Displaying 20 results from an estimated 7000 matches similar to: "OpenGL supports vertex+fragment programme then in Dx9"
2009 Jun 24
0
Fwd: Shameless call for game testing
Stefan is responsible for large parts of Direct3D in Wine. Gamers,
please do pitch in and help with some Extreme Wining :-)
- d.
---------- Forwarded message ----------
From: Stefan D?singer <stefandoesinger at gmx.at>
Date: 2009/6/24
Subject: Shameless call for game testing
To: wine-devel at winehq.org
Hi,
I need some help for people who spectate this list and use Wine mostly for
2016 May 27
0
Wine release 1.9.11
The Wine development release 1.9.11 is now available.
What's new in this release (see below for details):
- Better support for long URLs in WinInet.
- Various Direct3D 11 improvements.
- Down-mixing support in DirectSound.
- Some cosmetic improvements in desktop mode.
- Various bug fixes.
The source is available from the following locations:
2019 Jan 11
0
Wine release 4.0-rc6
The Wine development release 4.0-rc6 is now available.
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.0/wine-4.0-rc6.tar.xz
http://mirrors.ibiblio.org/wine/source/4.0/wine-4.0-rc6.tar.xz
Binary packages for various distributions will be available
2009 Apr 10
0
Wine release 1.1.19
The Wine development release 1.1.19 is now available.
What's new in this release (see below for details):
- Support for Visual C++ project files in winemaker.
- Improvements to the Esound driver.
- Many Direct3D code cleanups.
- Fixes to OLE clipboard handling.
- OpenBSD compilation fixed.
- Various bug fixes.
The source is available from the following locations:
2008 Jul 14
0
Problem with vampire: bloodlines
Hello, i've ubuntu 8.04 (32bit) with wine 1.0-rc5.
I've installed without problem vampire: bloodlines and it works fine in the menu, but when the game starts the audio works well but the video is all "orange".
As graphic card i've a ati moblitiy x1600 with official driver (installed using envyNG) and before start the game i've used compiz-switch to disable compiz.
the
2016 Jul 24
1
[Bug 97067] New: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail
https://bugs.freedesktop.org/show_bug.cgi?id=97067
Bug ID: 97067
Summary: WebGL:
conformance/glsl/misc/shaders-with-invariance.html
Fail
Product: Mesa
Version: 11.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component:
2010 Apr 12
16
[Bug 27603] New: Celestia 1.6.0 crashes with nv04_surface_copy_swizzle assertion
https://bugs.freedesktop.org/show_bug.cgi?id=27603
Summary: [nouveau] Celestia 1.6.0 crashes with
nv04_surface_copy_swizzle assertion
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component:
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the
vertex shader, and when the fragment shader comes up, you say "write
rasterizer output 4 to fragment input 1000000"?
The current nouveau drivers can't do this.
There are "routing" registers in hardware, but I think the nVidia
proprietary driver (at least without GLSL) leaves them unaltered after
2011 Jun 02
6
Morrowind GOTY
Hi!
I installed Morrowind GOTY and played it for about 20 h. It runs OK, maybe a little bit laggy but the real problem is if I switch to third-person i can't switch back.
I catch the output from the terminal:
Code:
[dominik at NB-Kuwiano Morrowind]$ wine morrowind.exe > wine.log
fixme:win:EnumDisplayDevicesW ((null),0,0x33f088,0x00000000), stub!
fixme:mixer:ALSA_MixerInit No master
2013 Jul 06
4
[Bug 66642] New: [nva5] Wrong provoking vertex is selected for flat attribute interpolation (clipping?)
https://bugs.freedesktop.org/show_bug.cgi?id=66642
Priority: medium
Bug ID: 66642
Assignee: nouveau at lists.freedesktop.org
Summary: [nva5] Wrong provoking vertex is selected for flat
attribute interpolation (clipping?)
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter:
2016 Nov 25
0
Wine release 1.9.24
The Wine development release 1.9.24 is now available.
What's new in this release (see below for details):
- Support for unordered access views in Direct3D.
- Many fixes in the regression tests.
- Some more improvements in HID support.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.9/wine-1.9.24.tar.bz2
2010 Dec 04
2
Counterstrike sourge.
Hello . I can start and play css but it crasch like after 30 sec- - Tried all at the Appdb-
wine 1.3.8
ubuntu 10 10
Latest nvidia driver .
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
2020 Jan 21
0
Wine release 5.0
The Wine team is proud to announce that the stable release Wine 5.0
is now available.
This release represents a year of development effort and over 7,400
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:
- Builtin modules in PE format.
- Multi-monitor support.
- XAudio2 reimplementation.
- Vulkan 1.1
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
On Sun, 2015-05-24 at 19:58 +0200, Tobias Klausmann wrote:
> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
> ---
> src/glsl/ast_to_hir.cpp | 14 +++++
> src/glsl/builtin_variables.cpp | 13 +++-
> src/glsl/glcpp/glcpp-parse.y | 3 +
> src/glsl/glsl_parser_extras.cpp | 1 +
> src/glsl/glsl_parser_extras.h
2009 May 22
0
Wine release 1.1.22
The Wine development release 1.1.22 is now available.
What's new in this release (see below for details):
- More improvements to OLE copy/paste.
- Beginnings of x86_64 exception handling.
- Direct3D locking fixes.
- ARB shaders improvements.
- Better OpenGL pixel format support.
- Various bug fixes.
The source is available from the following locations:
2010 Jul 16
0
Wine release 1.2
The Wine team is proud to announce that the stable release Wine 1.2 is
now available.
This release represents two years of development effort and over
23,000 changes. The main highlights are the support for 64-bit
applications, and the new graphics based on the Tango standard.
It also contains a lot of improvements across the board, and over
3,000 bug fixes. See the release notes below for a
2009 Jun 05
0
Wine release 1.1.23
The Wine development release 1.1.23 is now available.
What's new in this release (see below for details):
- Support for registering MIME types with the Linux desktop.
- FBO mode is now the default for Direct3D.
- Support for COM proxy delegation.
- Improved support for the Mingw cross-compile.
- Proper fullscreen mode for the virtual desktop.
- Various bug fixes.
The source is
2008 Oct 29
1
Wine d3d apps: Fuzzy (badly distorted) picture
Hey guys.
I have this problem. All of my games look like this, picture is badly distorted (but games clearly work). I have been trying to solve this for the last 10hrs, trying different X resolutions/refresh rates, different games settings, different wine settings/versions, different monitor inputs(vga,dvi,hdmi)/settins, whatever came to my mind. Nothing worked, always the same fuzzy picture.
2007 Nov 09
0
Wine release 0.9.49
This is release 0.9.49 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- Many copy protection fixes.
- GLSL is now the default for Direct3D.
- Lots of memory errors fixed thanks to Valgrind.
- Support for TOPMOST windows.
- Beginnings of an inetcomm dll implementation.
- Lots of bug fixes.
Because of lags created by using mirrors, this message may
2010 Jan 15
0
More on GART vertex buffer corruption
I looked a bit more into the problem of vertex corruption with GART
vertex buffers that disappears putting the buffers in VRAM that I'm
experiencing on my card.
The system I'm seeing this on is a Dell Inspiron 9400 notebook with a
GeForce Go 7900 GS on a PCI Express Intel i945 chipset.
First, I've looked into the behavior of the nVidia driver:
1. On all NV3x and NV4x traces, and my