similar to: execute in win partition -> lose the sandbox effect?

Displaying 20 results from an estimated 3000 matches similar to: "execute in win partition -> lose the sandbox effect?"

2008 Jul 27
9
Tomb Raider 2 -> CreateDevice Error
Hi I hope you'll understand me even if I'm italian. I've just installed wine and tried to play with Tomb Raider II. I did the set up and when I finish, something notify me that: [Image: http://img511.imageshack.us/img511/5181/schermata1oo5.png ] what can i do? ps: details: I use Ubuntu Hardy. The game is for Windows 98 (i did che config changement) the cd is original
2009 May 06
5
x86 vs x64
Tried with Ubuntu 9.04 x64 Tomb raider III - major slowdowns and breaks Crayon physics - no Breaks but very slow Counter strike 1.6 lower framerates (not much 3-5 fps of diference) Age of empires II a little slower, can't say if it is a wine regression or x64 fault haven't tried wine 1.20 on x86 yet. Flash 8 - Normal speed? can't tell if it's faster or slower it runs at normal
2017 Jun 12
3
[Mesa-dev] [RFC 0/9] Add precise/invariant semantics to TGSI
This looks like the right idea to me too. It may sound a bit weird to do that per instruction, but d3d11 does that as well. (Some d3d versions just have a global flag basically forbidding or allowing any such fast math optimizations in the assembly, but I'm not actually sure everybody honors that without tesselation...) For 1/9: Reviewed-by: Roland Scheidegger <sroland at vmware.com>
2016 Apr 28
4
[Bug 95190] New: Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground
https://bugs.freedesktop.org/show_bug.cgi?id=95190 Bug ID: 95190 Summary: Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium
2008 Dec 28
1
Pixel/Vertex shader status
Hi, I'm just hoping someone can tell me what's going on with shaders in wine. I have a couple of games that will run, but the 3D graphics are corrupted. The games are Clive Barker's Jericho, and Tomb Raider Underworld. They both start and the menu screens work, but the 3D graphics are completely wacked out. Are these maybe examples of shader 3.0, DX9, or something? Is there much
2010 Sep 30
1
Question About Cursor
So I'm fairly new to the Wine system, and because I own a Mac OSX, what I do is I just download the Wine engines from this website and then just use Wineskin to wrap my games (because i didn't really understand how to compile the binary myself) So for my first wrapper, I figured I'd try a game that I was certain could be ported - and i made sure to check that it had been Platinum/
2008 Jul 17
1
ATI Radeon 9600 was working once but not anymore....why ? :(
I have been using Mandriva 2008.0 regularly since last Jan so I'm not very good. I have Tomb Raider Anniversary (TRA )and although i had to remove all the graphic options everytime it loads i.e. vsync shadow reflection and water effects, i could play it and i was happy. After some time i had to stop because i had a problem with video codecs and i had to install/remove a lot of things to get
2010 Jan 27
1
TR 5
michael at 1-94-pool:~/.wine/drive_c/Programme/Core Design/Tomb Raider Chronicles> wine PC* fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x994, disabling mixer ^Cmichael at 179-88-143-94-pool:~/.wine/drive_c/Programme/Core Design/Tomb Raider Chronicles> wine PC* fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x994, disabling mixer michael at
2010 Jul 30
5
Wine-Winetricks-Directx Tomb Raider Underworld
Greetings to all, I've installed Tomb Raider Underworld, but when I tried to play I got the following message: Code: "Tomb Raider: Underworld Error" "This game requires a DirectX9.0c capable graphics card. your card or driver does not support DirectX9.0c 3D Acceleration." I've winetricks installed and I installed: "d3dx9", "physx" and I still
2001 Dec 11
0
Wine and TombRaider II
Hello, I tried to get Tomb Raider II (Gold too) running on Wine 20011108 (sorry, I know, that I am some years too late with that perhaps). It starts and asking for the CD (no problem). When it gets the CD, it fails with an alert window: Microsoft Visual C++ Runtime LibraryA Runtime Error! Program: D:\Core Design\TOMB RAIDER 2\Tomb2.exe abnormal program termination and the console output:
2007 Mar 19
3
How come wine doesn't improve?
