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2007 Sep 27
3
[LLVMdev] Vector swizzling and write masks code generation
...just realized I missed something in my initial evaluation. That is graphics hardware (basically every single programmable gpu) has instruction level support for vector swizzling and write masks. For example the following represents a valid gpu shader instruction: ADD dst.xyz src1.yxzw src2.zwxy which performs an addition that stores the result to the dst operated (each operarand is a vector type of four data elements) The instruction uses source swizzle modifiers and destination mask modifier. So if a language is capable of expressing such constructs (as GLSL, HLSL and few others are)...
2007 Sep 27
0
[LLVMdev] Vector swizzling and write masks code generation
...M code-generators) cases. Yep, nifty! > That is graphics hardware (basically every single programmable gpu) has > instruction level support for vector swizzling and write masks. ok > For example the following represents a valid gpu shader instruction: > ADD dst.xyz src1.yxzw src2.zwxy > which performs an addition that stores the result to the dst operated (each > operarand is a vector type of four data elements) The instruction uses source > swizzle modifiers and destination mask modifier. Right. > So if a language is capable of expressing such constructs (as GLSL,...