similar to: escape from monkey island direct3D problem

Displaying 20 results from an estimated 7000 matches similar to: "escape from monkey island direct3D problem"

2010 Sep 05
3
Re: Problem when trying to play Monkey Island 2 Special Edition
MI2 starts ok but when I click new game it just kinda freezes, though the music keeps playing. Any ideas? last line is: wine: Unhandled page fault on read access to 0x7f0c3400 at address 0x68615040 (thread 0034), starting debugger... Could you post your .wine/user.reg ? the DllOverrides section?
2007 Mar 19
1
Curse of Monkey Island doesn't work with wine 0.9.24
I installed the game like it is described in the WineHQ application database. The installation worked without problems but running the game produced the following error message: Cannot create DirectSound object (-2147467259) I got around this by switching off OSS sound and using ALSA instead, but know I have the same problem that Erich Hoover mentioned in the AppDB. The music starts to play but
2010 Jul 27
1
Monkey Island 2: Special Edition from Steam
I'm running Ubuntu 10.04 64bit on a Thinkpad T500, I believe I'm using the integrated Intel GMA 4500MHD graphics that come with it. I'm using the default WINE install, I think version 1.1.42. I'm trying to run Monkey Island 2: Special Edition downloaded from Steam. It actually sort of works. It installed just fine. When I first ran it gave me a blank screen and that was it.
2001 Feb 11
0
HowTo run Monkey Island 4 with wine
Hi, because nobody was able to tell me why I wasn't able to run Monkey Island in wine I now tell you what i did to get it running: I have installed wine with the transgaming directx patch (which is not necessary for wine). Monkey Island defaulted to DirectX when I started it, but the Transgaming Patch is yet not good enough to run MI4. To get it running you have to to the following:
2001 Feb 03
2
wine and Monkey Island 4
Hi, today I wanted to start Monkey Island 4 with wine. I'am using cvs version of wine from today (04.Feb.2001), I also patched the transgaming directx patch into it. My system: SuSE 7.0 with KDE2.1beta2, GeForce 2MX with 0.96 NVidia drivers, Soundblaster PCI 128 (ES1371) with Kernel drivers. I use wine with installed Windows. My startup command is: wine "c:\Monkey4\Monkey.exe"
2001 Oct 23
2
installing/running Monkey Island 3 and 4
I have problems running Monkey Island 3 here. Installing it works fine, but the problems comes when trying to run it. When pressing "Play Game" (I think that's what the button says), the program just wants to install DirectX 5.0. I guess that trying to install it is NOT an option, when you're using wine. Second, installing Monkey Island 4 is not successful, because you have this
2011 Jan 12
3
Secret of Monkey Island SE, steam on wine, crashes on start
I'm wondering if anyone can help me? I'm trying to run Secret of Monkey Island special edition in Steam on wine with Ubuntu Maverick Meerkat. I can install steam and use it to install the game (after it installs directx), apparently with no problems, but when I try to run the game, a window opens saying "Preparing to launch The Secret of Monkey Island: Special Edition". This
2010 Sep 08
1
secret of monkey island 2 special edition
Hi I am trying to run the steam version of secret of monkey island 2 LeChuck's revenge through wine. I run opensuse 11.3 with wine 1.3.2. I have an nvidia 7900 GS card and I use the nvidia drivers ( version 256.53 ) This is what I am getting : ======================================== CellID: Fetching server list from CSDS. . . fixme:process:SetProcessShutdownParameters (00000100, 00000000):
2008 Jun 27
1
No mouse in Monkey island 4
Escape from monkey island is reported to work in the appdb, but on my system I can't get the mouse working. There is no cursor at all. I'm not using Compiz when using wine. Wine version: 1.0 I also tried a patched version of wine and the mouse still does not work in MI4. Any solution? Perhaps editing xorg? Thanks in advance...
2002 Dec 22
1
oggdropXPd.exe crashes when resampling is activated
I need to encode a WAV to OGG but must resample to 22050 samples per second, but can't do that with oggdropXPd.exe. The application always crashes. What I do is: Start oggdropXPd.exe. Right-click on fish, choosing 'Encoding Options'. Under Advanced Options, I set Re-sample to 22050 samples per second. Click 'Accept'. Drag WAV on fish. In the directory where the WAV originates,
2008 Sep 23
3
Silly answers to silly questions for a silly Noob.
OK, I'm a noob to Wine. I've figured some stuff out with Wine and it sees everything I want it to see just fine. OK, I understand why you don't want Wine to see your windows install, but I put all my program installs on a separate partition. Now with this in mind can I just have Wine look at my Program Files and run my apps from there, or do I have to reinstall all the apps I want
2009 Jul 18
1
The secret of monkey island (steam)
Has anyone tried this and got it working with wine? Whenever i start it, I get the diaglogue box saying its starting then it disappears from my screen
2009 Jul 22
1
Tales of Monkey Island
Hello everyone... Although it says in the AppDB that this runs flawlessly, I haven't been able to run it... Installation goes fine and I also add the missing DirectX dll to the system32 dir. But, after running the game there is only the white window (although I hear the sound, so I guess it's not frozen). These messages appear in the terminal: Code:
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mar 29, 2011, at 9:02 AM, Charles Davis wrote: > On 3/29/11 5:14 AM, Justin Holewinski wrote: >> On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu >> <mailto:cdavis at mymail.mines.edu>> wrote: >> >> Here's the other of my proposals for this year's Google Summer of Code. >> (The first is on cfe-dev.) It was
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote: > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really want this). > > Title: Microsoft Direct3D shader bytecode backend > > Abstract: > > There is a
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On 3/29/11 5:14 AM, Justin Holewinski wrote: > On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu > <mailto:cdavis at mymail.mines.edu>> wrote: > > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really
2002 Sep 25
3
Diablo, Direct3d, How to disable Direct3d
>I assume this is due to new Direct3D code that wasn't present when I last ran >DiabloII. If so, is there any way to disable this code so that Diablo doesn't >detect direct3d and runs with 2d directx like it always ran before? yes there is: go to your diablo ii installation dir. ( Program Files\Diablo ii ) then type something like: wine D2VidTst.exe you can now select what kind
2008 Jul 07
2
Direct3D missing?
I was going through wine's registry trying to optimize a few things, but then i noticed my HKEY_CURRENT_USER\Software\Wine\Direct3D directory was missing. It stops at HKEY_CURRENT_USER\Software\Wine\ . . . . Does anyone know why this is or how i can fix the problem? I am running the latest version of wine on Ubuntu 8.04. I really would like to be able to change my graphics settings......
2005 Jul 26
0
Cannot see Direct3D options in winecfg Graphics tab?
Hi, I have just compiled Wine CVS on my P3 and dual P4 Linux boxes, and have been examining the settings in winecfg. However, I have noticed that the Graphics tab on my P3 machine has options for Direct3D, whereas on my dual P4 it does not. Both machines are running Linux 2.6.12.3 with XOrg 6.8.2, and have both DRI enabled and working Xv support. Both machines also have the d3d shared objects
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code. (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the Wine project, they really want this). Title: Microsoft Direct3D shader bytecode backend Abstract: There is a distinct lack of open-source frameworks for compiling HLSL, the shader language used by Direct3D, into bytecode that D3D can