similar to: Wine And the Windows user-mode virtual address space

Displaying 20 results from an estimated 20000 matches similar to: "Wine And the Windows user-mode virtual address space"

2009 Oct 28
1
Easy method to set user-mode virtual memory space in Windows Vista and 7
I thought I'd share this with the list since it appears to provide a quick fix to some memory problems, and I haven't see it discussed in relation to R. To reallocate virtual memory from kernel-mode to user-mode in 32-bit Vista or Windows 7 one can use the increaseuserva boot option value. See http://msdn.microsoft.com/en-us/library/aa906211.aspx On my 4GB Vista machine, R is now able to
2007 May 03
1
converting YUV to RGB
Hello all, I'd like to convert the theora yuv_buffer to RGB that I can render onto a texture. Googling around, there are a tone of different formulae to do so. There is this (with lots of corrections and amendments further down the page): http://www.fourcc.org/fccyvrgb.php <http://www.fourcc.org/fccyvrgb.php> and there is the MSDN stuff that says you need to convert 4:2:0 and
2006 Apr 06
2
Two XGL questions
I know this list is meant for discussion of compiz specifically, but .... 1) I sometimes see compiz spit out "Could not bind pixmap to texture" messages, even though it _appears_ to be working fine. I randomly guess that this is due to me running out of video memory (iirc I have 64mb of vram). Is that possibly a problem? I think Vista and OS X manually manage video
2018 Mar 07
1
TLD instruction usage in non-linked sampler mode
Hi Andy, Thanks for checking! I do see an issue on Tesla as well (at least G92, and I believe someone else reported on a GT215 or GT218). However I haven't confirmed that it's the identical issue to what I see on Fermi with quite as much certainty as what I've checked on a GF108. (For the G92, the texture buffer object test fails in the same way it does on Fermi, but there could be
2011 Oct 17
1
Design an Awesome Space Dancer Scene with Nebula Texture in
This is an fairly easy tutorial and I hope you enjoy it! Have a try! Here is the preview of the final result: alternative version I have: (adjusted the colour balance and add two planets into it) OK Let?s get started! To complete this tutorial, you will need the following stocks: Dancer Nebula Texture 1 Nebula Texture 2 Step 1 Load the dancer image into Photoshop and resize the image to 1200px
2003 Jan 04
1
What am I missing
Hello, I am looking at the shorewall, and so far I like what I see, but I have one question. I installed the firewall with, zones: fw, loc, net and work. Where the work zone is a VPN zone to my work intranet The policy file is the default policy file, with the added policy to accept connections from fw to net, i.e. it contains work loc ACCEPT loc work ACCEPT loc net
2018 Mar 02
2
TLD instruction usage in non-linked sampler mode
Hello, This question is in the context of Tesla / Fermi generations, which have explicit bindings for textures / samplers. It might also apply to Kepler+, not quite as sure due to the bindless nature. I've been trying to understand how the TLD operation works (which is used to implement texelFetch in GLSL). It does not appear to the op takes an explicit sampler id at all (unlike all the
2007 Mar 30
0
Wine release 0.9.34
This is release 0.9.34 of Wine, a free implementation of Windows on Unix. What's new in this release: - Support for Xcursor. - A range of fixes for various installers. - New builtin xcopy tool. - The usual assortment of Direct3D fixes. - Lots of bug fixes. Because of lags created by using mirrors, this message may reach you before the release is available at the public sites. The
2009 Nov 05
1
RFC: TTM extra bo space
On Wed, 4 Nov 2009 17:42:26 +0000 Jakob Bornecrantz <jakob at vmware.com> wrote: > Hi Jerome > > On 4 nov 2009, at 15.58, Jerome Glisse wrote: > > > > Note: For reference my issue is with cursor on old radeon hw, > > cursor must be in the next 128M from the crtc scanout buffer. We > > got issue when someone start to resize their screen at which > >
2018 Mar 07
0
TLD instruction usage in non-linked sampler mode
Hi Ilia. It looks like there is a hardware bug on Fermi and Kepler where TLD unconditionally uses the sampler from slot 0. This is supposedly fixed in Maxwell. What I could find internally suggests the bug wasn't present on Tesla, but let me know if your observations contradict that. The only work around is to have a sampler defined and bound. Further, be careful to have reasonable state
2015 Aug 09
3
[RFC] BasicAA considers address spaces?
