Displaying 20 results from an estimated 6000 matches similar to: "Wine 1.1.28 on Mandriva - PulseAudio? - Only get OSS option"
2009 Aug 31
2
pulseaudio wine
Hi. I can confirm that pulse does indeed work quite well with wine. I've been using oss emulation and padsp together for a long time now, and I've had very few if any problems with it.
I simply use
Code:
aoss padsp wine
whatever and it's fine. I don't know if I need to use padsp after aoss after reading this thread, but it's what I've been doing. So pulse does mostly
2009 Aug 28
4
progress of sound update -- REVISED
Change -- The program I test with is Dragon NaturallySpeaking.
Yesterday's Ubuntu updates produced a rash of pulseaudio changes, and suddenly alsa works with wine, without stumbling.
Today's secret to making it work:
In System/Preferences/Startup applications, uncheck pulseaudio
sudo apt-get install esound
sudo nano /etc/pulse/client.conf
autospawn = no
Then every time your computer
2009 Aug 19
4
FYI -- Just to let you know of potential sound problems
I have the latest version of Ubuntu Studio (Karmic) and just re-installed it today.
I use non-pulse applications, including Audacity and Dragon NaturallySpeaking running under wine. I have tried disabling pulseaudio every way I know how.
I am getting no sound, mostly due to what are described as timeout errors.
Ubuntu has been working to make it run with pulseaudio properly disabled, so that
2009 May 23
6
[SUGGESTION] WINE, autodisable/ask to disable PulseAudio
Since PulseAudio causes much trouble alot, why not make WINE to either
1) autodisable
2) ask to disablePulseAudio when running something ?
By my understanding if this would be implemented, either of the following is done:
1) When executing wine theprogramname.exe it first calls to WINE, which then query the system for PA. Then if PA is found, WINE adds padsp to the commandline and continues
2009 Aug 17
4
pulseaudio/wine question
When people have audio trouble with programs in wine the first
suggestion is always to remove pulseaudio, I'm not questing that - it
often fixes the problem, but I do wonder if there are plans to make wine
and pulseaudio work better together?
Each new version of the major Linux distros seems to make pulse harder
and harder to remove without messing up the system. Outside of wine
pulse is
2011 Jul 25
5
Wine 1.3.25 kills sound with PulseAudio
In version 1.3.24 and previous versions, sound was hit-and-miss on my system unless I had ESD enabled. Now that ESD has been removed, so has any reliable sound.
When using the ALSA driver, some sounds work for a while, after which all sound completely stops. Enabling ESD and using the PulseAudio eSound plugin made all sounds work perfectly. That is now gone with version 1.3.25, and sound is now
2010 Sep 28
1
Re: pulseaudio under ubuntu lucid
Update on this topic.
I have just bought a new computer (My previous one was 8 years old and showing its age) and I tried timidity instead of fluidsynth.
Midi playback works fine on both the midi player and notation processor in Wine with Pulse Audio enabled.
2010 Jun 24
2
Why not pulseaudio?
Pulseaudio works great in wine using the modified wine from the Neill Aldur ppa. Tried everything else (padsp, pasuspender, blah) and nothing would work reliably. Some crashes when another application outputs sound, sometimes the sound does not work at all, sometimes it is awfully slow or with latency varying while recording, leading to unpredictable offsets in recorded files.
Using pulseaudio
2008 Jun 24
9
No Sound in Wine - disable / remove pulseaudio
Wine requires direct access to sound device(s) to make sound. This is true for both ALSA and OSS driver back-ends. However most sound servers are not compatible with neither of these back-ends. This also true about pulse-audio - it is not fully compatible with Wine.
If you using new distro (Fedora 8, Ubuntu 8.04, SuSE 11) and do not have sound you should:
1. Report problem to your distro support
2009 Dec 31
4
No sound using OSS in Steam games
Whenever I change the sound driver from ALSA to OSS in winecfg all of my steam games are muted. Some of the games doesn't even start, some of them start but are totally silent with OSS.
I installed a couple of non-steam games into the same wineprefix, interestingly they can use both sound systems. So this issue is applied only to steam games.
If I apply the WINEDEBUG=+dsound parameter when
2011 Apr 25
3
Alsa: underrun occured
I've seen a couple topics that deal with this error, but they're all really old and they didn't help, so I'll just create this.
