where can I find libgsm development files?
Did libgsm used to have a website but it got nuked? It isn't exactly in good practice to download source from anyone other than the producer.
2010 Dec 13
2
AudioSurf - Runtime error
Hello, Just trying to get Audiosurf to work under wine 1.3.8. I'm running 64-bit GNU/Linux with 32-bit wine (64-bit Wine Prefix). When I launch Audiosurf everything goes well and it loads up to the main screen. I choose my character, and then move onto the song selection. I head to "My Documents" (/home/user) and pick a .mp3 out of there. The the game heads to the loading screen,
2010 Sep 06
1
Re: Trouble with libgsm on Mac OS X 10.6.2
James McKenzie wrote: > doh123 wrote: > > > I'm not sure LD_LIBRARY_PATH actually does anything on OSX... > > > > there are a lot of related things you can do though... just look at 'man dyld' > > > > > > > Doh123: > > Yes it does. Look it up for FreeBSD. > > Without it, the only directories that will be examined for
2010 Sep 07
0
[Fwd: Re: Trouble with libgsm on Mac OS X 10.6.2]
James McKenzie wrote: > rwoodsmall wrote: >> James McKenzie wrote: >> >>> doh123 wrote: >>> >>> >>>> I'm not sure LD_LIBRARY_PATH actually does anything on OSX... >>>> >>>> there are a lot of related things you can do though... just look at >>>> 'man dyld' >>>> >>>>
2005 Feb 19
1
Problem with Warcraft 3
Hi, I'm trying to install War3 Roc+TFT+patch 1.17 I succeded the installation. but when I starrtt the game, I got the main menu but image is blinking and mouse cursor is very slow (so I don't try to play) My system is a Fedora Core 3 / 2.6.10 and lastest wine rpm from winehq Here is wine log: > fixme:user:EnumDisplayDevicesA ((nil),0,0x67f9e4,0x00000000), stub! >