Personally I feel the most intuitive approach would be to have an equivalent of isTriviallyDisjoint for IR; we already have a model for how it would work, and it could be a TTI call. I’ve kind of wanted this for a while because there’s a lot of address-space-esque aliasing relationships that can’t be easily modeled on the IR level. For example (in our model), we have some constraints like this:
2010 Jan 08
0
Findings on pre-NV50 miptree layout
I wrote a tool for automatically finding out the texture layout for Gallium drivers. You can find it attached to http://sourceforge.net/mailarchive/forum.php?thread_name=ff13bc9a1001081140y18450c3ejdfac25c9260fd367%40mail.gmail.com&forum_name=mesa3d-dev . Here are the findings from running it. The result is that our miptree layout code is partially broken, and overly complex. In particular:
2008 Nov 12
0
anova with ordered groups
Hi, I have to do a comparison among three groups of genetic transcription levels. I have a situation like this: group 0: baseline group 1: first treatment group 2: second treatment In the first group, I have only 2 samples, in the second one 4 samples and in the last group I have 10 samples. I would check if the trnascription of a gene increases from the baseline situation to the fist treatment
2014 Feb 20
2
Hacking attempt, Asterisk 1.4
Hi all We have an Asterisk server that?s been running for a few years now without problems. We have IPTables running, as well as fail2ban and have followed all the security recommendations we have found. Every few weeks we get an attack that lasts about a minute or two, resulting in our AGI script being overloaded. What happens is that somebody seems to be trying to connect from our
2009 Jan 19
0
using virtual memory in R (Tom Allen)
hi are you using a 64bit system? 32 bit systems can only allocate about 3GB to a single process. http://msdn.microsoft.com/en-gb/library/aa366778.aspx I used to use 32bit winXP, then moved to 64bit Ubuntu8.04 to solve my memory problems. if you are 64bit, you should try playing around with the command line arguments for executing R and also look at the functions ?memory.limit and ?memory.size
2015 Jul 02
2
[LLVMdev] [x86] Compiling in 32-bit mode causes 64-bit asm source to be silently converted to its 32-bit equavilent
Hi Craig, I am Charles Li from Sony Playstation. We are doing x86 code gen testing and, by chance, we noticed that compiling the 64-bit assembly instruction<https://msdn.microsoft.com/en-us/library/windows/hardware/ff561499(v=vs.85).aspx> "jrcxz" in 32-bit mode "-m32" previously resulted in an error, now gets silently converted into the 32-bit equivalent instruction
2018 Nov 30
3
(Question regarding the) incomplete "builtins library" of "Compiler-RT"
Hi @ll, compiler-rt implements (for example) the MSVC (really Windows) specific routines compiler-rt/lib/builtins/i386/chkstk.S and compiler-rt/lib/builtins/x86_64/chkstk.S as __chkstk_ms() See <http://msdn.microsoft.com/en-us/library/ms648426.aspx> Is there any special reason why compiler-rt doesn't implement other MSVC specific functions (alias builtins or "compiler
2009 Jan 25
0
Gallium NV40 Textures
On Sun, Jan 25, 2009 at 10:58 AM, Jimmy Rentz <jedynamic at bellsouth.net> wrote: > Hello, > I was playing around with the OpenGlSuperBible samples and > noticed some odd issues around textures. Yes, I know it won't > be perfect right now (and not supported)...I am just curious > if you see the same issues. > Well, I am seeing some
2012 Jun 09
2
Help getting Torchlight 2 Beta running (Mac)
Hey everybody, I'm VERY new at using Wine, so forgive me if this is a foolish question! Recently I've been trying to run the Torchlight 2 Beta under Wine? the game itself runs flawlessly, but in order to get it to run past the beta expiration date I have to run another application (I'm not entirely sure what it is, my belief is that it emulates a server of some sort to play on). No
2011 Aug 12
1
Intercept Dungeon Keeper 2 Textures
Hi everyone, I don't if this post belong to wine-devel or the forum so I'm putting it here now and in case I'm wrong I'll post to wine-devel. I try to retrieve Dungeon Keeper 2 resources (meshes, textures, sound etc.) in order to create an hypotetical clone of this game :D. Since I'm not a pro in hacking compression algorithm I didn't try to understand the DKII