I'm trying to get audio to work. I just installed Ubuntu 10.04. Sound works for everything but wine. I open winecfg to test the sound, but get nothing and along with this in the terminal:
Code:
err:alsa:wine_snd_pcm_recover underrun occurred
Now
2012 Feb 25
1
Audio weirdness on CentOS 6.2 with flash?
Hi List,
I have an ASUS G73S laptop with our favorite OS installed and all
up-to-date.
Sound has always "just worked"
When I use the Preferences>Sound app I can setup the hardware, input,
output and was overall very impressed.
One can check each speaker and the laptop has a front left and right and
also has a bass speaker which seems to be connected to the left rear.
The various
2015 Jul 02
5
Asterisk 11 and pulseaudio setup as local user
>>I'm not sure that your question is clear. You'll probably want to be more specific.
>> What is pulse? You mention "as a user", are you talking about voicepulse.com ?
>> What are you trying to do with pulse?
>> What problem are you running into?
Sorry Rusty...
I am trying to get Asterisk 11 to co-exist with a centos 7 box that has
pulse audio running as
2012 Jul 12
0
CEBA-2012:1070 CentOS 6 pulseaudio Update
CentOS Errata and Bugfix Advisory 2012:1070
Upstream details at : https://rhn.redhat.com/errata/RHBA-2012-1070.html
The following updated files have been uploaded and are currently
syncing to the mirrors: ( sha256sum Filename )
i386:
563c1205e53c4aad7bf835fdc1aa16171632213bbc43f0de628c2b9dfbfacb6b pulseaudio-0.9.21-14.el6_3.i686.rpm
2014 Jun 12
0
CEBA-2014:0750 CentOS 6 pulseaudio FASTTRACK Update
CentOS Errata and Bugfix Advisory 2014:0750
Upstream details at : https://rhn.redhat.com/errata/RHBA-2014-0750.html
The following updated files have been uploaded and are currently
syncing to the mirrors: ( sha256sum Filename )
i386:
4b54cda6c98c156bf3ca615c7f07eaff3ec17dcd3726b1a80ddb02b012d1e68a pulseaudio-0.9.21-17.el6.i686.rpm
2015 Mar 11
0
CEBA-2015:0655 CentOS 6 pulseaudio FASTTRACK BugFix Update
CentOS Errata and Bugfix Advisory 2015:0655
Upstream details at : https://rhn.redhat.com/errata/RHBA-2015-0655.html
The following updated files have been uploaded and are currently
syncing to the mirrors: ( sha256sum Filename )
i386:
e4975f36073d153afc05f97df273e4bc27a530b00092571b5c374317bfbca084 pulseaudio-0.9.21-21.el6.i686.rpm
2016 Feb 04
0
CEBA-2016:0113 CentOS 6 pulseaudio FASTTRACK BugFix Update
CentOS Errata and Bugfix Advisory 2016:0113
Upstream details at : https://rhn.redhat.com/errata/RHBA-2016-0113.html
The following updated files have been uploaded and are currently
syncing to the mirrors: ( sha256sum Filename )
i386:
4c589de07eb7a99d5e7b53663f729c99a175dc29c8381f08ca956a75589a674b pulseaudio-0.9.21-24.el6.i686.rpm
2009 May 06
5
x86 vs x64
Tried with
Ubuntu 9.04 x64
Tomb raider III - major slowdowns and breaks
Crayon physics - no Breaks but very slow
Counter strike 1.6 lower framerates (not much 3-5 fps of diference)
Age of empires II a little slower, can't say if it is a wine regression or x64 fault haven't tried wine 1.20 on x86 yet.
Flash 8 - Normal speed? can't tell if it's faster or slower it runs at normal
2017 Apr 17
1
Pulseaudio
Hi,
I get this error message:
ALSA lib pulse.c:243:(pulse_connect) PulseAudio: Unable to connect: Connection refused
It does not say connection to what, ??????
And is this a matter of permission???
This is C7 latest and greatest.
Any ideas???
Adrian
--
Adri P. van Bloois
"Elegance is not a dispensable luxury but a factor that decides between
success and failure."
Edsger W.
2008 Mar 11
2
Linux Sound Architecture (Updated)
I forgot the most important part in the original, the kernel!
(I hope the ASCII art doesn't get mangled)
I have been working a while trying to get a big picture of how Linux
handles sound processing and after much work I have put together this
little representation of what I have learned.
Please send me any additional comments or components that I may have
missed.
I hope it helps somebody