similar to: Running 3D in Virtual Desktop Mode freezes Nvidia hardware

Displaying 20 results from an estimated 200 matches similar to: "Running 3D in Virtual Desktop Mode freezes Nvidia hardware"

2008 May 02
12
Carrara 6 on wine in Ubuntu Hardy...
I am new and trying to get Daz Carrara 6 Pro going on Ubuntu Hardy. I am on a Core 2 Quad Q6600 Dell Inspiron 530 using an ATI X1650 pro card. I am using the Ubuntu Add/Remove ATI drivers and Wines. Carrara 6 pro 6.1. and I just updated to 6.1.1. I did not load the C++ and I have turned off windows management in WINE. If I change the interactive rendering settings and click OK, Carrara
2010 Jul 25
1
App asks for multiple back buffers, but
Seems wine isn't there yet. I think it only allocates one buffer, and my debug output indicates this is causing a problem. I got 15,000+ lines of output, and I am sure we don't want to put them on this database. However, here are the last few lines: err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c err:ddraw:IDirectDrawImpl_CreateSurface
2007 Feb 20
1
Problems running some games that used to work before
I used to play GTA3 with only a few minor niggles a while back and thought I'd give it a try with the most recent version of wine. I decided to do a full test, from installing to actually playing the game. The installation went perfectly but when ever I start wine now I get this error: wine: Unhandled page fault on read access to 0x00000004 at address 0x5ac67b (thread 0009), starting
2008 May 28
9
Dogfood Challenge : Ableton Live 7.07 demo
As soon as the application starts, a window pops up that (normally under windows) would say "this is a trial version demo, click okay to start the trial", or something along those lines. The window is blank and clicking randomly on it (to find the "ok") does not work either. The following output from wine during this test is as follows : err:iphlpapi:getRouteTable Received
2011 Sep 07
2
Problems with this Harry Potter PC game in wine 1.2.2
Hi guys. I am using Lubuntu 11.04 and so far I've been able to run via wine a few games, among which: Star Wars KOTOR1, TOCA race driver 3, Neverwinter Nights 1... Now I tried installing and running Harry Poter 1 (Sorcerer Stone). Installs ok, but game crashes when starting with a critical error "General Protection Fault". Here is what the terminal shows: ... emy at
2007 Sep 13
0
Sanitarium on Wine
Hi people, I've got some problems on running the game Sanitarium on Wine: the game crashes when entering the second level (after it is loaded) and pops up the following error message: "Unable to create graphic (you may be out of swap file space) The game will be terminated." When I clik the button Ok, other error message pops up: "Runtime Error! Program C:\Arquivos de
2006 Jul 19
5
Problems with newest Wine versions (.16, .17)
Hello, To get straight into the subject at hand, it seems that the two latest wine versions (.16, .17) have broken some of my applications (Planescape and Carmageddon, in particular). These applications used to work perfectly in .15, so I'm led to think that the problems are due to the extensive changes done in the Direct3D area.The output seems to confirm these thoughts. Now, I'm not
2010 Oct 16
1
FlipShare
Hi folks, Trying to get flipshare to install under wine 1.3.1. After installing WMP10 via winetricks, it does install but after I do wineboot it still tells me I need to reboot my computer. Is there another workaround besides wineboot? Code: samantha at Samantha-pc:~/.wine/drive_c/Program Files/Flip Video/FlipShare$ wine FlipShare.exe fixme:ntdll:NtLockFile I/O completion on lock not
2010 Jun 06
1
Anarchy Online
I am on Ubuntu 9.10, and I am trying to get Anarchy Online to work. Wine with it works well on my other computer, which is Arch Linux, and much more modern (actually has graphics card). My current computer has 1 gb ram, 3ghz processor. This is what happens: Code: *****@*********:~/Desktop/Anarchy Online$ wine Anarchy.exe fixme:actctx:parse_depend_manifests Could not find dependent assembly
2009 Feb 07
1
Re: Links 2003 & Grand Prix 4
The errors generated by a debug log when attempting to run Links 2003 v 1.02 with v 1.02 noCD patch: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62
2011 Apr 17
2
# fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not ha
Code: fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:d3d_caps:select_card_intel_mesa Card selection not handled for Mesa Intel driver fixme:d3d_caps:init_driver_info Unhandled vendor 8086. fixme:win:EnumDisplayDevicesW ((null),0,0x32e6b8,0x00000000), stub! fixme:d3d_caps:select_card_intel_mesa Card selection not handled for Mesa Intel driver fixme:d3d_caps:init_driver_info
2009 May 30
5
Cannot start a game - err:ddraw?
Hi I'm trying to play a game which is not in the AppDB (yet) but when i try to run it blinks and shuts off. So I put it in the Terminal and it gave me this: Code: [iro at Hell ~]$ '/home/iro/.wine/drive_c/Program Files/Frater/bin/main.exe' fixme:win:EnumDisplayDevicesW ((null),0,0x33f214,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d0,0x00000000), stub!
2010 Jan 27
1
TR 5
michael at 1-94-pool:~/.wine/drive_c/Programme/Core Design/Tomb Raider Chronicles> wine PC* fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x994, disabling mixer ^Cmichael at 179-88-143-94-pool:~/.wine/drive_c/Programme/Core Design/Tomb Raider Chronicles> wine PC* fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x994, disabling mixer michael at
2008 Apr 27
1
X3 Reunion sound+movies
Hi all, system: 64bit, ubuntu 8.04, wine 0.9.60 X3 Renuion is listed in the databse as not having a working sound and movies. That's true, but I tried to overcome this. I noticed that a lot of problems come form the neraly not implemented amstream.dll. Since this is for streaming audio and video I thought that maybe installing the Windows Media Player might help here a bit. I used
2014 Jan 17
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). This implementation is highly based on a larger commit by Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine branch. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h | 1 +
2010 May 20
0
Zuma revenge's problem loading
Hello, When I run Zuma's Revenges, the screen will go black, change resolution and then, nothing In the terminal I get: Code: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:win:EnumDisplayDevicesW ((null),0,0x33e860,0x00000000), stub! fixme:win:EnumDisplayDevicesW
2010 Aug 05
2
Thief 2 crashes after a few minutes
Hello everyone. Long time wine user, first time poster. I've been trying to get Thief 2 to work. It installed without a hitch, and by all accounts runs perfectly, but after about 3 or 4 minutes of game play, it freezes up on me and I have to kill the process. No amount of googling or studying the appdb entry has been able to help me. It would be much appreciated if someone could give me
2014 Jan 23
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On Thu, Jan 23, 2014 at 2:40 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote: > On 17/01/14 02:23, Ilia Mirkin wrote: >> This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers >> as specified by glDrawBuffers). >> >> This implementation is highly based on a larger commit by >> Christoph Bumiller <e0425955 at student.tuwien.ac.at>
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Not sure whether something needs to be done to clear out the old RT_* settings for that index buffer, or if things are cleared out implicitly. Perhaps instead of skipping indices, RT_CONTROL needs to be adjusted with the
2014 Jan 23
2
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
On 17/01/14 02:23, Ilia Mirkin wrote: > This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers > as specified by glDrawBuffers). > > This implementation is highly based on a larger commit by > Christoph Bumiller <e0425955 at student.tuwien.ac.at> in his gallium-nine > branch. > Ilia, Do you know why we cannot set the rt height to 64? After all you