Tony Pursell wrote: > On 17 Jun 2006 at 15:25, Philipp Klaus Krause wrote: > > >>Even though wine versions get released often and the weekly >>newsletters seem to report progress I get the impression that wine is >>not really improving. Of course it happens that some applications work >>with newer wine versions which didn't work with older ones, but at the
2009 Jun 09
1
Tomb Raider - Underworld (anyone got it working?)
Well the subject says it all really, it was a great shame since the last two tomb raider games worked perfectly, after installing 'Underworld', some months back, I found it did not work. After spending the last few months waiting, it seems to have improved with the latest version of WINE. In the latest WINE, if the camera is very close to Lara, the picture magically appears (with some
2016 Apr 28
1
[Bug 95189] New: Tomb Raider with TressFX enabled hangs GPU
https://bugs.freedesktop.org/show_bug.cgi?id=95189 Bug ID: 95189 Summary: Tomb Raider with TressFX enabled hangs GPU Product: Mesa Version: git Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau
2010 Sep 30
2
Tomb Raider Anniversary Issue w/ Water In-Game
So Tomb Raider Anniversary is my first official attempt at a port of my own. I chose TRA because not only do i love the TR series, but i also wanted to port a game i knew for sure was capable of being ported - meaning i checked in the App DB to make sure it ran at Gold/ Platinum levels of performance. I downloaded the Windows demo installer (i didn't want to buy the game until i could at
2017 Jun 12
0
[Mesa-dev] [RFC 0/9] Add precise/invariant semantics to TGSI
On 11.06.2017 20:42, Karol Herbst wrote: > Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise > modifiers on variables inside Nouveau. > > This series add precise/invariant handling to TGSI, which can be then used by > drivers to disable certain unsafe optimisations which may otherwise alter > calculations, which depend on having the same result
2009 Mar 03
7
Fedora 10 - update killed text input to Wine
This weekend I built a new machine running Fedora 10, its software was up to date as of Saturday morning (I think, maybe Friday evening). I installed Wine with "yum" (version 1.1.14). I managed to get Diablo 2 LOD installed and working (flawlessly!). I was happily playing this afternoon, then exited the game and ran "yum update". After the update text input did not work (the
2017 Jun 13
0
[Mesa-dev] [RFC 0/9] Add precise/invariant semantics to TGSI
Am 13.06.2017 um 01:57 schrieb Roland Scheidegger: > This looks like the right idea to me too. It may sound a bit weird to do > that per instruction, but d3d11 does that as well. (Some d3d versions > just have a global flag basically forbidding or allowing any such fast > math optimizations in the assembly, but I'm not actually sure everybody > honors that without
2017 Jun 11
14
[RFC 0/9] Add precise/invariant semantics to TGSI
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise modifiers on variables inside Nouveau. This series add precise/invariant handling to TGSI, which can be then used by drivers to disable certain unsafe optimisations which may otherwise alter calculations, which depend on having the same result across shaders. This series fixes this bug in Tomb Raider and one CTS test
2008 Aug 24
3
tricky include question
I''ve been here before and maybe I''m trying to do something that is not possible. I am trying to include tables that are associated to other tables in the actual include statement but not to the original table call. In this case the furnii table. this is my original query @furnii_from_furnii = Furni.find :all, :include =>[:raider, {:imageasset => :skin}], :conditions =>
2011 Feb 03
4
Direction that wine is going
I had a question about where wine is headed. As a programmer, I like to jump from thing to thing myself, especially new things. However, since wine is supposed to provide a compatability layer, shouldn't it be focusing on the bricks first instead of the sky scraper windows? I'm not saying that I don't like when new directx support comes, and games tend to work better, because I do. A