search for: zyps_demo

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2008 Jan 19
5
No joy from Wx::App.dispatch, Wx::App.yield...
OK, back with another iteration of the same problem... I updated my game demo, but the Close button failed to respond when (and only when) there were too many objects onscreen. The drawing loop is probably lasting longer than my drawing timer interval. I was able to reproduce the problem in my (probably familiar by now) test script just by boosting the number of lines drawn per frame. After