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zfs_demo
2008 Jan 19
5
No joy from Wx::App.dispatch, Wx::App.yield...
OK, back with another iteration of the same problem... I updated my
game demo, but the Close button failed to respond when (and only when)
there were too many objects onscreen. The drawing loop is probably
lasting longer than my drawing timer interval. I was able to
reproduce the problem in my (probably familiar by now) test script
just by boosting the number of lines drawn per frame.
After